Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Professor Andrew Hudson-Smith is the Director of the Bartlett Centre for Advanced Spatial Analysis (CASA) at University College London (UCL), where he holds the title of Professor of Digital Urban Systems. He leads UCL's academic and applied research in smart cities, digital twins, and urban informatics. His roles include Editor-in-Chief of the Future Internet Journal and academic lead for the Smart Queen Elizabeth Park project. He contributes to strategic initiatives such as the Greater London Authority Smart London Board and EPSRC Digital Economy Programme Advisory Board. Education: PhD (2003), MSc (1996) from UCL; BSc in Geography from the University of Plymouth (1992). Research focuses on digital urban systems, IoT applications, sustainable urban planning, and cyberphysical systems. Notable projects include urban heat island monitoring, participatory planning platforms, and metaverse-driven urban design. His work bridges technology, art, and public engagement, exemplified by initiatives like Tales of Things and the Haggle-O-Tron. Recent publications emphasize digital twins, metaverse urbanism, and IoT integration in urban environments. Awards include a Fellowship of the Royal Society of Arts. His work addresses SDGs 3 (Good Health) and 11 (Sustainable Cities), with a focus on equitable smart city development and public space innovation.
Yvonne Rogers is a Professor of Interaction Design and Director of the UCL Interaction Centre (UCLIC), with a joint appointment as Deputy Head of the Department of Computer Science at University College London. She joined UCL in 2011 after holding professorships at the Open University (2006-2011) and Indiana University (2003-2006). Her pioneering work spans ubiquitous computing, interaction design, and human-computer interaction, with a current focus on human-centered AI. She co-authored the definitive 'Interaction Design' textbook (6 editions, 300,000+ copies) and serves as CTO of LetThink.com. Research interests center on designing technologies that enhance human cognition and daily activities: Ubiquitous Computing: Augmenting learning/work activities through pervasive technologies Human-AI Interaction: Developing AI systems that enhance human decision-making Health Technologies: Creating VR therapies and ADHD support systems Community Resilience: Designing tools for environmental monitoring and sustainable practices Publication analysis reveals three dominant trends: (1) VR applications for mental health (emotion regulation, ADHD support), (2) AI systems for cognitive augmentation, and (3) community-centered tools for healthcare/environmental challenges. Recent work demonstrates strong emphasis on vulnerable populations including children with ADHD, older adults, and postoperative patients. Major scientific recognition includes: International Member, National Academy of Engineering (2024) ACM SIGCHI Lifetime Research Award (2022) Royal Society Robin Milner Medal (2022) Royal Society Fellowship (2022) Microsoft Outstanding Collaborator Award MRC Suffrage and Science Award (2020) Triple Fellow status (ACM, BCS, CHI Academy) Advises PhD students including Leon Reicherts, Sheena Visram, and Tu Duong. Secured major grants including EPSRC Dream Fellowship on ageing/computing and led the Intel Collaborative Research Institute on Sustainable Connected Cities (2012-2018). Directs UCLIC research center and previously established the Pervasive Interaction Lab at Open University.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Emily S. Cross is Professor at the University of Glasgow's School of Psychology & Neuroscience, where she co-directs the Social Brain in Action Lab (SoBA) and leads the ERC Starting Grant 'Social Robots' project. She completed her PhD at Dartmouth College and held positions at Bangor University, Radboud University, and the University of Western Australia before joining Glasgow. Her research explores: Experience-dependent plasticity through dance and motor learning Social cognition in human-robot interaction Emotional processing during action observation Aesthetic perception of movement Cross-cultural differences in technology acceptance Professor Cross uses neuroimaging (fMRI), neurostimulation (TMS, tDCS), and behavioral methods to study how we perceive and learn from human and artificial agents. Her work has been published in Trends in Cognitive Sciences, Journal of Neuroscience, and Philosophical Transactions of the Royal Society. She currently supervises projects on robot-assisted health interventions and develops VR paradigms to study social cognition.
