Matthew Thomas Payne is an Associate Professor in the Department of Film, Television, and Theatre at the University of Notre Dame. He serves as Director of Graduate Studies and focuses on video games' cultural history, media literacy, and representations of war. His research explores media industries, gaming culture, and educational applications of games through initiatives like the Learning Games Initiative. Payne's work includes authoring books such as *Eugene Jarvis: King of the Arcade* (2025) and *Ultima and Worldbuilding* (2024), alongside articles on military video games and transmedia storytelling. His creative output includes video essays analyzing game design and cultural impact. Payne holds a terminal degree in media studies and actively contributes to academic conferences and digital platforms like Vimeo. Education: Ph.D. in Media Studies (assumed based on faculty role). Research emphasizes intersections between digital media and cultural narratives, with grants likely supporting projects on gaming preservation and pedagogy. He collaborates with institutions like Amherst College Press and NYU Press, and his professional activities include editorial roles and industry research with Warner Brothers.
Amanda Phillips is an Associate Professor at Georgetown University, affiliated with the Departments of English, Film and Media Studies, Women’s and Gender Studies, and American Studies. Their research focuses on feminist and queer theory in digital media, with a particular emphasis on critical game studies and digital humanities. Selected publications include Gamer Trouble: Feminist Confrontations in Digital Culture and co-editing the Queer/Trans/Digital book series. Their scholarship appears in journals such as ROMchip , Feminist Media Histories , and Games and Culture . Research Interests: Digital media and gender politics Queer theory in gaming contexts Decolonial and anti-racist digital humanities Critical analysis of game mechanics Digital labor and precarity Affective histories of gaming Scientific Awards: Mellon/ACLS Dissertation Completion Fellow Academic Leadership: Former chair of the American Studies Association Digital Humanities Caucus Co-founder of the #transformDH Collective Editorial work on special issues of Game Studies and Antares: Letras e Humanidades Previous Institutions: IMMERSe Postdoctoral Fellow at University of California, Davis Ph.D. recipient from University of California, Santa Barbara with emphasis in Feminist Studies
Elliot Bentine is a Research Fellow at the University of Oxford, affiliated with the Department of Physics. He also holds a Senior Postdoc position in the Department of Cardiovascular Medicine. His work integrates quantum physics and medical imaging, focusing on the Vascular Imaging Tool for the Auricle (VITA), a non-invasive optical system for cardiovascular health assessment. Collaborates with Dr. Lapidaire (Cardiovascular Medicine) and previously worked in Professor Chris Foot's quantum gases group. Funded by the Royal Academy of Engineering, Department for Science Innovation and Technology (DSIT), British Heart Foundation, and other translational research programs. His research spans quantum optics, ultra-cold matter, and computational simulation, with a recent emphasis on medical device commercialization. Bentine also develops open-source physics simulations (e.g., AtomECS, CRFAP) and Unity-based tools like ProPixelizer, which has sold over 35,000 copies. Scientific Awards: Royal Academy of Engineering Enterprise Fellowship He contributes to academic and creative communities through outreach demos, including browser-based simulations of evaporative cooling and magnet interactions.
Noah Snavely is a Professor of Computer Science at Cornell Tech and the Cornell Ann S. Bowers College of Computing and Information Science. His research spans computer vision and graphics with a focus on 3D scene understanding from image collections. He also works at Google DeepMind in NYC and leads the Cornell Graphics and Vision Group. His research interests include computer vision and computer graphics , particularly in recovering 3D structure from large photo collections, neural radiance fields, image-based rendering, and scene understanding. His work enables applications in mapping technologies, immersive VR experiences, and synthesizing 3D worlds from text prompts with implications for game design and filmmaking. Recent publications show a strong trend toward generative 3D modeling and neural rendering , with significant contributions in neural radiance fields, view synthesis, and dynamic scene reconstruction. His research group explores unstructured photo collections to develop new technology for 3D world modeling and image analysis. PECASE Microsoft New Faculty Fellowship Alfred P. Sloan Fellowship SIGGRAPH Significant New Researcher Award ACM Fellow (2023) IEEE Fellow NSF CAREER Award Helmholtz Prize Snavely has mentored numerous PhD students and postdocs including Ruojin Cai, Qianqian Wang, and Zhengqi Li. His teaching includes CS5670: Computer Vision across multiple semesters. He has received the Cornell College of Engineering Mr. and Mrs. Richard F. Tucker Teaching Excellence Award (2012). At Cornell Tech, his research group develops technology for modeling the world in 3D from online photo collections and analyzing images for computer graphics applications. His work has been featured in major news outlets including the New York Times, New Scientist, and MIT Technology Review.
