Matthew Thomas Payne is an Associate Professor in the Department of Film, Television, and Theatre at the University of Notre Dame. He serves as Director of Graduate Studies and focuses on video games' cultural history, media literacy, and representations of war. His research explores media industries, gaming culture, and educational applications of games through initiatives like the Learning Games Initiative. Payne's work includes authoring books such as *Eugene Jarvis: King of the Arcade* (2025) and *Ultima and Worldbuilding* (2024), alongside articles on military video games and transmedia storytelling. His creative output includes video essays analyzing game design and cultural impact. Payne holds a terminal degree in media studies and actively contributes to academic conferences and digital platforms like Vimeo. Education: Ph.D. in Media Studies (assumed based on faculty role). Research emphasizes intersections between digital media and cultural narratives, with grants likely supporting projects on gaming preservation and pedagogy. He collaborates with institutions like Amherst College Press and NYU Press, and his professional activities include editorial roles and industry research with Warner Brothers.
Bo Li is an Associate Professor at the University of Illinois at Urbana-Champaign, affiliated with the Siebel School of Computing and Data Science. Her research focuses on trustworthy machine learning, emphasizing robustness, privacy, and security in AI systems. She leads the Secure Learning Lab (SL²), exploring adversarial attacks and defenses across digital and physical domains. Key contributions include foundational work on adversarial examples, robust learning frameworks, and privacy-preserving techniques. Her academic roles include advisory board positions at the Center for Artificial Intelligence Innovation (CAII) and membership in the Information Trust Institute (ITI). She collaborates with institutions like the Advanced Digital Science Center (ADSC) and the Quantum Information Science and Technology Center (IQUIST). Notable recognitions include the IJCAI Computers and Thought Award (2022), MIT Technology Review's 35 Innovators Under 35 (2020), and multiple best paper awards. Recent work addresses AI safety through frameworks like ShieldAgent and AutoRedTeamer, aiming to enhance system resilience against adversarial threats. Her research spans theoretical guarantees, practical defenses, and ethical AI deployment. Students advised include Chulin Xie, Linyi Li, and Boxin Wang, who have received prestigious fellowships such as the IBM PhD Fellowship and Rising Stars in ML Awards. Advising: Guides PhD students in adversarial ML, privacy, and security. Labs/Teams: Secure Learning Lab (SL²), collaboration with ALERT program. Grants/Funding: NSF CAREER Award, Amazon/Google Faculty Awards, and industry partnerships.
Ryan Stones is a Lecturer at the City Law School , City, University of London, specializing in competition law, behavioral economics, and the intersection of legal philosophy with antitrust enforcement. His work critically examines the application of the formal rule of law to EU competition policy and analyzes historical schools of antitrust thought like the Chicago School and Ordoliberalism.
Alenda Y. Chang serves as an Assistant Professor in Film and Media Studies at the University of California, Santa Barbara. With a multidisciplinary background spanning biology, literature, and film, she integrates ecocritical theory with contemporary media analysis. Her scholarly work appears in journals including Interdisciplinary Studies in Literature and Environment , Qui Parle , and electronic book review , focusing on sustainable media practices and ecological frameworks for digital engagement. Her educational background includes: M.A. and Ph.D. in Rhetoric from the University of California, Berkeley M.A. in English Language and Literature from the University of Maryland Chang specializes in environmental media and game studies, developing theoretical frameworks for ecological game design. Her research examines how digital games model environmental systems and foster player engagement with climate change through concepts like "slow violence" and "rambunctious play." She advocates for sustainable design patterns that address gaming's carbon footprint while creating immersive ecological narratives. Analysis of her 15 most recent publications reveals a consistent trajectory from foundational ecological game theory (2013-2018) to current work on thermal contexts of play and sustainable infrastructure (2022-2024). Her scholarship increasingly bridges data-driven activism with critical game design, emphasizing multispecies entanglements and infrastructural play as tools for environmental awareness. As co-founder of Wireframe—a collaborative media studio at UCSB—Chang cultivates critical game design practices through initiatives like growinggames.net . The studio supports data-driven global media art, environmental activism, and experimental pedagogy, serving as a hub for translating ecological theory into tangible digital interventions that challenge anthropocentric perspectives in gaming.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.
