معرفی
MEHMET CAN ŞAHİN serves as Assistant Professor and current Head of Department (since 2020) in the Computer and Educational Technologies Education Department at Cukurova University's Faculty of Education. With continuous service since 2010 and prior research assistant roles at both Cukurova and Anadolu Universities, his career demonstrates deep institutional commitment and progressive leadership including Deputy Head of Department (2014-2020).
His academic foundation includes:
- Doctorate (2005-2010) in Computer and Educational Technologies Education from Anadolu University
- Postgraduate (2002-2005) in same field from Cukurova University
- Undergraduate (1994-1999) in Computer Education from Middle East Technical University
Dr. Şahin's research centers on Educational Technology and Computer Education, with significant contributions to gamification, interactive media design, and Science-Technology-Society intersections. His work critically examines technology integration across educational levels—from preschool tablet applications to higher education academic integrity—while addressing rural-urban disparities and teacher training challenges. Methodologically, he employs mixed approaches including scale development, comparative studies, and qualitative classroom analysis.
Publication analysis reveals consistent focus on practical educational technology implementation, particularly measuring impacts of gamification, interactive whiteboards, and emerging tools like VR. His work bridges theoretical frameworks (e.g., OECD's New Millennium Learners) with measurable classroom outcomes, emphasizing contextual adaptation in Turkish and global settings.
As thesis advisor for master's research on programming education and principal investigator for the 2013-2014 tablet integration project in preschools, he demonstrates applied research leadership. He further contributes through editorial service on Cukurova University's Faculty of Education Journal Publication Committee since 2010 and teaching graduate courses in Gamification and Instructional Technologies.
