Wei Xu is an Associate Professor at Georgia Institute of Technology's College of Computing and School of Interactive Computing, with affiliations to the Machine Learning Center. Their research bridges machine learning, natural language processing, and social media with focus areas in large language models, cultural bias mitigation, multilingual capabilities, and human-AI collaboration in text evaluation. NSF CAREER and Google Academic Research Award recipient Director of NLP X Lab PhD from New York University, BSMS from Tsinghua University Research interests span: Multilingual Multicultural LLMs addressing representational gaps and cultural adaptation in language models (NAACL 2025, ACL 2024); Robustness and Reasoning through dynamic AGI evaluations (ACL 2024, EMNLP 2024); Interdisciplinary NLP applications in security, healthcare, and law (EMNLP 2024, ACL 2024). Recent publications focus on multilingual alignment (NAACL 2025), privacy risk estimation (arXiv 2025), cultural bias analysis (ACL 2024), and medical text simplification (EMNLP 2024). Key themes include bias mitigation, multimodal processing, and practical LLM evaluation. Scientific Awards : NSF CAREER, Google/Sony/Criteo research awards, ACL'24 Best Social Impact Award, COLING'18 Best Paper Advising 15 PhD/MS/BSMS students including Yao Dou (human-centered LLM evaluation), Tarek Naous (multilingual LLMs), and alumni like Chao Jiang (Apple AI/ML) and Yang Chen (NVIDIA research scientist). Teaches graduate courses on NLP and LLMs.
Matthew Thomas Payne is an Associate Professor in the Department of Film, Television, and Theatre at the University of Notre Dame. He serves as Director of Graduate Studies and focuses on video games' cultural history, media literacy, and representations of war. His research explores media industries, gaming culture, and educational applications of games through initiatives like the Learning Games Initiative. Payne's work includes authoring books such as *Eugene Jarvis: King of the Arcade* (2025) and *Ultima and Worldbuilding* (2024), alongside articles on military video games and transmedia storytelling. His creative output includes video essays analyzing game design and cultural impact. Payne holds a terminal degree in media studies and actively contributes to academic conferences and digital platforms like Vimeo. Education: Ph.D. in Media Studies (assumed based on faculty role). Research emphasizes intersections between digital media and cultural narratives, with grants likely supporting projects on gaming preservation and pedagogy. He collaborates with institutions like Amherst College Press and NYU Press, and his professional activities include editorial roles and industry research with Warner Brothers.
Amanda Phillips is an Associate Professor at Georgetown University, affiliated with the Departments of English, Film and Media Studies, Women’s and Gender Studies, and American Studies. Their research focuses on feminist and queer theory in digital media, with a particular emphasis on critical game studies and digital humanities. Selected publications include Gamer Trouble: Feminist Confrontations in Digital Culture and co-editing the Queer/Trans/Digital book series. Their scholarship appears in journals such as ROMchip , Feminist Media Histories , and Games and Culture . Research Interests: Digital media and gender politics Queer theory in gaming contexts Decolonial and anti-racist digital humanities Critical analysis of game mechanics Digital labor and precarity Affective histories of gaming Scientific Awards: Mellon/ACLS Dissertation Completion Fellow Academic Leadership: Former chair of the American Studies Association Digital Humanities Caucus Co-founder of the #transformDH Collective Editorial work on special issues of Game Studies and Antares: Letras e Humanidades Previous Institutions: IMMERSe Postdoctoral Fellow at University of California, Davis Ph.D. recipient from University of California, Santa Barbara with emphasis in Feminist Studies
Professor Emma Widdis is a leading scholar at the Faculty of Modern and Medieval Languages and Linguistics at the University of Cambridge, specializing in the intersection of Soviet cinema, ideology, and cultural geography. Her work explores the reeducation of sensory perception through film, early Soviet urban spaces, and the construction of subjectivity via cinematic techniques. Teaches 20th-century Russian/Soviet literature, cinema, and film theory Focuses on sensory engagement, political avant-garde, and urban spatial representation Supervisor for MPhil and PhD students in Slavonic Studies Her recent book Socialist Senses (2017) examines how cinema shaped Soviet perceptions of reality. Her publications span topics like silence in sound film, set design materiality, and costume symbolism in early Soviet cinema. While no formal scientific awards are listed, her research has been supported through institutional grants and collaborations with centers like CRASSH and Cambridge Language Sciences.
