Maria Carme Mangiron Hevia is a Professor in the Department of Translation and Interpreting and East Asia Studies at Universitat Autònoma de Barcelona's Faculty of Translation and Interpreting. With a PhD in Translation and Interpreting from UAB (2006) and an MA in Anglo Irish Literature and Drama from University College Dublin (1999), she has established herself as a leading researcher in game localization and accessibility studies. PhD in Translation and Interpreting, Universitat Autònoma de Barcelona (2006) MA in Anglo Irish Literature and Drama, University College Dublin (1999) BA in Translation and Interpreting, Universitat Autònoma de Barcelona (1995) Her research focuses on the intersection of translation studies and digital media accessibility, particularly in video games. She has pioneered work on audio description in gaming environments, cognitive accessibility features, and cultural mediation through fansubbing. Her fingerprint reveals strong activity in Game Localisation (100%), Video Games Accessibility (97%), Audio Description (44%), and Audiovisual Translation (24%). Analysis of her recent publications shows a clear trend toward practical applications of accessibility research in gaming, with increasing emphasis on cognitive accessibility and inclusive design frameworks. Her work bridges theoretical translation concepts with real-world implementation challenges in the gaming industry. Principal Investigator for EU-funded projects including InclusiVRity (2024-2027) and FROM WRITTEN TO ORAL TEXTS (2023-2026) Coordinator of research on corpus linguistics and digital translation Recipient of European Regional Development Fund and Ministerio de Ciencia e Innovación grants Professor Mangiron Hevia has supervised 87 research projects including doctoral theses on video game accessibility for visually impaired users. She leads the TransMedia Catalonia research group and collaborates extensively with European institutions on accessibility initiatives. Her work with Maria Eugenia Larreina Morales on audio description in games exemplifies her commitment to translating research into practical accessibility solutions.








