Professor Hans Gellersen is a faculty member at the Department of Computer Science, Aarhus University. His research focuses on human-computer interaction, virtual/augmented reality, eye tracking, and multimodal interaction. He leads projects exploring gaze-based interfaces, natural input techniques, and XR applications. Key interests include improving interaction efficiency in 3D environments and addressing accessibility challenges in extended reality systems. Recent work emphasizes dynamic eye dominance analysis for foveated rendering, multimodal input cascades (hand-head-eye), and gaze-assisted 3D object manipulation. He investigates user performance in VR/AR systems, calibration methods for eye tracking, and collaborative mixed reality tools. Notable contributions include frameworks for spatial interfaces, gesture fusion, and accessibility adaptations for users with movement disorders. His publications span top venues like CHI, IEEE VR, and ACM Transactions on Computer-Human Interaction. Research themes include gaze-hand coordination, implicit calibration systems, and reconfigurable collaboration spaces. Current projects explore seamless interaction techniques that combine gaze with physical movements and environmental cues.
Jonas Fritsch is an Associate Professor at the IT University of Copenhagen, affiliated with the Media, Art & Design School and the Center for Climate IT. He leads the Affective Interaction & Relations (AIR) Lab and serves as Principal Investigator (PI) for major projects like the VELUX-funded TRACE initiative (2023-2027) and the DFF-funded VOCAL project (2022-2025). His research focuses on affective interaction design, particularly in healthcare, emotional design, and the integration of cultural theory into HCI. Research Interests: His work explores affective healthcare design, embodied interaction, and interdisciplinary design methodologies. Recent projects include developing tools for patient-centered care, synthetic voice design frameworks, and affective engagement in extended reality (XR). Notable collaborations span Denmark and international partners, emphasizing human-technology relationships in care practices. Key Projects: TRACE investigates emerging human-technology interactions in care practices, while VOCAL explores novel vocal imaginaries through voice design. He has secured grants totaling over 8.5 million DKK, demonstrating impact in both academic and applied domains. Labs & Teams: As head of the AIR Lab, he fosters collaborative research on affective technologies. Media contributions include public installations like UDREDNING, which engages audiences in diagnostic processes through XR. He actively participates in conferences and review committees, emphasizing interdisciplinary dialogue in design and technology.
Joanna Bergström is an Associate Professor in the Department of Computer Science within the Faculty of Science at the University of Copenhagen. Her research focuses on human-centered computing, specifically in human-computer interaction (HCI), virtual reality (VR), and body-based user interfaces. Based at Sigurdsgade 41 in Copenhagen, she maintains an active research profile with 41 publications and significant international collaborations. Her primary research interests include virtual reality systems , haptic feedback mechanisms , interaction techniques , and perceptual studies . She investigates experimental methods in HCI, human perception, motor skills, and statistical modeling. Current projects explore tendon vibration for movement illusions in VR, ultrasound-based chemical stimulants for skin haptics, and doorway effects on memory in virtual environments. Analysis of her 15 most recent publications (2023-2025) reveals strong emphasis on VR locomotion techniques , haptic perception , and cognitive aspects of virtual environments . Key trends include multimodal feedback systems (combining tactile and chemical stimulation), real-world application of VR for medical training, and rigorous experimental validation of interaction paradigms. Her work frequently appears in top venues like CHI and IEEE Transactions on Haptics. Bergström maintains active research networks across multiple countries, with significant external collaborations reflected in her publication record. Her work has been referenced by 12 news outlets and garnered attention on social media platforms including X (7 users) and Bluesky (3 users), while accumulating 23 Mendeley readers for her 2025 DIRA paper.