Emily C. Bartels is a Professor of English at Rutgers University specializing in early modern literature and culture, with particular expertise in Shakespearean and non-Shakespearean drama. She has served as director, and is now dean, of the Middlebury Bread Loaf School of English since 2010, a summer Master's program designed for K-12 English teachers. Professor Bartels received her BA from Yale University and both her MA and PhD from Harvard University. Her academic background positioned her to become a leading scholar in Renaissance literature studies. Her research examines questions of race, cross-cultural relations, gender, genre, and performance in early modern English drama. Professor Bartels is renowned for her groundbreaking work on Shakespeare's Othello and Christopher Marlowe's plays, analyzing how these texts represent cultural and racial difference. She has significantly contributed to postcolonial approaches to early modern literature, revealing how English drama engaged with global encounters and representations of the 'other' during the Renaissance period. Her scholarship demonstrates how early modern writers both reflected and shaped contemporary attitudes toward difference, particularly regarding race, religion, and national identity. Professor Bartels' publications reveal a consistent scholarly trajectory examining racial and cultural representation in early modern England. Her work spans from detailed analyses of specific plays like Hamlet and Julius Caesar to broader studies of how England conceptualized Africa and non-Christian cultures during the Renaissance. A recurring theme throughout her career is the analysis of how early English drama both reflected and shaped contemporary attitudes toward difference, particularly regarding race, religion, and national identity. Roma Gill Prize for Best Work on Christopher Marlowe (1993-94) for Spectacles of Strangeness: Imperialism, Alienation, and Marlowe Board of Trustees Fellowship for Scholarly Excellence (1993) School of Arts and Sciences Award for Distinguished Contributors to Undergraduate Education (2008 & 1993) Warren I. Susman Award for Excellence in Teaching (2008) Solmsen Fellowship at the Institute of Research in the Humanities, University of Wisconsin (1995) Black Atlantic Project fellowship from the Rutgers Center for Historical Analysis Professor Bartels has demonstrated exceptional commitment to both research and teaching excellence. She has developed innovative courses exploring the intersections of literature, history, and cultural studies, including undergraduate seminars on Othello and Hamlet, and graduate courses on Shakespeare Page and Stage. Her administrative role as dean of the Middlebury Bread Loaf School of English demonstrates her commitment to education beyond traditional university settings. Her fellowships from prestigious institutions indicate successful grant acquisition throughout her distinguished career. Professor Bartels has been actively involved with the Shakespeare Association of America and has collaborated with international scholars like Emma Smith of the University of Oxford. Her work has positioned her at the forefront of conversations about early modern literature, race studies, and postcolonial approaches to Renaissance drama, influencing how scholars understand the intersections of literature, race, and cultural identity in the early modern period.
Federico ZANETTIN is a Full Professor in the Department of Comparative Linguistic and Cultural Studies at Ca' Foscari University of Venice. His research focuses on translation studies with particular emphasis on corpus linguistics, graphic narrative translation, and journalistic translation. He maintains an active presence in the academic community through editorial work and research collaborations. Professor ZANETTIN's research interests span multiple areas of translation studies. He is particularly known for his work on corpus linguistics and its applications to translation analysis, with a focus on creating and using linguistic databases. His research on the translation of graphic narratives examines the verbal and visual aspects of translating comics and graphic novels across cultures. Additionally, he investigates journalistic translation , analyzing how information is translated and disseminated across media platforms. His scholarly work demonstrates consistent productivity, with numerous publications that explore the intersection of translation, culture, and media. Professor ZANETTIN's research shows particular strength in analyzing adaptation processes across linguistic, cultural, and modal boundaries, both synchronically and diachronically. Professor ZANETTIN serves on several important editorial boards: Co-editor of inTRAlinea Member of the international advisory board for The Translator Member of the international advisory board for Translang Member of the international advisory board for Entreculturas Member of the publications committee for Transletters. International Journal of Translators and Interpreters Member of the scientific committee for the Book series Interactio He is also frequently called upon as a referee for prestigious research projects, including those funded by The British Academy (UK), MIUR (Ministry of Education, University and Research), Italy, CSIC (Consejo Superior de Investigaciones Científicas), Spain, NRC (National Research Council), Canada, National and Kapodistrian University of Athens, Greece, and SNSF (Swiss National Science Foundation). Professor ZANETTIN teaches courses in English language and translation at both undergraduate and graduate levels, focusing on European, American, and postcolonial languages and literatures. His teaching reflects his research expertise in translation studies and cross-cultural communication.
