Aafke Fraaije is a postdoctoral researcher at the Section Ethics & Philosophy of Technology , Faculty of Technology, Policy and Management , Delft University of Technology. Her work bridges art, ethics, and technology through interdisciplinary approaches to citizen engagement and responsible innovation. Institution: Delft University of Technology School: Faculty of Technology, Policy and Management Department: Section Ethics & Philosophy of Technology Academic Rank: Research Fellow Research Interests : Ethics of human-nature-technology relationships Art-based methods for public engagement with technology Participatory futuring in smart city development Inclusive approaches to technology governance Communication frameworks in clinical and engineering contexts Critical analysis of responsible research and innovation (RRI) Recent Research Trends : Her publications focus on using artistic practices (dance, theatre) to explore ethical implications of smart city technologies, developing frameworks for responsible innovation, and analyzing communication dynamics in high-stakes environments like surgery and robotics. Key themes include citizen participation in technological development, interdisciplinary methodologies, and ethical accountability across sectors.
Juergen Schmidhuber is Associate Professor at the Faculty of Informatics of Università della Svizzera italiana and a leading researcher at the Dalle Molle Institute for Artificial Intelligence (IDSIA USI-SUPSI). He is also Chief Scientist at NNAISENSE, a company dedicated to building practical general-purpose AI. His work has profoundly influenced modern artificial intelligence, particularly through the development of Long Short-Term Memory (LSTM) networks in 1991, now deployed across billions of devices for speech recognition, machine translation, and virtual assistants. His research interests span Artificial Intelligence, Deep Learning, Recurrent Neural Networks, Universal AI, Meta-Learning, Algorithmic Information Theory, Artificial Curiosity, Robotics , and Low-Complexity Art . He has pioneered mathematically rigorous frameworks for self-improving AI systems and formal theories of creativity and beauty. His work bridges theoretical foundations with real-world applications in computer vision, natural language processing, and autonomous robotics. The recent articles reflect a consistent trajectory of innovation, combining deep theoretical insights with scalable machine learning architectures. His publications emphasize sequence modeling, universal learning, intrinsic motivation, and computational creativity , demonstrating both foundational contributions and industrial impact. From LSTM to Goedel machines, his work consistently targets the long-term goal of self-improving general AI. Scientific Awards: Numerous awards in AI and machine learning (specific names not listed) Schmidhuber leads a research group at IDSIA, where he mentors students and researchers in advancing the frontiers of AI. His lab has secured significant recognition and industrial collaboration, though specific grants are not detailed. He promotes the 'New AI'—general, sound, and relevant to physics—and continues to explore the convergence of intelligence, computation, and the universe. Labs and Teams: Dalle Molle Institute for Artificial Intelligence (IDSIA USI-SUPSI) NNAISENSE (as Chief Scientist)
Jan Borchers is a full professor of computer science and head of the Media Computing Group, an endowed Chair in the Computer Science Department at RWTH Aachen University. He serves as deputy member of the Faculty Council for Mathematics, Computer Science and Natural Sciences (2024-2026) and previously headed the Computer Science Department's Examination Board from 2015 until February 2025. Borchers established his research group in 2003, pioneering modern HCI academic research and teaching in Germany, and opened Germany's first Fab Lab in 2009. Borchers received his PhD 'summa cum laude' in computer science from Darmstadt University of Technology in 2000. Before joining RWTH Aachen, he held faculty positions at Stanford University and ETH Zurich. His PhD thesis, 'A Pattern Approach to Interaction Design,' became the first book to bring design patterns to HCI. His research focuses on Human-Computer Interaction with particular interest in new user interfaces for soft robotics, textile user interfaces, 3D printing and personal fabrication, augmented reality, wearable and tangible computing, interfaces for software development, deceptive patterns, and interactive guides and exhibits. He is a member of ACM, SIGCHI, SIGCHI Germany, and GI, and introduced the Interactivity format to the CHI conference in 2005. Recent publications reveal a strong emphasis on deceptive patterns/dark patterns in UI design, textile interfaces, and the impact of generative AI on creative teamwork. His work spans from fundamental