Danielle Wilde is a Professor at the University of Southern Denmark (SDU) within the Department of Business and Sustainability , IEB Esbjerg , and SDU Climate Cluster . She serves as an Adjunct Professor at RMIT University and contributes to the EU COST Action 16229 as a Committee Member for Denmark. Her work bridges participatory design with ecological and social sustainability, focusing on wicked problems through bottom-up stakeholder engagement. PhD in Design from Monash University (2012) MA in Design Interaction from Royal College of Art (2003) Her research explores human-microbiome relations , more-than-human design , and food system transformation , particularly through living labs . Recent projects like SCC Elite Centre for Post-Anthropocentric Climate Action and SDU Food Cluster highlight her interdisciplinary approach. She received the SCC Fast track award (2025) for her climate action work. Key article trends include participatory methodologies for ecological data , experimental approaches to microbiome engagement , and design fiction for food futures . Her work often intersects with wearable technology , decollaborative practices , and environmental citizenship frameworks . Scientific Awards SCC Fast track award (2025) She contributes to teaching courses like Exploring Design , Multi-stakeholder Innovation , and Design Specialisation B , with previous supervision of Master’s thesis projects. Current collaborations span climate action , food system innovation , and bio-digital interaction across European institutions.
Joanna Emilia Bergström serves as an Associate Professor in the Department of Computer Science at the University of Copenhagen, specializing within the Human-Centred Computing research section. Her academic work focuses on advancing human-computer interaction through innovative research in virtual reality and body-based user interfaces, where she applies rigorous experimental methods, investigates human perception and motor skills, and develops statistical models for interaction techniques. Dr. Bergström holds a D.Sc. (technology) degree, establishing her technical expertise in the field. Her educational background has prepared her for interdisciplinary research that bridges computer science with cognitive psychology and sensory science. Her primary research interests encompass human-computer interaction with particular emphasis on virtual reality systems and embodied interaction techniques. Bergström's work investigates how humans perceive and interact with digital environments, examining the intersection of cognitive psychology, motor control, and interface design. She employs experimental methodologies to study sensory illusions, haptic feedback systems, and the cognitive aspects of virtual environments. Her research often explores how virtual reality can create compelling illusions of presence and movement, with applications ranging from consumer VR to specialized training environments. This work has significant implications for designing more intuitive and effective virtual interfaces that align with human perceptual and motor capabilities. Analysis of her recent publication record (2024-2025) reveals a strong thematic focus on virtual reality interaction techniques, particularly examining presence phenomena, selection methods, haptic feedback mechanisms, and the cognitive aspects of virtual navigation. Her research demonstrates consistent interdisciplinary collaboration, as evidenced by co-authorship with researchers across different institutions and disciplines. The work spans theoretical contributions to HCI models and practical applications for consumer VR technologies, showing how academic research translates into real-world implementations. Bergström's publications appear in top-tier venues including CHI and IEEE Transactions on Haptics, indicating recognition within the international HCI community. Dr. Bergström actively collaborates with industry partners and academic institutions globally, as reflected in her international research projects and publications. Her work has gained significant attention beyond academia, with mentions in 12 news outlets and engagement across social media platforms including X (formerly Twitter), Facebook, and Bluesky. This broader impact demonstrates the relevance of her research to both technical communities and the general public. She is embedded within the Human-Centred Computing section at the University of Copenhagen's Department of Computer Science, contributing to both research and teaching activities. Her work connects with other research areas within the department including machine learning, image analysis, and software development, creating opportunities for cross-disciplinary innovation in human-centered technologies.
Knud Henriksen serves as a Part-time Lecturer at the Department of Computer Science (DIKU), University of Copenhagen, within the Image Analysis, Computational Modelling and Geometry research section. His academic profile integrates teaching and research in computer graphics, physics-based animation, and computer vision, contributing to DIKU's expertise in visual computing methodologies. His educational background comprises: Elektroingeniør (Electrical Engineering) Cand. Scient (Master of Science) Ph.D. Henriksen's research focuses on Computer Graphics, Physics-Based Animation, Computer Vision, and Mathematics, with current investigations into inverse kinematics using bone representations and quaternions. His work emphasizes improving computational efficiency and realism in character animation through mathematical modeling and geometric algorithms. Analysis of his 30 publications (2002-2008) reveals consistent innovation in animation algorithms, particularly in inverse kinematics, physics simulation, and spline-based modeling. These contributions bridge theoretical computer graphics with practical applications in gaming and virtual reality, demonstrating robust solutions for 3D interaction and character rigging. No scientific awards are documented in the available information. Henriksen has supervised graduate projects including a 2008 thesis on quaternion-based inverse kinematics. While specific grant details are absent, his research aligns with DIKU's interdisciplinary approach. He operates within the Image Analysis, Computational Modelling and Geometry section, which collaborates extensively with industry on visual computing challenges.
