
About
Dr. Jeremy Gow is a Lecturer in the School of Electronic Engineering and Computer Science at Queen Mary University of London. His research focuses on computational creativity and AI in games, including game AI, procedural content generation, and player experience modeling. He is a member of the Queen Mary Game AI group and has been affiliated with the university since 2018. His work bridges artificial intelligence and human-computer interaction, emphasizing tools like Danesh for understanding procedural content generators and fostering human-AI collaboration in creative processes.
Teaching responsibilities include modules such as Demonstration Development (postgraduate), Game Development (postgraduate), and Multi-platform Game Development (undergraduate/postgraduate), covering topics like 3D game engines, AI in games, and interactive agent design. These courses emphasize practical skills in game prototyping, procedural content generation, and cross-platform development.
Research interests span exploratory agents, AI-driven game design, and tools for bridging procedural generation with human creativity. His contributions include advancing methods for evaluating game environments and debugging AI systems, with a focus on esports and competitive game ecosystems.
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