research in interaction techniques to practical applications in smart homes, accessibility, and children's interfaces, with a consistent focus on usability and user-centered design. IDC 2025 Best Work in Progress: 'If They Have No Choice, They'll Accept!' CHI'25 Student Games Competition Winner: 'The Deceptive Dungeon' RWTH-Wissenschaftsnacht 2024 Best Science Slam: 'Usability: 4 Prinzipien guter User Interfaces' Multiple CHI/UIST Honorable Mentions and Best Paper awards spanning two decades Author of influential books including 'A Pattern Approach to Interaction Design' and 'Arduino In A Nutshell' Borchers has provided extensive consulting, training, and user interface design services to major clients including AirBus, Apple, ARD, Bayer, Children's Museum Boston, Daimler, Handelsblatt, OTIS, Scout24, TEDx, and Deutsche Telekom. He actively organizes the Computer Science Department's weekly Faculty Lunch since 2003 and coordinates the department's public relations and web presence since 2010. He leads the Media Computing Group, which has become a leading German lab in terms of archival publications at CHI, the top international conference in HCI. Since March 2025, he serves as faculty patron for TechLabs Aachen, a student initiative providing practical digital skills training.
Dongwook Yoon is an Associate Professor at the Department of Computer Science , University of British Columbia , and serves as Director of the SOCIUS Lab . He actively contributes to research in Human-Computer Interaction, Human-AI Interaction, and Virtual/Augmented Reality as a member of the Designing for People (DFP) and CAIDA research clusters. Education : PhD in Computer Science from Cornell University (2017), MS (2009) and BS (2007) in Computer Science from Seoul National University Research Focus : Designing socio-technical systems that bridge the gap between technology and human social processes, with innovations in AR/VR, multimodal interaction, and inclusive design Article Trends show his work spans: Temporal and bichronous learning environments AI self-clones and ethical implications Income inequality in virtual platforms Enhanced multimodal collaboration in VR Eyes-reduced interfaces for situational impairments Speculative participatory design for gig economy challenges Scientific Awards include: Google Academic Research Award (2024) Best Paper Award at CHI 2024 High Impact Award in Educational Technology (2024) CHCCS/SCDHM Graphics Interface Early Career Award (2023) Multiple Honorable Mentions at CHI, DIS, and CSCW Students & Collaborators range from active PhD candidates (Anika Sayara, Yuri Kim) to notable alumni (Thitaree Tanprasert, Ashish Chopra) across his SOCIUS Lab projects. His research receives funding from NSERC , KIST , Adobe , Microsoft , and Google grants.
Wang Jianmin serves as Professor and Doctoral Supervisor at Tongji University's School of Art and Media, concurrently holding the position of Vice Dean since 2014. With a computer science PhD from Sun Yat-sen University, he bridges engineering and media arts through pioneering research in intelligent communication systems and digital media interfaces. His work focuses on human-centered design for emerging technologies, particularly in automotive and virtual environments. His academic foundation includes: PhD in Engineering (Computer Software and Theory), Sun Yat-sen University (2003) Master's in Computational Mathematics, Sun Yat-sen University (1999) Bachelor's in Computational Mathematics, Nankai University (1996) Professor Wang's research centers on intelligent communication systems and digital media art, with significant contributions to automotive human-machine interfaces (HMI), virtual reality applications, and user experience methodologies. His investigations into driver-robot transparency, augmented reality navigation, and mixed-reality educational platforms demonstrate interdisciplinary innovation connecting computer science, cognitive psychology, and design theory. Current projects explore AI-driven media systems for urban environments and safety-critical interaction frameworks. Analysis of his recent publications reveals a cohesive research trajectory focusing on automotive HMI (40% of output), human-robot interaction (30%), and mixed reality applications (30%). His work consistently emphasizes experimental validation through driving simulators and user studies, yielding practical design guidelines for industry implementation. The interdisciplinary nature spans computer science, cognitive ergonomics, and media studies, with increasing emphasis on AI integration in communication systems. His scientific recognition includes national and provincial awards for innovation in human-computer interaction and educational technology: 2019 China Industry-University-Research Innovation Award for automotive HMI systems 2020 China User Experience Alliance Excellence Award 