
About
Owen Simons is a Lecturer in Game Art at the University of Worcester, combining over 20 years of industry experience with academic teaching. He holds a BA (Hons) in Animation from the University of Glamorgan (2001). His professional roles include Lead 3D Artist and Animation Director at Sun and Moon Studios, where he managed CG teams for projects like the Games Workshop animated series Hammer and Bolter. Currently, he splits time between a permanent academic position and part-time work as Technical Director at Sun and Moon Studios.
Teaching focuses on technical and artistic skills in 3D asset creation, leveraging industry-standard techniques. His research interests include applying commercial workflows to education, accessibility in gaming (e.g., EyeGaze games for Special Effect), and bridging academic theory with industry practice. Notable projects include directing an E4 ident and contributing to educational videos.
No scientific awards or grants are explicitly mentioned, though his industry collaborations highlight applied innovation. He leads the Game Art teaching team, emphasizing practical skills for emerging professionals.
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