
About
Julian Togelius is Associate Professor of Computer Science and Engineering at NYU Tandon School of Engineering, where he co-directs the Game Innovation Lab. His research focuses on artificial intelligence for games, including procedural content generation, player modeling, and believable agent behavior using evolutionary computation and neural networks.
Research domains include:
- AI-driven game design automation
- Evolutionary content generation
- General video game AI
- Large language models for game creation
Recent innovations include GAVEL (game generation via evolution/LLMs), PCGRL+ (scalable RL level generators), and Neural MMO competitions. He established benchmark frameworks for procedural content generation and organizes international AI competitions.
As Editor-in-Chief of IEEE Transactions on Games, he oversees academic publishing in game AI. His research received coverage in WIRED, IEEE Spectrum, and New Scientist. He teaches courses on AI and game development.
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