2012 Guangdong Dingying Science and Technology Award Multiple national/provincial science progress awards (2001-2009) 2020 Tongji University Teaching Achievement Award for curriculum development As an educator, Professor Wang mentors graduate students in national design competitions including the 'Core Cup' Future Automotive HMI Challenge and International User Experience Innovation Competition. His research program is supported by substantial funding from diverse sources: National Grants: National Natural Science Foundation projects on driver behavior modeling and cognitive testing Ministry of Education: 15+产学合作 projects for virtual simulation labs and curriculum development Shanghai Municipal: Publicity Department funding for smart city media research Industry Partnerships: Huawei (intelligent vehicle HMI), SAIC Motor (AR-HUD design), and automotive electronics firms He directs Tongji's Media Experiment and Practice Teaching Center and the All-Media Research Institute, leading teams developing virtual simulation platforms for emergency news reporting, intelligent vehicle interaction testing systems, and mixed reality educational tools. Current initiatives focus on AI-enhanced media art for urban applications and next-generation HMI frameworks for autonomous mobility solutions.
Dr. Wanju Huang is a Clinical Assistant Professor in the Learning Design and Technology program at Purdue University , where she focuses on enhancing online learning experiences through innovative instructional design and emerging technologies. Prior to joining Purdue in Fall 2016, she served as an instructional design manager at Teaching and Learning Technologies and spent six years as a lecturer and instructional designer at Eastern Kentucky University. Education: Ph.D. in Curriculum & Instruction (Technology concentration) from University of Illinois at Urbana-Champaign Her research interests center on technology-mediated online communities, instructor presence in digital learning, augmented reality applications, and faculty development programs. She has published extensively on these topics, including studies on multimedia interventions for teaching presence, immersive technologies in ESL education, and adaptive cyber training platforms. Dr. Huang's publications reflect a strong focus on EdTech innovation , with trends spanning AI integration in K-12 , model-based systems engineering , and microlearning strategies . Her work bridges theoretical frameworks like social constructivism with practical implementations in professional education. Professional memberships include the American Educational Research Association, Association for Educational Communications and Technology, and Quality Matters. She teaches courses on learning design foundations, e-learning systems, and professional competency demonstrations in LDT.
Jon McCormack is a Professor jointly appointed in Monash University's Faculty of Art, Design & Architecture (MADA) and Faculty of Information Technology. He founded and directs SensiLab, a research facility focusing on computational creativity, human-machine interfaces, and generative systems. His work spans electronic media art, evolutionary music, and artificial life. McCormack holds a PhD in Computer Science from Monash University, along with degrees in Computer Science, Applied Mathematics, and Film/Television. Research interests include computational creativity, tangible interfaces, and cybernetic systems. Notable projects include 'Explainable Artificial Creativity' (ARC-funded) and 'Building 4.0 CRC,' addressing architectural innovation through AI. He has been recognized with awards for collaborative projects like the Blundstone Intelligent Footwear for Healthcare. McCormack's recent articles explore AI-driven art, generative systems, and interdisciplinary design. His work bridges artistic practice with technical innovation, emphasizing ethical and creative dimensions of human-AI collaboration. SensiLab serves as a hub for practice-based research in digital media and interactive systems. Education: PhD in Computer Science, Monash University (2004) Bachelor of Science (Honours), Computer Science/Applied Mathematics, Monash University (1987) Graduate Diploma in Film/TV, Swinburne University (1986) Bachelor of Science, Computer Science/Applied Mathematics, Monash University (1985) Key Projects: Lead investigator on 'Explainable Artificial Creativity' (2022–2026) Co-investigator in 'Building 4.0 CRC' (2020–2027), exploring AI-driven architectural design Awards: 2022 Designers Australia Award for Blundstone Footwear 2020 'On the Machine Condition' Prize McCormack's lab, SensiLab, fosters collaborations across disciplines, producing exhibitions, software, and theoretical frameworks for computational creativity. He actively supervises PhD students in practice-based research, emphasizing the intersection of art and technology.