Henning Pohl is a Tenure Track Assistant Professor in the Department of Computer Science at Aalborg University, affiliated with The Technical Faculty of IT and Design. His research focuses on Human-Centered Computing, emphasizing Virtual Reality (VR), Augmented Reality (AR), and subtle/casual interaction techniques. He explores how technology can be integrated into everyday life through wearable devices and contextual computing. Key research interests include body-based AR interfaces, mobile interaction design, and the ethical implications of AI-generated advice. Notable projects include developing tools like Hafnia Hands for VR research and investigating user perceptions of AI limitations. His work bridges HCI with practical applications in mental health support, collaborative platforms like OpenStreetMap, and playful AR environments. Recent publications highlight advancements in AR feedback during conversations, LLM denial mechanisms, and fear-inducing game design. His articles reflect a commitment to understanding human-technology relationships across psychological, social, and technical dimensions. Labs/Teams: Human-Centered Computing group at Aalborg University Advising: No formal student advisees listed in available texts.
Hao Li is a MSCA Postdoc Fellow and Visiting Scholar at LIP6 , affiliated with the University of Southern Denmark in the Department of Mechanical Engineering . His research focuses on advanced computational methods for topology optimization in thermal, fluid, and structural engineering systems. Education: Not explicitly stated in the provided text. Current Projects: Leading EU-funded research on heat exchanger design using multiscale models and machine learning. Dr. Li's work spans multiscale topology optimization, level-set methods, and fluid-structure interaction, with applications in microchannel cooling, compliant mechanisms, and biodegradable composites. His recent publications highlight advancements in 3D conjugate heat transfer, adaptive meshing, and eigenfrequency maximization. The trends in his research output (2017–2025) emphasize thermal-fluid systems , high-resolution structural optimization , and manufacturable composite designs . Notable subfields include triply periodic minimal surfaces for cooling channels, nonlinear buckling analysis, and phasor-based dehomogenization techniques. Teaching & Supervision: Currently supervising projects on topology optimization frameworks for heat sinks and high heat flux cooling. His past projects (2018–2023) include research on piezoelectric transducers and thermal-fluid system design. Labs & Collaborations: Collaborates with institutions in Japan and France, focusing on experimental validation and industrial applications. His network includes partnerships with researchers in structural mechanics, computational fluid dynamics, and additive manufacturing.
Anders Stengaard Sørensen is an Associate Professor at the Maersk Mc-Kinney Moller Institute, University of Southern Denmark (SDU), and is affiliated with the SDU UAS Center. His work integrates robotics, digital electronics, and human-centered design for applications in physical training and rehabilitation. Position: Associate Professor Institution: University of Southern Denmark Research Unit: Maersk Mc-Kinney Moller Institute, SDU UAS Center Email: anss@mmmi.sdu.dk ORCID: https://orcid.org/0000-0003-0184-7281 His research interests include robot technology, modular robotics, sensors, programmable digital electronics, and human-robot interaction, with a focus on welfare and rehabilitation technologies. He explores how behavior-driven development and gesture-based programming can empower non-experts to program collaborative robots for physical training. The recent articles highlight a strong trend in end-user development for robotics, particularly in physical training and rehabilitation contexts. The publications emphasize participatory design, gesture-to-behavior translation, and domain-specific languages to make robot programming accessible. The research bridges computer science, engineering, and healthcare, focusing on usability, accessibility, and practical implementation in real-world training scenarios. Anders Stengaard Sørensen has been actively involved in research projects such as RoboRehab and TRINITY, which focus on robot-assisted rehabilitation and interdisciplinary human-technology integration. He has supervised student projects in robotics and electronics and contributes to teaching in regulation technology and programmable electronics. He also engages in public dissemination through media and professional workshops. TriDisciplinary Contexture for Motion, Technology and Humans - TRINITY (Co-PI) The Effect of Robot-Assisted Versus Standard Training on Motor Function Following Subacute Rehabilitation after Ischemic Stroke – RoboRehab (Co-supervisor) Fleksibel Kraftplatform til elite training (Project manager) MeCaMInD: Method Cards for Movement-based Interaction Design (Project participant) FSSoV: Fodbold som sundheds- og velfærdsinnovator (Project participant) He has participated in workshops, public lectures, and media engagements, promoting robotics in societal and health contexts. His collaborative network spans engineering, sports science, and clinical biomechanics, reflecting the interdisciplinary nature of his work.
