
معرفی
Thom Barrett is a Lecturer in Games Design at Anglia Ruskin University, affiliated with the Faculty of Arts, Humanities, Education and Social Sciences and the Cambridge School of Creative Industries, based in Chelmsford. He serves as Course Director for the BA (Hons) Computer Games Design program, where he teaches modules such as Game Concepts and Analysis, Video Game Prototyping, Immersive Game Design, and Major Project for Games.
Education:
- MA in Indie Games Development, Falmouth University
- BA (Hons) in Digital Film, SAE London
- Post Graduate Certificate in Education, South Essex University Centre
Thom's research focuses on creating engaging and meaningful gaming experiences for time-poor players. His interests include player-centric design, difficulty and balance in games, player learning, and layered game design. He emphasizes designing for accessibility and effective learning through gameplay.
Thom is an independent games designer with experience in both tabletop and computer games. He maintains strong connections with the professional gaming and educational communities, integrating real-world practice into his teaching. His educational approach supports diverse student needs and promotes innovative game development.
Scientific Awards:
Thom supervises student major projects and contributes to curriculum development in games design. While no formal grants are mentioned, his work bridges independent game creation and academic instruction, supporting student innovation and professional readiness. His focus on short-burst, meaningful gameplay reflects contemporary trends in game accessibility and user-centered design.
Thom is actively involved in the games education community and contributes to shaping the next generation of game designers through practice-led teaching and research-informed design principles.