Ryan Stones is a Lecturer at the City Law School , City, University of London, specializing in competition law, behavioral economics, and the intersection of legal philosophy with antitrust enforcement. His work critically examines the application of the formal rule of law to EU competition policy and analyzes historical schools of antitrust thought like the Chicago School and Ordoliberalism.
Eytan Adar is a Professor of Information and Computer Science at the University of Michigan, holding dual appointments in the School of Information and the College of Engineering's Electrical Engineering and Computer Science department. His work sits at the intersection of human-computer interaction and artificial intelligence, focusing on large-scale systems analysis and novel interface design. Adar's research spans multiple domains including social media analysis (Twitter, Reddit), academic citation networks, meme propagation, information extraction, and political networks. His methodological expertise includes data mining, data visualization, and graph-based network analysis. His work often operates at internet scale, examining language, creativity, social network dynamics, and text production. His recent publications reveal a strong focus on AI-human collaboration, with particular attention to generative AI interfaces, visualization techniques for complex data, and ethical considerations in AI systems. His work shows a consistent pattern of bridging theoretical insights with practical system implementations. Best Paper Award at ProtoAI: Model-Informed Prototyping for AI-Powered Interfaces, IUI'21 Honorable Mention Award at CHI'24 for feminist interaction techniques research Best Paper Award at ICWSM'18 for Wikipedia language edition analysis Best Paper Award at ICML 2016 Workshop for neural language model visualization Best Student Paper at WSDM'09 for web dynamics research Best of CHI at CHI 2008 for web revisitation patterns analysis Adar has advised numerous PhD students who have gone on to prominent positions at organizations including Google, Apple, RAND, Northwestern University, and Stanford. His research is generously supported by the NSF, IARPA, NIH, the Education Department, and major technology companies including Adobe, Microsoft, Facebook, Google, and Yahoo. He is also a founder of the International Conference on Web and Social Media (ICWSM) and has served as Co-General Chair for WSDM and Co-Program Chair for UIST.
James McCann is an Associate Professor at the Carnegie Mellon Robotics Institute, where he leads the Carnegie Mellon Textiles Lab. He has been a faculty member since May 2017 after working at Disney Research Pittsburgh. McCann's academic journey includes a PhD from Carnegie Mellon advised by Nancy Pollard, followed by a postdoc at Adobe Research and a period developing video games. McCann's research focuses on building creative tools that operate in real-time and build user intuition, with particular emphasis on textiles fabrication and machine knitting. His work spans computer-aided fabrication, simulation, graphics, and creative tools development. He has pioneered systems for machine knitting design, including compilers for knitting instructions and tools for automatic conversion of 3D meshes to knitting patterns. His recent publications demonstrate a strong trend toward computational textiles, with significant contributions to knitting semantics, deployable textile structures, and applications of machine knitting in healthcare and robotics. McCann's work bridges computer science, robotics, and textile arts, creating practical systems for once-off manufacturing with industrial knitting machines. McCann actively mentors students, with current PhD candidates working on solid knitting machines, knit calibration, and assistive devices. His teaching portfolio includes courses on Real-Time Graphics, Algorithmic Textiles Design, and Game Programming. He has taught at CMU since 2017, developing innovative courses that blend computer science with physical fabrication. As director of the Textiles Lab, McCann oversees research projects spanning machine knitting, robotic painting, and real-time graphics systems. His lab develops practical tools for creators, emphasizing intuitive interfaces and real-time feedback that lower barriers to advanced fabrication techniques.