Stuart Reeves is an Associate Professor at the School of Computer Science, University of Nottingham, UK. He is a member of the Mixed Reality Lab, Horizon research institute, Centre for Doctoral Training (CDT), and Social Interaction and Technology (SIT) Special Interest Group. Reeves serves as an elected member of the University of Nottingham Senate with his term extending until 2026. His academic career spans over two decades with significant contributions to human-computer interaction, particularly focusing on social and collaborative technologies in real-world contexts. Reeves' research interests primarily focus on human-computer interaction, collaborative computing, design research, and the application of ethnomethodology and conversation analysis (EMCA) to technology studies. His work examines how people interact with diverse interactive devices and systems in real-world situations and places, with particular attention to public spaces, video gaming contexts, and collaborative work environments. Reeves has developed significant expertise in understanding spectatorship within interactive spaces and the 'work' involved in technological engagements. His publication record demonstrates consistent high-impact contributions to the field, with recent research focusing on robots and AI technologies in action, particularly examining how autonomous robots interact with humans in public streets. Reeves has received multiple prestigious awards including the HRI 2024 Best Paper Award for his work on public robot encounters and previous Best Paper Awards at CHI 2005 and CHI 2008. HRI 2024 Best Paper Award for 'Encountering autonomous robots on public streets' CHI 2015 Honourable Mention Award CHI 2008 Best Paper Award CHI 2005 Best Paper Award CHI 2012 Honourable Mention Award CHI 2020 Best Paper Award Reeves has secured substantial research funding including an EPSRC Early Career Fellowship, multiple EPSRC grants, and international collaborations. His teaching responsibilities include undergraduate and postgraduate supervision across various computer science modules, with a focus on sensor-based systems and software design principles. He maintains an active presence in the research community through publications, conference participation, and his Medium page where he shares insights on research methodology and practice.
Stéphane Doncieux is a University Professor in Computer Science at Sorbonne University, where he is affiliated with the Institute of Intelligent Systems and Robotics (ISIR), a joint research laboratory with CNRS. Since January 2024, he has served as Director of ISIR, following a term as Deputy Director from 2019 to 2023. He leads the ASIMOV research team and is based at the Pierre and Marie Curie Campus in Paris. His primary research interests lie in cognitive and developmental robotics, with a strong focus on open-ended learning, evolutionary algorithms, and adaptive systems. He investigates how robots can autonomously learn diverse skills through mechanisms such as novelty search, quality-diversity optimization, and intrinsic motivation. His work bridges theoretical foundations in artificial life and practical applications in robotic manipulation, perception, and control. The recent publications highlight a consistent trend in advancing robotic learning under sparse rewards and in open-ended environments. Key themes include quality-diversity optimization for grasping, state representation learning, sim-to-real transfer, and the development of behavioral repertoires. These works are published in high-impact journals such as IEEE Transactions on Robotics, Evolutionary Computation, and Frontiers in Robotics and AI. Coordinator, DREAM FET H2020 project (2015–2018) Principal Investigator, ANR projects on Creative Adaptation by Evolution, Learning Movement Skills, and Grasping with Multimodal Feedback Involved in European initiatives including VeriDREAM and HumanE-AI-Net He has supervised numerous PhD and Master’s students, including Leni Le Goff, Giuseppe Paolo, Alban Laflaquière, and Achkan Salehi, often in collaboration with leading researchers like Olivier Sigaud and Jean-Baptiste Mouret. He teaches computer science and robotics at both undergraduate and graduate levels at Sorbonne University. Doncieux has been instrumental in shaping research directions in evolutionary and developmental robotics, notably through his leadership in the IEEE Task Force on Evo-Devo-Robotics and his editorial contributions. His lab, ASIMOV, fosters interdisciplinary research integrating computer science, neuroscience, and engineering to create more autonomous and intelligent robotic systems.
