
معرفی
Elina Koskinen is a Postdoctoral Researcher in the Department of Communication Sciences at Tampere University, Finland. Her research focuses on player experiences, game development, and the design of location-based and augmented reality games. She has made significant contributions through publications in game studies and interactive media.
Her research interests lie at the intersection of digital media and human interaction, particularly in player experience, location-based games, augmented reality, and game jams. She investigates how social, spatial, and technological factors shape engagement in games like Pokémon GO and how collaborative events such as game jams foster innovation and learning.
The analysis of her recent publications reveals a consistent focus on experiential and qualitative aspects of gaming, using methods like thematic coding to understand player behavior and co-creation processes. Her work often involves interdisciplinary collaboration and emphasizes participatory design, especially in child-inclusive game development contexts.
Elina Koskinen has not been publicly recognized with any scientific awards in the provided data. However, her research has garnered citations and readership across academic platforms such as Scopus and Mendeley.
She has contributed to several funded or collaborative research projects, particularly those involving game jams and augmented reality game analysis. While no formal advising role is mentioned, her involvement in doctoral research and conference publications suggests active participation in academic training and mentorship. Her work is closely tied to the game studies research community at Tampere University, which is known for its innovation in game design and player-centric research.
Elina is part of a vibrant research network focused on digital games, interactive storytelling, and media technology. Her collaborations span national and international researchers, particularly within the game jam and location-based game communities. She contributes to shaping methodologies for studying player experiences and designing inclusive game development events.
