
معرفی
Dr. Ismail Khalid Kazmi is a Senior Lecturer in Games Programming/Development at Teesside University's Department of Computing & Games. He holds a PhD in Sketch-Based 3D Modelling from Bournemouth University (2017), an MSc in Software Engineering from the University of Glasgow (2009), and a BSE in Software Engineering from Bahria University, Pakistan (2008). Prior to academia, he worked as a Software Engineer at Accenture (UK) and a Lighting TD at Ice Animations Studio (Pakistan).
His research focuses on sketch-based 3D character modeling, procedural creature modeling, and computational geometry. Key interests include developing tools for rapid 3D character creation using sketching techniques. He has collaborated internationally, including a 3-month project at Zhejiang University (China) in 2013. His work has been presented at conferences like CASA (Computer Animation and Social Agents).
Recent research trends emphasize integrating ordinary differential equations (ODEs) into organic model creation and exploring gesture-based systems for storytelling. His publications span computational geometry, interactive puppetry systems for children, and hybrid modeling approaches combining geometric primitives with computer vision techniques.
Notably absent are formal awards, though his work demonstrates impactful contributions to sketch-based modeling and HCI applications. Advising/grant details are unspecified, but his academic roles imply active involvement in student mentorship. His research aligns closely with the National Centre for Computer Animation (NCCA) legacy from his PhD training.