Ian Ewart is an Associate Professor at the University of Reading's School of the Built Environment, serving as Head of Construction and Engineering Management and Research Group Lead for Organisation, People and Technology. He chairs the Research Ethics Committee since 2016 and supervises undergraduate/postgraduate dissertations. His academic journey spans engineering and anthropology: DPhil Social and Cultural Anthropology, University of Oxford, St Hugh's College (2007-2012) MSc Material Anthropology and Museum Ethnography, University of Oxford, St Hugh's College (2006-2007) BA (Hons) Archaeology and Anthropology, University of Oxford, Harris Manchester College (2003-2006) Diploma in Management Studies, University of the West of England (1990-1994) BEng (Hons) Mechanical Engineering, Staffordshire University (1983-1987) Ewart's research integrates ethnographic methods with digital technology studies, examining human-technology interactions in construction and domestic settings. His work bridges engineering practice and social anthropology, focusing on skill transmission, sustainable design, and multisensory experiences in virtual environments. Publications from 2025-2013 reveal a dominant trajectory in digital twins for socio-ecological sustainability, VR-based occupant behavior prediction, and HBIM for heritage conservation. The corpus demonstrates consistent cross-disciplinary innovation, merging archaeological reconstructions with healthcare applications while maintaining anthropological rigor. Key recognition: ESRC Future Research Leader fellowship (2013) for Designing Healthy Homes project He supervises PhD candidates like Afolabi Dania (Nigerian sustainable construction) and Joanna Hull (Heritage BIM), leveraging ESRC funding for ethnography-VR health studies. His grants emphasize participatory design and real-world impact assessment in built environments. Leaders the Organisation, People and Technology research group, developing multisensory Roman town reconstructions with sound/smell integration to advance archaeological and architectural experience modeling.
Rhonda Hadi is an Associate Professor of Marketing at the Saïd Business School, University of Oxford. She is also a Fellow of Green Templeton College and an Associate Editor at the Journal of Consumer Psychology , serving on editorial review boards for Journal of Consumer Research , Journal of Marketing Research , and Journal of the Academy of Marketing Science . Her research focuses on emerging technologies reshaping consumer experiences, including augmented reality, AI, and wearable/mobile computing. She explores crossmodal perception, cultural influences on consumer behavior, and sensory-driven decision-making. Rhonda teaches the Core Marketing course for the MBA programme and contributes to Executive MBA, Diploma in AI for Business, and executive education courses. Her engagements span industry collaborations with Fortune 500 firms, startups, and non-profits, emphasizing practical applications of her research. She is a key member of the Oxford Future of Marketing Initiative , fostering academic-industry partnerships for thought leadership. Her research interests prominently feature technology-augmented consumer behavior , particularly in multisensory interactions (e.g., haptics, temperature, scent) and how cultural contexts modulate these responses. She has pioneered studies on anthropomorphic products, chatbot ethics, and the psychological impact of digital tools like AR and the Metaverse. Rhonda received the John Elliot Teaching Award and regularly engages with media outlets like the BBC to disseminate her findings. She has delivered over 50 invited talks globally, addressing North America, Asia, Africa, and Europe. In advising and grants, she mentors students across MBA and executive programmes and secures funding via Oxford’s initiatives. Her work intersects with the Major Programme Management and Private Equity Institute , though direct grant references are not explicitly detailed. She actively participates in interdisciplinary teams at Oxford Saïd, such as the Oxford Future of Finance and Technology Initiative and the Social Thermoregulation Project , integrating insights from psychology, technology, and business strategy.
Stephanie Wilson is a Professor of Human-Computer Interaction at City St George's, University of London, and Co-Director of the Centre for HCI Design (HCID). She co-founded the EPSRC Centre for Doctoral Training in Diversity in Data Visualization (DIVERSE CDT) and contributes to the Institute for Creativity and AI. Her research emphasizes inclusive interaction design, data visualization, co-design, and innovative digital technologies for healthcare, particularly for people with aphasia. She has supervised 17 PhD students to completion and led significant projects like EVA Park and INCA, which explore accessible virtual worlds and digital tools for aphasia. Her work has earned multiple awards, including ACM SIGCHI Honorable Mention Awards and the Tech4Good Accessibility Award Finalist. Stephanie has secured over £10 million in research funding, including grants from EPSRC and Innovate UK, and actively contributes to academic governance through roles like Chair of the Research Degrees Committee and establishing the Women++ group. She advocates for participatory design and ethical research practices in healthcare technology.
