Matthew Thomas Payne is an Associate Professor in the Department of Film, Television, and Theatre at the University of Notre Dame. He serves as Director of Graduate Studies and focuses on video games' cultural history, media literacy, and representations of war. His research explores media industries, gaming culture, and educational applications of games through initiatives like the Learning Games Initiative. Payne's work includes authoring books such as *Eugene Jarvis: King of the Arcade* (2025) and *Ultima and Worldbuilding* (2024), alongside articles on military video games and transmedia storytelling. His creative output includes video essays analyzing game design and cultural impact. Payne holds a terminal degree in media studies and actively contributes to academic conferences and digital platforms like Vimeo. Education: Ph.D. in Media Studies (assumed based on faculty role). Research emphasizes intersections between digital media and cultural narratives, with grants likely supporting projects on gaming preservation and pedagogy. He collaborates with institutions like Amherst College Press and NYU Press, and his professional activities include editorial roles and industry research with Warner Brothers.
Amanda Phillips is an Associate Professor at Georgetown University, affiliated with the Departments of English, Film and Media Studies, Women’s and Gender Studies, and American Studies. Their research focuses on feminist and queer theory in digital media, with a particular emphasis on critical game studies and digital humanities. Selected publications include Gamer Trouble: Feminist Confrontations in Digital Culture and co-editing the Queer/Trans/Digital book series. Their scholarship appears in journals such as ROMchip , Feminist Media Histories , and Games and Culture . Research Interests: Digital media and gender politics Queer theory in gaming contexts Decolonial and anti-racist digital humanities Critical analysis of game mechanics Digital labor and precarity Affective histories of gaming Scientific Awards: Mellon/ACLS Dissertation Completion Fellow Academic Leadership: Former chair of the American Studies Association Digital Humanities Caucus Co-founder of the #transformDH Collective Editorial work on special issues of Game Studies and Antares: Letras e Humanidades Previous Institutions: IMMERSe Postdoctoral Fellow at University of California, Davis Ph.D. recipient from University of California, Santa Barbara with emphasis in Feminist Studies
Matthew Potolsky is Professor of English at the University of Utah, specializing in nineteenth-century literature and literary theory. His career spans from 1998 Lecturer at Harvard University to current University Professorship. He earned a BA in Comparative Literature and Philosophy (1990), followed by MA and PhD in Comparative Literature (1992, 1997) from UC Irvine. Chair of English Department (2013-2016) University Professor (2014-2016) Research focuses on Decadence , Mimesis , Finance-Aesthetics intersections , and Government Secrecy . His work traces connections between financialization and decadent aesthetics, revealing how economic cycles influence artistic production. Key themes include: Decadent anti-realist literary movements Finance capital's cultural impact Decadent counterpublic formations Victorian aesthetic education debates Sublime aesthetics in national security Cosmopolitanism in literary communities Recent publications analyze: Decadent style as financialization rhetoric Reintroduction of verisimilitude theory Decadent responses to financial crises Mimetic labor in artistic production Decadent cosmopolitan counterpublics Historical parallels between financialization and literary decadence
David Bamman is an Associate Professor in the School of Information at UC Berkeley, specializing in applying Natural Language Processing (NLP) and machine learning to cultural and social science questions. He leads research in born-literary NLP, computational humanities, and cultural analytics, with affiliated roles in EECS, Linguistics, and Computational Precision Health. Bamman holds degrees from Carnegie Mellon (Ph.D., 2015), Boston University (M.A., 2006), and University of Wisconsin-Madison (B.A., 1998). His work is supported by NEH, NSF, and industry grants. Educations: Ph.D. in Computer Science (2015), Carnegie Mellon University M.A. in Applied Linguistics (2006), Boston University B.A. in Classics (1998), University of Wisconsin-Madison Research Interests: NLP for underserved domains (e.g., literature, social media), coreference resolution, cultural analytics, and computational methods for studying literature and culture. Projects include LitBank and BookNLP datasets. Grants & Awards: Hellman Fellow (2019), Amazon Research Award (2017), NSF CAREER Award, and NEH funding. Teaching: Courses include Natural Language Processing (Info 159/259), Computational Humanities (INFO 190), and Applied NLP (INFO 256). His research group explores topics like racial representation in high school literature, Hollywood diversity metrics, and the sociocultural implications of LLMs. Bamman advises multiple PhD students and collaborates on datasets like CMU Book Summaries and 11K Latin Books.