Daniel Lee Ashbrook is an Associate Professor in the Department of Computer Science at the University of Copenhagen (DIKU). He specializes in Human-Centred Computing, focusing on tangible user interfaces, wearable technology, and computational fabrication. His work bridges hardware innovation with practical applications in interactive design. Research Themes : Embedded sensors, 3D-printed interactive systems, pneumatic computing, and accessible fabrication tools. Collaborations : Regularly works with researchers like Victor Savage and Hyeon-Jeong Kim on novel interface technologies. Recent publications highlight advancements in tactile feedback systems, multi-material fabrication, and sensor integration in everyday objects. His projects often combine physical and digital elements for intuitive user experiences. Key trends include democratizing hardware prototyping and enabling electronics-free interactivity. Awards : ISWC 2012 Best Papers Award. Contact : Email dan@di.ku.dk or call +45 53638312.
Arpit Bhatia is a Research Fellow at the Department of Computer Science , University of Copenhagen , working in the Human-Centred Computing section. His research bridges human perception and technology through haptics, augmented reality, and wearable interfaces. Research interests include Haptic feedback in augmented reality Ultrasound-based sensory stimulation Text input methods for XR environments Physical human-robot interaction Wearable technology for discreet notifications Visual storytelling in immersive systems His recent publications explore multimodal interaction techniques, with a focus on enhancing user experiences through physiological and contextual feedback. Collaborations include researchers from Denmark, Japan, and the United States.
Henrique Galvan Debarba serves as an External Associate Professor in the Department of Architecture and Media Technology at The Technical Faculty of IT and Design, Aalborg University. He is based at Campus Copenhagen within the Section for Media Technology and is affiliated with both the Lighting Design Lab and Media Innovation & Game Research (Me-Ga) groups. Dr. Debarba earned his PhD in Computer Science from the Swiss Federal Institute of Technology Lausanne (February 17, 2017) and completed his MSc in Computer Science from Universidade Federal do Rio Grande do Sul in Brazil (August 13, 2012). His research spans multiple domains within virtual and augmented reality, with particular emphasis on user experience and interface design. His work bridges computer science with practical applications in healthcare, sustainability, and human-computer interaction. Dr. Debarba's research shows strong interdisciplinary connections, particularly in medical applications of virtual reality technologies. His recent publications demonstrate continued innovation in virtual reality quality of experience, body animation features, and mobile augmented reality implementations, reflecting his ongoing contributions to advancing the field. Honorable mention (2018 IEEE Conference on Virtual Reality and 3D User Interfaces) Winner (3D User Interfaces contest, 2017) Winner (3D User Interfaces contest, 2016) Poster prize (Medicine Meets Virtual Reality, 2012) Dr. Debarba maintains active research collaborations across multiple disciplines and countries, with his work being cited in various scholarly contexts. His research on virtual reality applications for understanding neurological conditions demonstrates the practical impact of his scholarly contributions. He is actively involved in both the Lighting Design Lab and Media Innovation & Game Research groups, contributing to cutting-edge research in media technology and virtual environments at Aalborg University.
