معرفی
Ton de Jong is a Full Professor in Instructional Technology at the University of Twente, Netherlands, with over 457 research publications and an h-index of 51. He chairs the Program Council for the Netherlands Initiative for Education Research (2020-2025) and leads pioneering work in inquiry-based learning through digital environments like the Go-Lab platform for online science labs.
His research centers on designing technology-enhanced learning systems that foster scientific inquiry, including virtual experiments, conversational agents, and gamified environments. Key interests include how analogies facilitate quantum physics understanding, how reflection improves concept mapping, and how collaborative dialogue boosts knowledge acquisition. His work emphasizes addressing misconceptions in science education through simulation-based learning and adaptive feedback systems.
Recent publications (2022-2025) reveal a strong focus on AI-driven educational tools, particularly collaborative conversational agents for dialogue productivity and team-based gamification for engagement. He also investigates the integration of inquiry-based and direct instruction methods, quantum physics pedagogy, and learning analytics applications across diverse educational contexts from secondary schools to vocational training.
His scientific recognition includes:
- Distinguished Development Award by AECT (2017)
- Fellow of the International Society of Learning Sciences (2018)
- Science Inquiry Based Instruction Prize (2013)
- Winner of Estonian Research Council’s National Contest (2015)
He has supervised 33 students and contributed to major international projects like Go-Lab’s implementation in Africa. His editorial roles include serving on the boards of PLoS ONE and Themes in eLearning, and he actively shapes policy through national research initiatives.
De Jong collaborates globally through networks like the Go-Lab federation, developing transferable tools for science education. Current efforts focus on AI-enhanced learning analytics, stress measurement in digital decision games, and inclusive digital environments for gifted learners, positioning him at the forefront of educational technology innovation.