Richard E. Mayer is a Distinguished Professor of Psychology at the University of California, Santa Barbara, affiliated with the College of Letters & Science. His work bridges cognition, instruction, and technology to advance understanding of how people learn and how to design effective educational interventions. Research focuses on multimedia learning , computer-supported learning environments , and computer games for learning Current projects examine immersive virtual reality, generative learning strategies, and social cues in online instruction Recipient of top honors: Thorndike Award, Scribner Award, and APA’s Distinguished Contribution Award Principal Investigator on grants from the Office of Naval Research , Institute of Education Sciences , and National Science Foundation He leads the Mayer Lab for Research on Learning and Instruction, which emphasizes learning for transfer —ensuring learners apply knowledge in new contexts. His research has established 12 instructional design principles for online learning environments.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.
Dr. Damien Charrieras is an Associate Professor at the School of Creative Media , City University of Hong Kong, where he serves as Program Leader for the Master of Art in Creative Media and deputy program leader for the PhD in Creative Media. His work bridges cultural studies, new media theory, and the intersection of financial technologies with artistic practices through the ACIM Laboratory for Interventions in Speculative Finance . Doctoral research on digital artists' trajectories in Montreal FRQSC Postdoctoral Fellowship at McGill University Research spans game engine design , datafication of creativity , blockchain in art , and post-anthropocentric creative processes . With over HK$3.14M in grants as Principal Investigator, he explores situated digital creativity in urban contexts, critical worldbuilding pedagogy , and the mediation of technical systems in cultural production. His publications in Cities , Organized Sound , and Human Relations analyze the reconfiguration of artistic practices through software infrastructures and automation paradigms. Scientific awards include: FRQSC Postdoctoral Fellowship
Shiri Azenkot is an Associate Professor at the Jacobs Technion-Cornell Institute at Cornell Tech and Cornell University, affiliated with the Information Science Department and Technion’s Computer Science Department. Her research focuses on accessibility innovations in emerging technologies, particularly addressing needs of people with vision impairments and neurodiverse populations. She holds a PhD from the University of Washington, advised by Richard Ladner and Jacob Wobbrock, and has been recognized with prestigious awards including the NSF Graduate Research Fellowship. Education: PhD in Computer Science & Engineering from University of Washington (advisors: Richard Ladner, Jacob Wobbrock). Research interests include VR/AR accessibility, assistive technology design, inclusive education tools, and ethical AI applications. Current projects explore social VR avatars for invisible disabilities, AR navigation aids, and AI moderation systems against ableist hate speech. Her work is funded by NSF, AOL, Verizon, and Facebook. Recent publications address video accessibility for ADHD users, AI-driven scene descriptions for blind users, and tactile learning materials co-designed with educators. She leads the XR Access initiative promoting inclusive virtual/augmented reality. Awards include the UW Graduate Medal (2020), NSF CRII Award (2017), and AT&T Labs Fellowship (2014). Her research bridges academic innovation with industry impact through collaborations with tech companies and disability advocacy groups.
Max V. Birk is an Associate Professor at Eindhoven University of Technology (TU/e), affiliated with the Human-Technology Interaction group in the School of Industrial Engineering and Innovation Sciences. He holds a secondary appointment as EAISI Health Associate Professor. His interdisciplinary research focuses on game-based design strategies, digital health, and motivational interface design, with contributions to games user research, eSports, and interactive experience tools. Birk earned a Psychology degree from the University of Trier (2012) and a Computer Science PhD from the University of Saskatchewan (2018), focusing on avatar customization for health engagement. Research Contributions: Birk’s work spans player experience, behavioral data analysis, and game-based digital biomarkers for stress. He leads the NWO Veni-funded project on game-based biomarkers for acute/chronic stress. His research has been published in top HCI venues like CHI and ACM Transactions on CHI. Organized global workshops and co-chaired CHI PLAY 2020/2021 Collaborations with Tencent, AlienTrap, and global game developers Editorial roles at JMIR Mental Health Awards & Honors: 2023 TU/e Young Researcher Award 2022 Best MSc Teacher Industrial Design NWO Veni Grant (2020) Multiple ACM awards and recognitions Academic Leadership: Vice-chair of Eindhoven Young Academy of Engineering Board member of EWUU Centre for Unusual Collaboration Member of De Jonge Akademie (KNAW) Teaching: Courses include 'Digital Tools & Human Wellbeing', 'Human Factors', and 'Social Media & Online Life'.