Dr. Jules Rawlinson is a Senior Lecturer in Digital Design at the Reid School of Music , University of Edinburgh. He serves as Programme Director for the MSc Sound Design and contributes to MSc Design and Digital Media, ESALA undergraduate courses, and the Reid School's MSc Digital Composition and Performance. PhD in Composition (University of Edinburgh, 2011) MSc Sound Design (University of Edinburgh, 2006) BA Combined Arts (Sunderland University) Jules investigates audiovisual composition , live electronics , and interactive performance systems , blending machine learning , virtual environments , and corpus-based sound synthesis . His work explores non-linear narrative structures , graphical scores , and political sound-art through collaborations like Raw Green Rust and projects such as Lie Still My Sleepy Fortunes and w[i]nd . His 15 most recent outputs span audiovisual installations , generative sound systems , and collaborative performances , focusing on virtual reality , spectral transformation , and digital improvisation . Jules co-founded the LLEAPP network and has secured grants from EPSRC and New Media Scotland's Alt-w Fund . He supervises PhD students Tim Bentley, Hal Xu, Benjamin Cantil, and Liam Peacock, with works showcased at festivals including Sonorities , Edinburgh International Film Festival , and Edinburgh Festival Fringe . His Requiem for Edward Snowden was featured in BBC Radio 3's Hear and Now and selected for Creative Scotland's Made In Scotland Showcase.
Christos Gatzidis serves as Executive Dean of Bournemouth University's Faculty of Science and Technology since October 2023, overseeing six departments including Computing and Informatics, Creative Technology, and Psychology. Previously Deputy Dean (2021-2023) and Head of Creative Technology Department (2016-2021), he was appointed Professor in Creative Technology in November 2019. The Faculty leads five REF Units of Assessment and secures funding from AHRC, NIHR, and Innovate UK for research spanning digital healthcare, gaming technologies, and cultural heritage applications. His educational qualifications include: PhD in Information Science, City University London (2010) PG Cert in Research Degree Supervision, Bournemouth University (2010) MA in Computer Animation, Teesside University (2003) BSc (Hons) in Computer Studies (Visualisation), University of Derby (2002) Professor Gatzidis specializes in computer graphics with research spanning virtual reality, serious games, and digital healthcare applications. His work bridges technical innovation and practical implementation, particularly in mindfulness prototypes for healthcare and stroke rehabilitation systems. Current projects focus on the multidisciplinary application of gaming technologies in medical contexts, emphasizing user experience and therapeutic outcomes through collaborations with industry partners. His publication record (2014-2025) demonstrates evolving expertise from foundational computer graphics research in terrain generation and deformation to applied work in healthcare, cultural heritage, and music education. Key trends include virtual reality for therapeutic mindfulness, usability studies in mobile gaming, and digital cultural presentation techniques, reflecting a trajectory toward socially impactful technological solutions with strong industry translation. No scientific awards are documented in the provided information. He has supervised PhD students and secured competitive research funding, including two Innovate UK Knowledge Transfer Partnerships. His principal investigator role in a virtual reality mindfulness prototype project exemplifies his approach to translating academic research into practical industry solutions, with current focus on expanding knowledge exchange activities to support the University's civic engagement mission. As Executive Dean, he leads faculty-wide research strategy across six departments, fostering interdisciplinary collaborations particularly in digital healthcare and cultural heritage. His personal research integrates computer graphics expertise with clinical applications through partnerships with healthcare providers and technology companies, driving innovation in therapeutic VR systems and educational gaming platforms.
Professor Kaspar Althoefer is a Professor of Robotics Engineering at the School of Engineering and Materials Science , Queen Mary University of London. He leads the Centre for Advanced Robotics @ Queen Mary (ARQ) and serves as Programme Director for BEng/MEng Robotics Engineering. His research focuses on robot autonomy, soft robotics , and tactile sensing with applications in healthcare, nuclear engineering, and manufacturing. Research Highlights: Soft Robotics, Tactile Sensing, Haptic Perception, Minimally Invasive Surgery, Human-Robot Interaction Key Collaborations: St Thomas Hospital London, EU Horizon Europe, EPSRC, Innovate UK Accomplishments: £10M+ as Principal Investigator, 500+ peer-reviewed papers, 7 patent applications His work spans robot autonomy , soft robotics , and machine learning , particularly in modeling tool-environment interactions and developing tactile sensors for surgical and nuclear applications. Recent projects include intelligent endoscopic microsurgery robots and eversion robots for radiation mapping . Scientific Awards: Senior Member, IEEE He supervises a team of 6 PhD students and postdoctoral researchers, with completed projects in soft robotic gloves , pneumatic actuators , and eversion robot navigation .