Anthony Rollett is a Professor in the Department of Materials Science and Engineering at Carnegie Mellon University , where he has been a faculty member since 1995. He serves as the Principal Investigator and Co-Director of the NASA-supported Institute for Model-Based Qualification & Certification of Additive Manufacturing (IMQCAM) and co-director of the Next Manufacturing Center . Prior to CMU, he held leadership roles at Los Alamos National Laboratory (1991-1995). Education: Ph.D., Materials Engineering, Drexel University (1987) MA, Metallurgy and Materials Science, Cambridge University (1977) Research Interests: Rollett’s work focuses on microstructural evolution and microstructure-property relationships in 3D using experiments and simulations. His expertise spans additive manufacturing , metal 3D printing , materials for energy systems , grain growth , recrystallization , and stereology , with techniques like high-energy diffraction microscopy (HEDM) and dynamic x-ray radiography (DXR) . Scientific Contributions: He has over 320 peer-reviewed publications and an h-index >80 . His recent articles highlight machine learning for laser processing , fatigue analysis of additively manufactured alloys, and design optimization for heat exchangers in supercritical CO2 and solar thermal applications . Scientific Awards: Fellow of ASM International (1996) Fellow of the Institute of Physics (UK) (2004) Fellow of The Minerals, Metals & Materials Society (TMS) (2011) Cyril Stanley Smith Award (TMS, 2014) Member of Honor, French Metallurgical Society (2015) US Steel Professor (2017) Francqui International Professor (2020-2021) International FAME Award (2023) Leadership & Impact: Rollett co-led the development of a NASA Space Technology Research Institute for additive manufacturing and established a new master’s program in additive manufacturing (2018). His research group is funded by industry , federal agencies , and Pennsylvania state grants . He also serves on the Basic Energy Science Advisory Committee and Defense Programs Advisory Committee for the Department of Energy.
John Lowe is a Teaching Professor of Sequential Art at Savannah College of Art and Design (SCAD), holding this position since 2012. Previously, he served as Dean of the School of Communication Arts (2008–2012), Chair of the Sequential Art Department (2003–2008), and Professor of Sequential Art (2002). His career spans academic leadership and professional inking for major comic publishers like DC Comics, Marvel Comics, and Archie Comics. Education: M.F.A., Sequential Art, Savannah College of Art and Design B.F.A., Drawing/Studio Art, University of Knoxville His research interests focus on advancing sequential art education and visual storytelling techniques. He has curated exhibitions such as Contemporary Cartoonists (2006) and Panel Progressions: 100 Years of Sequential Art (2005). His publications include textbooks like Foundations in Comic Book Art (2014) and articles in Varoom Magazine . Awards: Presidential Fellowship (SCAD, 2006) Outstanding Graduate Student (SCAD, 2002) Board of Trustees Fellowship (SCAD, 2000) He has advised numerous students through his editorial roles in anthologies and has engaged in civic initiatives linking art education to community projects.
