Ulrik Schroeder is a Universitätsprofessor (Full Professor) at RWTH Aachen University, leading the Chair of Learning Technologies within the Faculty of Computer Science. His research focuses on the intersection of educational technology, learning analytics, and immersive technologies with particular emphasis on practical implementations in higher education settings. Professor Schroeder's research spans multiple interconnected domains in educational technology. His primary interests include Learning Analytics implementation (particularly using xAPI standards), Virtual Reality applications for education, Open Educational Resources development and conversion, and gamification approaches for programming education. He has developed several notable tools including convOERter for OER conversion, WebWriter for creating explorable explanations, and various xAPI-based learning analytics infrastructures. His work consistently bridges theoretical frameworks with practical educational applications, often focusing on computer science education contexts. Analysis of his recent publications reveals a strong trend toward integrating Learning Analytics with immersive technologies, particularly Virtual Reality environments. His research demonstrates a systematic approach to educational technology development, with emphasis on scalability, interoperability through standards like xAPI, and practical implementation in real educational settings. The work increasingly focuses on personalized learning paths, quality assurance for educational resources, and privacy-conscious data collection. Co-editor of 21. Fachtagung Bildungstechnologien (DELFI) (2023) Co-editor of Hochschuldidaktik der Informatik HDI 2018 Co-editor of DeLFI 2018 conference proceedings Professor Schroeder has supervised numerous doctoral and postdoctoral researchers who frequently appear as co-authors on his publications, indicating an active research group. His projects often involve interdisciplinary collaborations across computer science, education, and psychology. Current major initiatives include the AIStudyBuddy project for study path analysis and the development of VR classroom simulations for teacher training. His research group, the Learning Technologies Innovation Lab, develops open research tools that support various aspects of educational technology research and implementation.



