معرفی
Marek Mikeš serves as Assistant Professor at Masaryk University's Faculty of Arts within the Japanese Studies Seminar, where he has held academic positions since 2014. His institutional affiliation spans teaching, research, and administrative roles including seminar leadership and conference organization for Iaponica Brunensia events.
- Charles University, Prague: Ongoing doctoral studies (2012-2019) on classical Japanese literature paraphrase
- Charles University: Mgr. in Japanese Studies (2009-2012), thesis on Shikitei Sanba's Ukijoburo
- Charles University: B.Sc. in Japanese Studies (2006-2009), thesis comparing Osamu Dazai and Ōe Kenzaburo
- Jan Kepler Gymnasium, Prague: General education (1998-2006)
Mikeš specializes in the intersection of Japanese classical literature adaptation and contemporary digital game culture, with particular focus on how Japanese games are represented in Czech media. His research reveals nuanced patterns where Czech gaming press constructs Japanese games as culturally distinctive through comparative framing against Western productions, while also examining Edo-period literary paraphrases of Genji Monogatari as early forms of cultural adaptation. Recent fieldwork includes a 2015 research trip to Niigata's Tomaru agricultural community and participation in Ritsumeikan University's Edo print digitization project.
His publication trends demonstrate dual research trajectories: historical analysis of Japanese literary adaptation (2014-2020) and contemporary game studies (2021-2023). The latter shows increasing methodological sophistication in media discourse analysis, particularly regarding national identity construction in gaming contexts. Conference presentations at Iaponica Brunensia events since 2015 reflect his leadership in Central European Japanese studies.
- Organized Summer School of Japanese Studies (2024)
- Co-organized Japonica Brunensia conferences (2021-2023)
- Presented at DiGRA 2022 on national game representation
Mikeš supervises graduate research including doctoral work on spatial narratives in digital game worlds, while teaching comprehensive Japanese language courses and specialized seminars on Japanese film, digital games, and entertainment history. His consultation hours operate by appointment, reflecting active engagement with students across multiple academic programs.