Dr. Sam Ferguson is a Senior Lecturer at the School of Computer Science, University of Technology Sydney (UTS), with a multidisciplinary background in music performance, cognitive science, and psycho-acoustics. His research explores the intersection of sound, music, and human experience through creative coding, machine learning, and interactive systems. Key Research Areas: Sound and Music Computing, Human-Computer Interaction, Creative Coding, Cognitive Science, Installation Art, and Acoustics. Current Projects: ARC Linkage project on creative coding and multiplicitous media; industry collaborations on IoT-based audiovisual systems. Recent Publications: Focus on spatial audio complexity, gestural interaction with networked sound, music emotion recognition frameworks, and robotic performance through genre-based cultural platforms. Leadership Roles: Director of Teaching & Learning Engagement; former Deputy Head of School (Teaching and Learning); active in ACM Creativity and Cognition Steering Committee. Teaching: Courses like Digital Media Studio , Prototyping Physical Interaction , and Data Processing using R within UTS's interdisciplinary Software Development Studio.
Professor Kylie Peppler is a dual Professor of Informatics and Education at the University of California, Irvine, leading the Creativity Labs and the Connected Learning Lab. Her research focuses on leveraging hands-on creativity—such as e-textiles, robotics, and traditional fiber crafts—to enhance STEM education, particularly for marginalized populations. She emphasizes the role of materiality in fostering systems thinking and equity in learning environments. Education: PhD in Education (UCLA), Postdoctoral training at UC Irvine, and prior roles at Indiana University. Her academic journey bridges psychology, art, and technology. Research Interests: Maker culture, computational thinking, STEAM integration, workforce development, and the impact of arts in education. She explores how tools like e-textiles and looms democratize access to STEM while addressing gender disparities. Key Projects: NSF-funded work on computational construction kits, Re-Crafting STEM initiatives, and Future of Work research using AR/VR for manufacturing training. Collaborations include Boeing, Inner-City Arts, and NYSCI. Awards: NSF Early CAREER Award, Mira Tech Educator of the Year, and Indiana Governor's Award. Her work is supported by NSF, Wallace Foundation, and industry partners. Grants & Labs: Over $10M in grants; directs labs advancing connected learning and equity through technology. Recent studies include virtual reality welding simulators and culturally sustaining arts practices. Labs/Teams: Creativity Labs (designing maker tools), Connected Learning Lab (digital equity), and partnerships with museums and industry to scale inclusive learning.
Angel Hsing-Chi Hwang is an Assistant Professor of Communication at the University of Southern California (USC) Annenberg School for Communication and Journalism and a core faculty member at the USC Center for AI in Society . Her research focuses on the societal impact of artificial intelligence (AI) on work practices, with a particular emphasis on human-AI interaction (HAII), digital mental health, and the future of work. She holds a PhD in Communication from Cornell University with a concentration in Human-Computer Interaction and completed postdoctoral training at the Cornell Bowers College of Computing and Information Science . Research Interests: Human-AI collaboration and ethical design Sociotechnical consequences of AI deployment at scale AI in healthcare systems and mental health services Creative processes and AI empowerment in professional domains Methods for scalable AI impact assessment Online labor markets and AI-driven work transformations Recent Work: Her publications explore topics such as the integration of AI in mental healthcare ecosystems, gender dynamics in AI-mediated teams, and the ethical implications of generative AI in creative industries. She actively engages with industry through collaborations with Microsoft Research, Google Research, and other tech institutions. Affiliations & Activities: Organizing workshops on AI disclosure, ownership, and accountability (CHIWORK 2025) Contributing to conferences like ACM CHI and ICWSM Collaborating with interdisciplinary teams on AI ethics and policy initiatives