Freda Shi is an Assistant Professor at the David R. Cheriton School of Computer Science at the University of Waterloo and a Faculty Member at the Vector Institute, where she holds a Canada CIFAR AI Chair. She joined the University of Waterloo in July 2024 after completing her Ph.D. at the Toyota Technological Institute at Chicago. Educational Background: Ph.D. in Computer Science, Toyota Technological Institute at Chicago (2024), advised by Professors Karen Livescu and Kevin Gimpel Bachelor's degree in Intelligence Science and Technology (Computer Science Track) with a minor in Sociology, Peking University (2018) Dr. Shi's research focuses on computational linguistics and natural language processing, particularly on deeper understandings of natural language and the human language processing mechanism. She is especially interested in learning language through grounding, computational multilingualism, and related machine learning aspects. Her work aims to inform the design of more efficient, effective, safe, and trustworthy NLP systems. She leads the CompLING Lab at the University of Waterloo, which investigates how language models process spatial relationships and acquire linguistic structures through grounded experiences. Her publication record shows a consistent trajectory of high-impact research, with recent work focusing on spatial reasoning in vision-language models, multilingual chain-of-thought capabilities, and grounded language acquisition. She has published in top-tier conferences including ACL, EMNLP, ICLR, and NAACL, with several papers receiving notable recognition including Best Paper Nominee status at multiple venues. Her research bridges theoretical linguistics with practical NLP applications, demonstrating how linguistic insights can improve AI systems. Scientific Recognition: Canada CIFAR AI Chair (2024) Google Ph.D. Fellowship Thesis of Distinction for her doctoral work Multiple Best Paper Nominee awards at major NLP conferences Dr. Shi teaches CS 784: Computational Linguistics and CS 486/686: Introduction to Artificial Intelligence at the University of Waterloo. She actively contributes to the NLP research community through conference participation, program committee service, and collaborative projects. Her research has significant implications for creating more robust, human-like language understanding systems and advancing the field of grounded language learning in artificial intelligence.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
John Gallagher is Associate Professor in English and Information Sciences at UIUC. His research examines how writers adapt to participatory audiences in digital environments, including social media interactions and AI writing tools. Using case studies and computational methods, he explores algorithmic audiences, ethical implications of AI, and technical communication in institutional contexts. He teaches courses in professional writing, digital rhetoric, and research methodologies. Recent projects analyze content creators' narratives about platform algorithms, inclusive emoji design, and academic integrity challenges posed by generative AI.
Dr. Chandranath Adak is an Assistant Professor at the Department of Computer Science and Engineering, Indian Institute of Technology Patna (IIT Patna), and concurrently serves as a Visiting Fellow at the School of Computer Science, University of Technology Sydney (UTS), Australia. He holds a Ph.D. in Analytics from UTS (2019) and previously served as an Assistant Professor at Indian Institute of Information Technology Lucknow (IIITL) and the Centre for Data Science at JIS Institute of Advanced Studies, Kolkata. Education: Ph.D. (Analytics), University of Technology Sydney (2019) M.Tech., Computer Science and Engineering, University of Kalyani (2014) B.Tech., Computer Science and Engineering, West Bengal University of Technology (2012) Research Interests: His work spans Computer Vision, Deep Learning, Reinforcement Learning, Document Image Analysis, and AI-driven solutions for healthcare, forensics, and industrial automation. He has pioneered methods in biomarker detection using electrochemical sensors combined with ML models, handwriting analysis for educational and forensic applications, and anomaly detection in industrial systems. His research bridges theoretical advances with real-world applications, such as medical diagnostics and quality control systems. Publications: His recent work includes innovations in biosensor-based medical diagnostics, handwriting evaluation systems, and transformer networks for historical document analysis. These contributions reflect a focus on interdisciplinary applications of AI across healthcare, cultural heritage preservation, and industrial automation. Awards: Start-up Research Grant, SERB, India (2022) Dr. Kalam Doctoral Scholarship, UTS (2018) IEEE CIS Graduate Student Research Grant (2017) Senior Member, IEEE (2024) Teaching & Supervision: Taught courses at UTS including 'Introduction to Data Analytics' and supervised research in machine learning and computer vision. His mentorship emphasizes hands-on experience with AI tools and real-world problem-solving. Labs & Teams: Engaged in collaborative projects at UTS's CIBCI Centre and Griffith University's IIIS, focusing on computational intelligence and sensor-driven AI systems.