David A. Smith is an Associate Professor at the Khoury College of Computer Sciences, Northeastern University. His research focuses on Natural Language Processing (NLP) and computational linguistics, with applications in machine translation, information retrieval, digital humanities, and social sciences. He is a founding member of the NULab for Texts, Maps, and Networks, a research center focused on digital humanities and computational social sciences. Smith's work has been funded by grants from the Mellon Foundation, NEH, and IMLS, supporting projects such as the Viral Texts initiative analyzing 19th-century newspaper networks and the Oceanic Exchanges project tracking transnational information flows. He has contributed to advancements in OCR for historical texts, text reuse detection, and computational analysis of classical languages. He has advised numerous PhD students, including Shijia Liu, Si Wu, and Ryan Muther, and teaches courses like Natural Language Processing and Information Retrieval. His research has been featured in outlets like Wired and the Economist .
Federico ZANETTIN is a Full Professor in the Department of Comparative Linguistic and Cultural Studies at Ca' Foscari University of Venice. His research focuses on translation studies with particular emphasis on corpus linguistics, graphic narrative translation, and journalistic translation. He maintains an active presence in the academic community through editorial work and research collaborations. Professor ZANETTIN's research interests span multiple areas of translation studies. He is particularly known for his work on corpus linguistics and its applications to translation analysis, with a focus on creating and using linguistic databases. His research on the translation of graphic narratives examines the verbal and visual aspects of translating comics and graphic novels across cultures. Additionally, he investigates journalistic translation , analyzing how information is translated and disseminated across media platforms. His scholarly work demonstrates consistent productivity, with numerous publications that explore the intersection of translation, culture, and media. Professor ZANETTIN's research shows particular strength in analyzing adaptation processes across linguistic, cultural, and modal boundaries, both synchronically and diachronically. Professor ZANETTIN serves on several important editorial boards: Co-editor of inTRAlinea Member of the international advisory board for The Translator Member of the international advisory board for Translang Member of the international advisory board for Entreculturas Member of the publications committee for Transletters. International Journal of Translators and Interpreters Member of the scientific committee for the Book series Interactio He is also frequently called upon as a referee for prestigious research projects, including those funded by The British Academy (UK), MIUR (Ministry of Education, University and Research), Italy, CSIC (Consejo Superior de Investigaciones Científicas), Spain, NRC (National Research Council), Canada, National and Kapodistrian University of Athens, Greece, and SNSF (Swiss National Science Foundation). Professor ZANETTIN teaches courses in English language and translation at both undergraduate and graduate levels, focusing on European, American, and postcolonial languages and literatures. His teaching reflects his research expertise in translation studies and cross-cultural communication.
José Eduardo Villalobos Graillet is an Assistant Professor of Spanish at Idaho State University , specializing in Modern Peninsular Literature and Culture with a focus on visual culture (film and television) . He previously held a position as Spanish Instructor at Wilfrid Laurier University in the Department of Languages and Literatures. Research Areas : Spanish Film Studies, Spanish Medieval Literature, Latin American and Caribbean Studies, Teaching Spanish as a Foreign Language, Visual Culture, and Critical Pedagogy. His scholarly work examines film and television adaptations of 'La Celestina' , analyzing censorship dynamics across Francoist Spain, the Democratic Transition, and contemporary Spain. He also contributes to Spanish pedagogy , developing technological tools like Lang-8 for written expression and culturally immersive teaching units on topics such as winter festivals and Caribbean music. His publications span both critical academic analysis and methodological innovations for language instruction. Key Themes in Publications : Adaptation fidelity, political censorship, intercultural pedagogy, and the role of digital platforms in language learning.
Professor T. Ryan Byerly is a faculty member in the Department of Philosophy at the University of Sheffield's School of History, Philosophy and Digital Humanities. He joined in Spring 2015 after completing his PhD at Baylor University and teaching at Regent University in the USA. His research focuses on Philosophy of Religion, Epistemology, and Virtue Theory, with particular attention to topics like divine foreknowledge, moral character, and religious epistemology. He currently supervises four PhD students in areas such as theistic moral arguments, moral psychology, and intellectual humility's role in social relationships. Byerly's educational background includes a PhD from Baylor University and prior academic roles at Regent University. His interdisciplinary work bridges theology, ethics, and social philosophy, with contributions to journals like Mental Health, Religion and Culture and Philosophical Studies . He serves as Series Editor for the British Society for the Philosophy of Religion book series and is affiliated with the Centre for Engaged Philosophy at the University of Sheffield. His research emphasizes the intersection of virtue ethics and religious practice, such as exploring how intellectual virtues like humility and transparency impact communal life. Byerly also investigates the philosophical implications of religious beliefs on moral behavior and well-being, including studies on how accepting divine love affects psychological health. In addition to his academic contributions, Byerly advocates for pedagogical approaches that cultivate intellectual virtues in critical thinking education. His work often addresses contemporary debates in the philosophy of religion, including free will theodicies and the ontological status of divine attributes. He actively collaborates with scholars across disciplines to advance virtue epistemology and collective moral character research.
