Corrado Morganaمشاهده پروفایل
مدرس ارشد
- Games Design
- Digital Art
- Experimental Games
- +۷ مورد دیگر
Corrado Morgana is a Senior Lecturer in Games at the University of South Wales, Faculty of Business and Creative Industries, and a member of the Creative Industries Research and Innovation Group. He serves as Academic Manager for Games and previously led the BA Computer Games Design program. With over 18 years of teaching experience, he integrates practical and theoretical approaches in digital arts and game design. Education: PGCertHE, University of the Arts London (Awarded: 10 Oct 2005) MA Fine Art (Media), University of the Arts London (Awarded: 20 Oct 1995) BA (Hons) Fine Art (Sound and Image), Bath College of Higher Education (Awarded: 21 Oct 1993) His research and creative practice focus on the intersection of art and video games, particularly transgressive and experimental game design, digital curation, and immersive technologies. He has co-curated major exhibitions such as Zero Gamer and Game-Play with Furtherfield.org, exploring independent game production and spectatorship. His work extends into live electronica, video art, online collaborations, and virtual reality. He has contributed to large-scale projects like Node.London and Open Congress at Tate, emphasizing open-source and collaborative digital culture. The recent body of work from 2006 to 2011 reflects a strong emphasis on non-textual, exhibition-based research at the nexus of games, art, and technology. These outputs demonstrate a consistent exploration of digital subversion, interactive media, and curatorial innovation, often blending academic inquiry with artistic expression. Academic Service: External Examiner, Abertay University (2010–2015) External Examiner, Teesside University (2017–2021) He has supervised student work and led academic initiatives including the Immersive Technology Group and the Creating Comics symposium. He has also served as Academic Misconduct Officer and Principal Investigator on projects such as Audiences of Future . His activities include public lectures, editorial work, peer review, and event organization, reflecting deep engagement with both academic and public audiences. He is actively involved in research groups and collaborative projects that bridge creative practice and academic innovation, particularly in immersive and interactive digital media.