Simon Mills is an Associate Professor in New Media at the Leicester Media School, Faculty of Computing, Engineering and Media, De Montfort University (DMU), UK. He is a leading scholar in the philosophy of technology and media theory, with a specialized focus on the work of Gilbert Simondon. His research explores the philosophical underpinnings of digital media, information, and technical individuation, contributing significantly to contemporary debates on AI, big data, and ethics. PhD, University of the West of England — Gilbert Simondon: Causality, Ontogenesis & Technology PGCert(HE), De Montfort University MSc in Multimedia, Nottingham Trent University MA in Writing (Practice & Issues), Nottingham Trent University BA Hons Philosophy, University of Nottingham Simon Mills' research centers on the philosophy of technology, particularly the work of Gilbert Simondon, and its application to contemporary issues in digital media, AI, and ethics. He investigates concepts such as individuation, transduction, and the transindividual, bridging continental philosophy with media and technology studies. His work critically engages with cybernetics, information theory, and the ontology of technical objects, especially in software and data systems. His recent publications, including the monograph Gilbert Simondon: Information, Technology and Media (2016) and articles like 'Simondon and Big Data' (2015), demonstrate a consistent trajectory in analyzing the philosophical implications of big data, AI, and digital culture through Simondonian frameworks. His scholarship reveals a deep engagement with interdisciplinary themes, connecting philosophy, media studies, and computer science to critique and reimagine technological development. Simon Mills has served on the editorial advisory board of Writing Technologies and has conducted peer reviews for journals such as AI & Society , Information, Communication and Society , and Sociological Review . He has delivered invited talks and keynotes at international conferences, including events at Nankai University, Edinburgh University Press, and the University of Kent, affirming his standing in the academic community. He teaches courses in New Media theory, AI & Society, Cybernetics, and Digital Publishing. He is affiliated with the Media & Culture Research Centre (MCRC) at DMU, contributing to a vibrant research environment focused on media, technology, and culture. His ongoing work includes a forthcoming chapter in The Edinburgh Companion to Simondon (2025), where he explores the optative dimension of technical and ethical invention.
Aleksandar Mihajlovic is a researcher and Art Director at Singidunum University, Serbia. With a doctoral degree in Contemporary Business Decision-Making (2022), a master's in Business Economics (2014), and a bachelor's in Computer Graphics and Design (2008), he combines academic rigor with creative leadership in the university's marketing strategy. Doctoral studies: Contemporary Business Decision-Making, Singidunum University (2022) Master studies: Business Economics, Singidunum University (2008–2014) Undergraduate: Computer Graphics and Design, Faculty of Informatics and Management (2005–2008) High school: Robotics and Flexible Production Systems Technician, Polytechnic Academy (1995–1999) His research spans visual communication , digital marketing , and artificial intelligence applications in creative industries. Key contributions include Co-authoring 11 academic papers (2015–2025) on topics like Instagram ad effectiveness, techno-feudalism, and responsive logo design. Developing the scientific research portal 'Singipedia' and international magazine 'SingiLogos'. Participating in 7 global projects including Erasmus+ and TEMPUS initiatives. His scientific awards include the JISA Discobolos Special Award (2010), IT Globus Award (2010), and Grafima Fair Special Award (2025). He serves on the organizing committee for conferences like Sinteza and Sitcon , and has judged marketing competitions while volunteering for NGOs like the City Organization of the Deaf of Belgrade.
Ryo Suzuki is an Assistant Professor at the ATLAS Institute within the University of Colorado Boulder's Computer Science department. His research focuses on innovative intersections of Human-Computer Interaction (HCI), Augmented Reality (AR), and robotics. He explores systems that blend AI, haptics, and shape-changing interfaces to create enriched user experiences. Key areas of investigation include embedding interactivity into static educational materials (e.g., textbooks), developing AI-driven AR tools for procedural instruction, and creating shape-changing robotics for tactile feedback. His work often emphasizes practical applications in education, remote collaboration, and creative industries. Recent projects include MapStory (LLM-driven map animation), RealityEffects (3D volumetric video augmentation), and HoloDevice (holographic cross-device collaboration).