Nicole Smith is a Lecturer in Museum Education at the University of Glasgow's School of Education, specializing in museum education and the intersection of digital humanities with heritage studies. She currently serves as Acting Depute Lead for the CLIP RTG and co-leads the Clippings events programme. Her research focuses on participatory methodologies in community archaeology, co-design approaches in museum partnerships, and the impact of creative practices in heritage interpretation. She has led projects such as the Glencoe Project and the Dear Green Bothy evaluation initiative, emphasizing co-creative practices and digital technologies. She holds roles in the AHRC Peer Review College and UKRI Early Career Researcher Network. Nicole has extensive experience in field archaeology, museum collaborations, and digital heritage projects, including VR/AR applications for cultural exhibits. Her work often integrates experimental methods to bridge academic research and public engagement. Her research interests include community-driven heritage recording, the Anthropocene's influence on archaeological narratives, and the evaluation of arts-based interventions. Nicole has collaborated with organizations like the National Trust, York Museums Trust, and Indigenous communities in digitization projects. She is actively involved in supervising PhD students exploring topics like digital archives, museum education, and participatory design. Nicole’s recent projects include the AHRC-funded DiNAR initiative, which explored immersive storytelling in museums, and the Discovering England’s Burial Spaces project, funded by Historic England. She has published widely on digital heritage, co-edited key handbooks, and contributed to exhibitions such as the British Museum’s Viking Legacy exhibition. Her work emphasizes ethical and participatory approaches to cultural heritage, ensuring marginalized voices are included in co-design processes.
Petar Kormushev is a Senior Lecturer (Associate Professor) in Robotics at the Dyson School of Design Engineering, Imperial College London, and the founder/director of the Robot Intelligence Lab. He holds a PhD in Computational Intelligence from Tokyo Institute of Technology. His research focuses on robotics and machine learning, particularly reinforcement learning for autonomous robots. Key projects include the WALK-MAN humanoid robot for disaster response and contributions to the PANDORA and STIFF-FLOP EU projects. He has received the 2013 John Atanasoff Award for scientific excellence in ICT. His lab develops machine learning algorithms applied to humanoid robots like COMAN and iCub, with interests in robot learning, compliant control, and autonomous systems. He has supervised numerous PhD students and led research teams at IIT and Imperial College.
Dr. Ava Fatah gen. Schieck is a Professor of Media Architecture and Urban Digital Interaction at The Bartlett School of Architecture, University College London (UCL) , where she has been affiliated since 2001. She teaches in the MSc Architectural Computation program, focusing on embodied interactions and urban digital experiences. Education: ATQ03 - Recognised by the HEA as a Fellow (UCL, 2008) Certificate in Learning and Teaching (UCL, 2007) Master of Science (UCL, 2001) Her research explores the intersection of architecture, digital media, and urban spaces. Key themes include: Mediated spatial experiences in museums and public environments Embodied interactions through dance, movement, and performative design Urban screens and community-centered digital installations Smart city critiques focusing on marginalized communities Pervasive computing's impact on social dynamics Her publication corpus (149+ outputs) predominantly addresses media architecture, HCI, museum technology, and sensory interactions , with recent work emphasizing olfactory interfaces, pandemic urbanism, and heritage digitization. Awards & Honors: Fellow of the Royal Society of Arts (FRSA, 2023) Projects & Grants: As Principal Investigator for the EPSRC-funded 'Screens in the Wild' , she examines networked urban screens for community engagement. She previously led the 'SCREAM' project (UrbanBuzz program) and contributed to EPSRC's 'Urban Design and Pervasive Systems'. She reviews grants for EPSRC, UKRI, SNSF, and other international bodies. She directs research through UCL's Space Research Group and VR Centre for the Built Environment , collaborating globally. As program chair for the Media Architecture Biennale (2012-2020), she fosters interdisciplinary dialogue across architecture, HCI, and interaction design.
Christof Lutteroth is a Professor in the Department of Computer Science at the University of Bath and Director of the REal and Virtual Environments Augmentation Labs (REVEAL). His work focuses on Human-Computer Interaction (HCI) with emphasis on eye-gaze interaction and virtual reality (VR), particularly for health, exercise, and learning applications. He leads multiple research projects funded by organizations like EPSRC, The British Academy, and The Royal Society. Research Interests include developing gaze-controlled interfaces, immersive VR systems, and adaptive UI/UX for fitness and cognitive training. He explores affective design tools, emotion recognition in VR exergaming, and biometric data analysis for health applications. Recent Publications highlight advancements in gaze-based text entry, emotion measurement in VR, AI-driven UI development, and cross-European XR innovation networks. His work spans from foundational HCI methodologies to applied projects in rehabilitation and immersive learning. Grants include EPSRC IAA, British Academy, and Royal Society funding for projects like TapGazer, Hyper-immersive XR, and Affective Design Tools for VR. He collaborates with institutions across Europe through the EMIL project. Laboratory : REVEAL Lab at the University of Bath drives research in immersive technologies, motion analysis, and augmentation of human interaction with digital environments.