Chloe Germaineمشاهده پروفایل
دانشیار
Dr. Chloe Germaine is a Reader in the Department of English at Manchester Metropolitan University, researching and teaching across Literature, Creative Writing, and Game Studies. She serves as Co-Director of the Manchester Game Centre—a cross-faculty research group integrating Arts, Humanities, Social Science, Business, Environmental Sciences, and Computer Science—and Co-lead of the €3.9M STRATEGIES project. Additionally, she holds an Affiliate Researcher position at Utrecht University's Green Media group. Her academic qualifications include: PhD in English MA by Research in Literary Studies PGCE in English Fellow of the Higher Education Academy Dr. Germaine's research pioneers intersections of culture, creativity, and play to address climate crises and social inequities, developing innovative approaches through Game Studies and Literature. She specializes in tackling the imaginative challenges of environmental emergencies, particularly focusing on marginalized youth populations. Her work bridges Gothic Studies, Children's/YA Literature, co-production methodologies for climate activism, and sustainable game design for social impact, forging connections across traditionally distinct academic domains. Her recognitions include: Fellow of the Higher Education Academy She supervises PhD candidates exploring Children's/YA Literature, Game Studies (including role-playing, LARP, and board games), and Environmental Humanities. Major funded projects include STRATEGIES (Horizon Europe/Innovate UK), Young Climate Imaginaries (Independent Social Research Foundation), and Games Imagining the Future (Game in Lab/Libelled Foundations). Current initiatives feature 'Rooted in Crisis'—an eco-horror tabletop game anthology launching via Kickstarter—and carbon accounting tool development for the global game industry. As Co-Director of the Manchester Game Centre and active member of Utrecht University's Green Media group, she drives cross-institutional collaboration. Her Carbon Literacy Champion role at MMU advances campus sustainability integration, while her indie game design work bridges academic research and creative industry applications.