Anthony Rollett is a Professor in the Department of Materials Science and Engineering at Carnegie Mellon University , where he has been a faculty member since 1995. He serves as the Principal Investigator and Co-Director of the NASA-supported Institute for Model-Based Qualification & Certification of Additive Manufacturing (IMQCAM) and co-director of the Next Manufacturing Center . Prior to CMU, he held leadership roles at Los Alamos National Laboratory (1991-1995). Education: Ph.D., Materials Engineering, Drexel University (1987) MA, Metallurgy and Materials Science, Cambridge University (1977) Research Interests: Rollett’s work focuses on microstructural evolution and microstructure-property relationships in 3D using experiments and simulations. His expertise spans additive manufacturing , metal 3D printing , materials for energy systems , grain growth , recrystallization , and stereology , with techniques like high-energy diffraction microscopy (HEDM) and dynamic x-ray radiography (DXR) . Scientific Contributions: He has over 320 peer-reviewed publications and an h-index >80 . His recent articles highlight machine learning for laser processing , fatigue analysis of additively manufactured alloys, and design optimization for heat exchangers in supercritical CO2 and solar thermal applications . Scientific Awards: Fellow of ASM International (1996) Fellow of the Institute of Physics (UK) (2004) Fellow of The Minerals, Metals & Materials Society (TMS) (2011) Cyril Stanley Smith Award (TMS, 2014) Member of Honor, French Metallurgical Society (2015) US Steel Professor (2017) Francqui International Professor (2020-2021) International FAME Award (2023) Leadership & Impact: Rollett co-led the development of a NASA Space Technology Research Institute for additive manufacturing and established a new master’s program in additive manufacturing (2018). His research group is funded by industry , federal agencies , and Pennsylvania state grants . He also serves on the Basic Energy Science Advisory Committee and Defense Programs Advisory Committee for the Department of Energy.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
John Gallagher is Associate Professor in English and Information Sciences at UIUC. His research examines how writers adapt to participatory audiences in digital environments, including social media interactions and AI writing tools. Using case studies and computational methods, he explores algorithmic audiences, ethical implications of AI, and technical communication in institutional contexts. He teaches courses in professional writing, digital rhetoric, and research methodologies. Recent projects analyze content creators' narratives about platform algorithms, inclusive emoji design, and academic integrity challenges posed by generative AI.
Katherine Isbister is a full professor in the Department of Computational Media at the University of California, Santa Cruz, where she directs the Center for Computational Experience. She was previously an associate professor jointly appointed between the Computer Science department at New York University’s Tandon School of Engineering and the NYU Game Center, and served as the founding Research Director of the Game Innovation Lab at NYU. Her research lies at the intersection of Human-Computer Interaction and digital games, focusing on emotion, social connection, and playful experiences. Key research themes include emotion in games , social play , fidget technologies , social VR , and digital characters . Her work combines technical prototyping, design research, and empirical evaluation to understand how interactive systems can support emotional and social experiences. Her publications span top venues such as CHI, DIS, and IEEE Transactions on Affective Computing. Trends in her recent work show a strong emphasis on embodied interaction, affective design, and socio-technical systems for emotional regulation and social connection. She explores how movement, touch, and presence in virtual spaces can enhance human experience. MIT Technology Review TR100 Young Innovator (1999) Best Paper Award, ACM CSCW (2018) New Voices New Visions Award (for SimWorks art series) She has advised numerous students and led research projects involving social wearables, movement-based games, and mental health interventions. Her lab has received recognition from media outlets including NPR, Scientific American, and The Guardian. She has also collaborated with industry partners such as Microsoft, Electronic Arts, and Ubisoft. She leads the Center for Computational Experience at UCSC and has previously directed the Game Innovation Lab at NYU. Her team has produced over 100 peer-reviewed publications and several exhibition-ready games and art installations.