Rachel Rudinger is an Assistant Professor at the University of Maryland, affiliated with the Department of Computer Science and the University of Maryland Institute for Advanced Computer Studies (UMIACS). Her research focuses on Natural Language Processing (NLP), Machine Learning, and AI ethics, particularly addressing sociocultural biases and fairness in large language models (LLMs). She holds a PhD from Johns Hopkins University (2019) and a B.S. from Yale University (2013). Rudinger's work explores equitable cultural alignment in AI systems, common ground misalignment in dialog systems, and the mutual influence of gender and occupation in LLMs. She received the NSF CAREER Award in 2024 for her project on robust, fair, and culturally aware commonsense reasoning. Her recent publications investigate empathy gaps in LLMs, synthetic data effectiveness in disaster response, and bias measurement techniques across domains. As an advisor, she guides seven PhD students including Christabel Acquaye and Haozhe An. Her research spans diverse topics from legal language analysis to maternal health question answering, reflecting her commitment to interdisciplinary AI ethics. She actively contributes to workshops on commonsense representation and serves as a reviewer for top conferences in NLP and AI.
Katherine Isbister is a full professor in the Department of Computational Media at the University of California, Santa Cruz, where she directs the Center for Computational Experience. She was previously an associate professor jointly appointed between the Computer Science department at New York University’s Tandon School of Engineering and the NYU Game Center, and served as the founding Research Director of the Game Innovation Lab at NYU. Her research lies at the intersection of Human-Computer Interaction and digital games, focusing on emotion, social connection, and playful experiences. Key research themes include emotion in games , social play , fidget technologies , social VR , and digital characters . Her work combines technical prototyping, design research, and empirical evaluation to understand how interactive systems can support emotional and social experiences. Her publications span top venues such as CHI, DIS, and IEEE Transactions on Affective Computing. Trends in her recent work show a strong emphasis on embodied interaction, affective design, and socio-technical systems for emotional regulation and social connection. She explores how movement, touch, and presence in virtual spaces can enhance human experience. MIT Technology Review TR100 Young Innovator (1999) Best Paper Award, ACM CSCW (2018) New Voices New Visions Award (for SimWorks art series) She has advised numerous students and led research projects involving social wearables, movement-based games, and mental health interventions. Her lab has received recognition from media outlets including NPR, Scientific American, and The Guardian. She has also collaborated with industry partners such as Microsoft, Electronic Arts, and Ubisoft. She leads the Center for Computational Experience at UCSC and has previously directed the Game Innovation Lab at NYU. Her team has produced over 100 peer-reviewed publications and several exhibition-ready games and art installations.
Roberto Manduchi is a Professor of Computer Science and Engineering at the University of California, Santa Cruz, within the Baskin School of Engineering. His primary affiliation is with the Computer Science and Engineering department where he leads research in assistive technology for visual impairments. He holds a Dottorato di ricerca in Electrical Engineering from the University of Padova, Italy, and previously worked at Apple and NASA JPL before joining UCSC in 2001. His research focuses on mobile computer vision, inertial sensors, and location-aware systems to enhance spatial awareness and information access for blind and low-vision individuals. Key research areas include indoor navigation systems, screen magnification for low-vision readers, obstacle detection using augmented reality, and text accessibility assessment through specialized OCR pipelines. His work bridges computer vision, human-computer interaction, and accessibility design. Analysis of his recent publications (2022-2025) reveals strong emphasis on inertial-based indoor navigation (e.g., PALMS localization system, backtracking algorithms), screen magnification usability studies, and novel approaches to scene text access for blind users. His research consistently targets practical applications for visual impairment, with significant contributions to pedestrian dead reckoning, magnetic signature localization, and gaze-contingent interfaces. Manduchi serves on the scientific advisory board of Aira and is a board member of the Vista Center for the Blind and Visually Impaired. He leads the UCSC Computer Vision Lab where his team develops accessible computing solutions. His work includes both theoretical contributions to computer vision and tangible assistive applications, with recent projects focusing on smartphone-based inertial odometry, multi-scale tactile maps, and real-time obstacle cueing systems.