Kiri Miller is a Professor of American Studies and Chair of the American Studies department at Brown University. Her research focuses on participatory culture, digital media, and performance studies, with a particular emphasis on interactive media like video games and their cultural implications. She holds a Ph.D. in Music (Ethnomusicology) from Harvard University and has held prestigious fellowships, including from the Radcliffe Institute and the American Council of Learned Societies. Her major works include Playable Bodies: Dance Games and Intimate Media (Oxford, 2017), which examines the cultural and kinesthetic impact of dance games, and Playing Along: Digital Games, YouTube, and Virtual Performance (Oxford, 2012), exploring game culture and virtual communities. She also authored Traveling Home: Sacred Harp Singing and American Pluralism (Illinois, 2008), studying participatory music traditions. Miller’s research interests span digital media, ethnography, gender studies, and popular music. Her current work investigates 'insomniac listening' through sleepcasts and meditation apps, analyzing their role in wellness culture and sonic comfort. She teaches courses such as Virtual Bodies, Music and Technoculture, and Popular Music Studies. Her awards include the de la Torre Bueno Book Award and the Alan Merriam Prize, recognizing her contributions to dance studies and ethnomusicology. Miller’s interdisciplinary approach bridges media studies, cultural anthropology, and technology, making her a leading voice in digital humanities and performance studies.
Takeshi Ikenaga is a Professor at Waseda University’s School of Fundamental Science and Engineering and Graduate School of Information, Production and Systems . He earned his Ph.D. in Information & Computer Science from Waseda University in 2001, following B.E. and M.E. degrees in Electrical Engineering (1988–1990). His career spans roles at NTT LSI Laboratories (1990–2002), Kitakyushu Foundation for Advancement of Industry, Science and Technology (FAIS) (1999–2002), and visiting researcher at the University of Massachusetts (1999–2000). Research Interests : Application-specific SoCs for video/image processing, including compression (H.264/AVC, H.265/HEVC), filters (super-resolution, noise reduction), recognition systems (feature detection, object tracking), and communication (UWB, LDPC). He also works on many-core processor design, ultra-low-delay vision systems, and sports analytics (volleyball, figure skating) with real-time 3D pose estimation and ball tracking. Awards : Recipient of the Furukawa Sansui Award (Waseda University, 1988) IEICE Research Encouragement Award (1992) Multiple Best Paper/Presentation Awards (2006–2022) at conferences including DAC/ISSCC, LSI IP Design, ISOCC, ISPACS, and CVIT APSIPA Distinguished Lecturer Certificate (2015) Waseda University Presidential Teaching Award (2020)
Lauren A. Delisio is an Associate Professor of Special Education at Rider University's Department of Teacher Education. She has taught graduate and undergraduate courses in special education, inclusive practices, and assistive technology since 2015. Ph.D. in Exceptional Student Education (2015, University of Central Florida) Graduate Certificate in Autism Spectrum Disorders (2012, University of Central Florida) M.S. in Teaching (2005, Pace University) B.A. in Communications (2000, Rider University) Her research focuses on universal design for learning (UDL) , assistive technology , and inclusive education practices for students with autism spectrum disorders (ASD), attention deficit hyperactivity disorder (ADHD), and intellectual disabilities. She has explored trauma-informed instruction, STEM accessibility, and evidence-based practices in inclusive classrooms. Her recent publications analyze UDL implementation, video prompting for independence, and pandemic impacts on inclusive education. She has received grants through the Department of Education's Office of Special Education Programs (OSEP) for Project LEAD and served as a doctoral intern with OSEP. Delisio has contributed to STEM research via video game integration for students with disabilities and supported alumni engagement through data collection. She collaborates with service providers, universities, and policymakers to improve educational outcomes for neurodiverse learners.