Dr. Penny Kyburz (Sweetser) is a Senior Lecturer in the School of Computing at the Australian National University (ANU), where she leads the ANU Games Research Group. Her research spans artificial intelligence and human-computer interaction, with a focus on video games and extended reality. As an experienced game developer, she created the seminal GameFlow model of enjoyment in video games and authored the book "Emergence in Games". Her research interests center on the intersection of AI, HCI, and game design. She investigates how games can be designed for enjoyment and usability, with applications in health (exergames for rehabilitation and physical activity), environmental communication, and human-robot interaction. Her foundational work on the GameFlow model has shaped player experience evaluation, and she has extended this to virtual and augmented reality contexts through usability methods for AAA games. Recent publications (2024-2025) reveal a strong trend toward applying game design to societal challenges. Key areas include AR/VR for health interventions (multiple sclerosis management, home exercise), climate communication through eco-games, and emerging technologies like large language models in game development. Her work consistently examines player identity, embodiment, and team dynamics in immersive environments. Dr. Kyburz has received recognition for her industry contributions: Four BAFTA nominations for 20 digital games she contributed to She is an advocate for women in technology and games and serves as Associate Editor for Elsevier’s Entertainment Computing and IEEE Transactions on Games. While specific grant details aren't provided, her leadership of the ANU Games Research Group indicates active mentorship in game development and HCI research. The ANU Games Research Group under her direction focuses on advancing game design principles for real-world impact, emphasizing enjoyment, accessibility, and innovative applications in health, environment, and human-AI collaboration.