Thomas Pape is a Professor at The Natural History Museum of the University of Copenhagen, specializing in the systematics, taxonomy, phylogeny, biogeography and evolution of Diptera (two-winged insects), with special emphasis on Calyptratae families including Sarcophagidae, Oestridae, and Calliphoridae. He has been a professor since 2025 after serving as an Associate Professor from 2004-2024. PhD from Copenhagen University (1990) Docent at Stockholm University (1998) Associate Professor at Danish Bilharziasis Laboratory (1990-1992) Research Entomologist at Naturhistoriska Riksmuseet, Stockholm (1994-2004) His research spans taxonomy, systematics, phylogeny, biogeography and evolution of Diptera with special emphasis on calyptrate families. He collaborates on Systema Dipterorum, conducts comparative larval morphology studies, and investigates the phylogeny of Calyptrata. His work includes Diptera nomenclature and large-scale biodiversity inventories. Analysis of his recent publications reveals a strong trend toward molecular phylogenetics (using RAD-seq and anchored phylogenomics), forensic entomology applications, and biodiversity informatics. His research spans entomology, systematics, evolutionary biology, and increasingly intersects with bioinformatics and conservation science, with significant contributions to understanding flesh flies, bot flies, and blow flies. President of the International Council of Zoological Nomenclature (since 2016) Chair of the Council for the International Congresses of Dipterology (2010-2018) Member of editorial boards for Entomotropica, Studia dipterologica, Stuttgarter Beiträge zur Naturkunde, and Tijdschrift voor Entomologie Dr. Pape teaches courses in Entomology (structure, phylogeny and biology of terrestrial arthropods), Field Biology II - Zoology, and Ecology and Evolution of East Africa (a 2-week field course in Tanzania with Nikolaj Scharff). He has served on scientific panels for SYNTHESYS and as chair of the scientific advisory committee for Museum Koenig in Bonn (2006-2009). His research group employs both morphological and molecular approaches to address evolutionary questions in Diptera, with particular expertise in calyptrate families. The laboratory maintains active international collaborations across multiple continents, as evidenced by his extensive publication record and research network.
Morteza Fayazi is an Assistant Professor in the Department of Electrical and Computer Engineering at the University of Utah, with an adjunct position in the Kahlert School of Computing. His research focuses on Electronic Design Automation (EDA), applying machine learning to automate analog and mixed-signal circuit design, and developing high-performance computing systems. He holds a B.Sc. from Sharif University of Technology, and M.S.E./Ph.D. degrees from the University of Michigan. His research interests include AI-driven EDA, RF/circuit automation, and energy-efficient processors. Key achievements include the MEDAL lab’s work on terahertz radars, systolic-array processors (e.g., DAP and Versa), and open-source frameworks like FASCINET and Tablext. He has received awards such as the 2024 College of Engineering Dean’s ETR Fund and the 2017 Outstanding Undergraduate Thesis Award. Teaching responsibilities include multiple iterations of the Digital System Design course (ECE/CS 3700). His work spans over 15 peer-reviewed articles in IEEE Transactions, ACM, and top conferences like ICCAD and VLSI-SOC, emphasizing automation, efficiency, and AI integration in hardware design.
Toby Jia-Jun Li is an Assistant Professor in the Department of Computer Science and Engineering at the University of Notre Dame, where he leads the SaNDwich Lab. He also serves as the Director of the Human-Centered Responsible AI Lab in the Lucy Family Institute for Data & Society and is a Faculty Fellow at the Institute for Educational Initiatives (IEI). Previously, he was affiliated with Carnegie Mellon University's Human-Computer Interaction Institute (HCII) and GroupLens Research. Dr. Li's research spans the intersection of Human-Computer Interaction (HCI), End-User Software Engineering, Machine Learning (ML), and Natural Language Processing (NLP), with recent work focusing on addressing societal challenges in the future of work through human-AI collaborative approaches. His work has resulted in over 40 publications at premier venues including CHI, UIST, CSCW, ACL, and ICSE, with 8 papers winning Best Paper or Honorable Mention awards. His recent publications demonstrate a strong focus on human-AI collaboration across various domains, including code understanding, privacy, accessibility, and creative tools. The work shows a trajectory toward increasingly sophisticated integration of human-centered design with AI capabilities, particularly using large language models to enhance human productivity and address societal challenges. Google Research Scholar Award recipient Recipient of Yahoo! Fellowship ($100,000/year) Best Paper Award at UIST 2020 Best Paper Honorable Mention Award at CHI 2021 Best Paper Award at CSCW 2024 Best Paper Award at CHI 2025 Dr. Li actively mentors Ph.D. students and has established collaborations with Google, Microsoft Research, IBM Research, Adobe, Verizon, and J.P. Morgan. His research has been supported by NSF, Google Research Scholar Program, AnalytiXIN Initiative, Yahoo! InMind project, and J.P. Morgan. He is currently recruiting Ph.D. students and undergraduate researchers for his SaNDwich Lab, which focuses on developing interactive systems to empower individuals to create, configure, and extend AI-powered computing systems.