معرفی
Emily Koonce is an Adjunct Professor at DePaul University's School of Design, specializing in Game Design, Storytelling, and Social Impact Games. She also serves as an event producer at Night City and frequently organizes folk games workshops at games festivals. Her work bridges philosophy, education, and community engagement.
Education background not explicitly detailed in text; focus areas include interdisciplinary approaches to game development. Research emphasizes the intersection of folk games with educational and social impact frameworks.
Recent creative outputs include the alt-control dance performance 'Pause Play' at the 2024 A MAZE Festival and the video game 'crockpot' released in June 2024. No specific article publications were listed in the provided text.
Awards section remains empty as no honors or fellowships were explicitly mentioned. Teaching focuses on courses like Fundamentals of Game Design (GAM 226) and Games Literacy (GAM 205), with previous instruction in Unity Workshop (GAM 181) and Game Development Capstone (GAM 394).
Labs/teams: Engaged in collaborative projects through DePaul's Game Design programs and external partnerships like NYU Game Center and MAGFest Indie Arcade.
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