Susanne S. Pedersen is a Professor of Cardiac Psychology at the Department of Psychology, University of Southern Denmark, with affiliations to the Health and Cognitive Psychology VIP, INSIDE VIP, and the Danish Centre for Motivation and Behaviour Science. She also holds an external professorship at Odense University Hospital since 2014 and previously served at Erasmus University Medical Center Rotterdam from 2000 to 2016. Her research focuses on the interface between cardiology and psychology, particularly in understanding psychological distress, quality of life, and behavioral interventions in patients with cardiovascular conditions such as implantable cardioverter defibrillators (ICDs), heart failure, and acute myocardial infarction. Her work emphasizes patient perspectives, user-centered design, and the development of e-health solutions to improve mental health outcomes in cardiac populations. Her recent publications highlight trends in psychological screening, anxiety and depression in ICD patients, body image concerns, and the development of digital interventions for atrial fibrillation. These works reflect a strong commitment to integrating mental health into cardiovascular care through evidence-based, patient-centered approaches. She has received several scientific awards, including: Danish "Ridder Korset" (Knight of the Order of the Dannebrog), 2024 Fulbright Scholarship, 2020 First Prize in Cardiology at the British Medical Association Book Award 2019 Best poster prize, 2018 Deactivation of the ICD: The patient perspective, 2013 Susanne S. Pedersen has supervised multiple research projects and students, contributed to editorial roles in research journals, and is actively involved in professional committees and public outreach. She currently participates in a major research project titled 'Sources of Meaning in life with heart disease. Development and evaluation of an intervention for cardiac rehabilitation' (2024–2027), demonstrating ongoing leadership in her field. She leads a collaborative research network focused on psychosocial aspects of cardiac care, working across institutions and countries to improve patient outcomes through behavioral science and integrated care models.
Tor-Salve Dalsgaard is a Postdoc researcher at the Department of Computer Science, Faculty of Science, University of Copenhagen. His work focuses on Human-Computer Interaction and mid-air haptics in virtual reality environments, exploring how sensory stimulation shapes user experiences. Current research includes developing frameworks for haptic experience modeling and contactless tactile feedback systems. Human-Computer Interaction Mid-air Haptics Virtual Reality (VR) User Experiences His recent publications address topics like haptic magnetism illusions, chemical stimulant delivery through ultrasound, and avatar embodiment in VR. Notable awards include the PhD Community Leadership Award (2023) and Dissemination Award (2021) . Collaborations span institutions like University of Copenhagen, UCL, and Lancaster University. Key contributions involve the TOUCHLESS project for affective touch technology and VR-based medical training systems. 2025 : A Unified Model for Haptic Experience 2025 : Ultrasound-mediated skin perception 2024 : Haptic Magnetism 2023 : VR bronchoscopy training Scientific accolades include: Dissemination Award (2021) PhD Community Leadership Award (2023)
Aske Mottelson is an Associate Professor in Human-Centered Data Science at the IT University of Copenhagen, where he also serves as Co-Head of Programme for the MSc in Digital Design and Interactive Technologies. Previously, he held roles as Assistant Professor (2021–2024), Postdoc at the University of Copenhagen’s Department of Psychology (2019–2021), and Visiting Scholar at MIT Media Lab (2017). He earned his PhD (Computer Science, 2019) and MSc (Computer Science, 2015) from the University of Copenhagen. His research focuses on understanding user behavior in human-computer interaction, leveraging experimental psychology, data science, and virtual reality (VR). Key interests include body ownership illusions, text entry methods, and VR applications in education and public health. He advocates for open science and reproducibility, contributing to methodologies for improving empirical research in computer science. Research trends in his articles span VR efficacy in health communication, meta-analyses of body ownership studies, and methodological rigor in HCI experiments. Notable projects include the DEEPFAKE initiative on deepfake impacts and the DMM project promoting science dissemination to children. Scientific Awards: Honorable Mention DIS '23 Honorable Mention CHI '21 Honorable Mention UbiComp '16 Honorable Mention CHI'25 He leads the Pioneer Centre for Artificial Intelligence (CoI) and has organized major HCI conferences (e.g., CHI 2024). His work bridges technical innovation with societal impact, including press engagements on deepfakes and AI ethics.