معرفی
Tony Pellicone is a Senior Lecturer in Game Design at the Falmouth Games Academy (University of Falmouth). His research and teaching focus on leveraging games to enhance learning in informal settings, particularly through social production methods like live-streaming and fan engagement. He has extensive experience designing educational games for cybersecurity, science, and data literacy, aiming to create inclusive and immersive experiences.
Qualifications:
- Doctorate in Information Studies (2017) from the University of Maryland.
Research Interests:
Tony explores game culture in informal spaces, analyzing how gameplay and related activities (e.g., live-streaming) can inform game design to improve engagement and inclusivity. He emphasizes connecting players deeply with educational content through innovative approaches, such as alternate-reality games for long-term science learning and tabletop games for creative ideation. His work spans cross-disciplinary applications of games in education and museums.
Professional Engagement:
- Associate Chair for CHI 2019–2021 (Education, Learning, and Families Track).
- Associate Chair for CHI Play 2021 (Full Paper Track).
- Reviewer for conferences and journals including CSCL 2019, ICLS 2018–2020, CHI 2016–2020, CHI Play 2016–2019, American Journal of Play, Games and Culture, Learning, Media and Technology, and New Media and Society.
Teaching & Courses:
He teaches Game Development, including the BA(Hons) program at the Falmouth Games Academy. His courses emphasize hands-on development and align with industry practices, fostering a collaborative community of game enthusiasts.
Advising & Grants:
No formal advisees (students) or grants are explicitly mentioned in the provided text.
Labs & Teams:
Labs or collaborative teams are not detailed in the text, though his work implies involvement in interdisciplinary educational game design initiatives.