Navid Azizan is the Alfred H. (1929) and Jean M. Hayes Career Development Assistant Professor at Massachusetts Institute of Technology (MIT), holding dual appointments in the Department of Mechanical Engineering (in Control, Instrumentation & Robotics) and the Schwarzman College of Computing's Institute for Data, Systems & Society (IDSS). He is also a Principal Investigator in the Laboratory for Information & Decision Systems (LIDS), and a faculty member of the MIT Statistics and Data Science Center, the Center for Computational Science and Engineering, and the Operations Research Center. Dr. Azizan received his PhD in Computing and Mathematical Sciences from the California Institute of Technology (Caltech) in 2020, his MSc in Electrical Engineering from the University of Southern California in 2015, and his BSc in Electrical Engineering with a minor in Physics from Sharif University of Technology in 2013. Prior to joining MIT, he completed a postdoc at Stanford University's Autonomous Systems Laboratory and was a research scientist intern at Google DeepMind. His research spans the intersection of machine learning, systems and control, mathematical optimization, and network science. Dr. Azizan's work focuses on developing principled learning and optimization algorithms for reliable intelligent systems, with applications to autonomy and sociotechnical systems. His research has significant implications for creating trustworthy AI systems that can operate effectively in complex, uncertain environments. Dr. Azizan's recent publications demonstrate a strong focus on uncertainty quantification, reliable AI systems, constrained optimization, and control-oriented learning. His work bridges theoretical foundations with practical applications, particularly in autonomous systems where safety and reliability are paramount. His research group has made notable contributions to areas including neural network verification, multi-agent reinforcement learning, and adaptive inference techniques for large language models, with several papers featured on MIT News and selected for oral presentations at top conferences. Alfred H. (1929) and Jean M. Hayes Career Development Professorship (2025-present) Frank E. Perkins Award for Excellence in Graduate Advising (2025) List of Outstanding Academic Leaders in Data from the CDO Magazine (2024, 2023) Amazon Science Hub Research Award (2023) Outstanding UROP Faculty Mentor (2023) Esther and Harold E. Edgerton (1927) Career Development Chair (2022-2025) Information Theory and Applications (ITA) Gold Graduation Award (2020) Dr. Azizan has been recognized for his excellence in graduate advising, receiving the Frank E. Perkins Award for Excellence in Graduate Advising in 2025. During the pandemic, he founded and co-organized the 'Control meets Learning' virtual seminar series, connecting researchers across disciplines. His work has attracted significant research funding from industry partners including Google, Amazon, and MathWorks, supporting both fundamental research and practical applications in reliable intelligent systems. The Azizan Lab at MIT brings together researchers from mechanical engineering, computer science, and applied mathematics to tackle challenges at the intersection of learning and control. The lab emphasizes both theoretical foundations and practical implementations, with a particular focus on developing algorithms that provide guarantees of performance and safety. Current research directions include uncertainty quantification in AI systems, constrained optimization for neural networks, and control-oriented learning for autonomous systems, with applications spanning robotics, transportation, and complex sociotechnical systems.
Ali Vakilian is a Research Assistant Professor at the Toyota Technological Institute at Chicago (TTIC), with a strong academic background in theoretical computer science and algorithms. He will join the Department of Computer Science at Virginia Tech as an Assistant Professor in Fall 2025. His research bridges algorithmic theory and machine learning, focusing on scalable, fair, and efficient algorithms for massive data. Education: Ph.D. in EECS, Massachusetts Institute of Technology (MIT), advisors: Erik Demaine and Piotr Indyk M.S. in Computer Science, University of Illinois at Urbana-Champaign (UIUC), advisor: Chandra Chekuri B.S. in Computer Engineering, Sharif University of Technology Research Interests: Ali Vakilian's work centers on the algorithmic foundations of machine learning and data science. He develops streaming, sketching, and sublinear-time algorithms for massive datasets, and pioneers learning-augmented algorithms that use machine learning predictions to improve performance while maintaining worst-case guarantees. His research in trustworthy ML includes algorithmic fairness, fair clustering, and learning with strategic agents. He also contributes to combinatorial optimization and approximation algorithms for network design, set cover, and low-rank approximation. His recent publications (2023–2025) show a consistent focus on fair clustering (individual and group fairness), streaming graph algorithms , learning-augmented methods , and frequency estimation . These works appear in top venues such as NeurIPS, ICML, SODA, and ICALP, often with recognitions like oral or spotlight presentations. Scientific Awards: Outstanding Student Paper Highlight Award, AISTATS 2024 Notable-top-25% paper, ICLR 2023 Oral presentation, AISTATS 2024 Spotlight presentation, NeurIPS 2023 Advising and Grants: Ali Vakilian mentors several students and interns, including summer interns at TTIC and Fatima Fellows. His research is supported by the National Science Foundation (TRIPODS program), as noted in the press coverage of his work on LearnedSketch. He actively contributes to the academic community through advising, organizing workshops (e.g., Algorithms with Predictions, Learning-Augmented Algorithms), and serving on program committees (e.g., NeurIPS, ICML, AISTATS). Labs and Teams: He is affiliated with the theory and algorithms group at TTIC and collaborates with researchers at MIT, UIUC, and other institutions. His work on learning-augmented algorithms has led to influential workshops and collaborations with leading figures such as Piotr Indyk and Erik Demaine.
Maher Elshakankiri is an Assistant Professor, Teaching Stream at the University of Toronto's Faculty of Information. He holds a Ph.D. in Computer Engineering from Ain Shams University (Egypt), followed by a postdoctoral fellowship at the University of Regina. His research focuses on IoT, Wireless Sensor Networks (WSN), and pedagogical integration of technology and gaming. He has supervised over 100 student projects and authored a book on WSNs. Education: Ph.D. in Computer Engineering, Ain Shams University, Egypt M.Eng., B.Eng. in Engineering, Ain Shams University, Egypt Postdoctoral Fellowship, University of Regina, Canada Research Interests: IoT in healthcare, agriculture, and sports Active learning classrooms and technology in education Wireless communication protocols (V2V, UAV, RFID) Leadership & Grants: Director, Bachelor of Information (BI) Program (2024–present) Coordinator, Information Systems and Design (ISD) Concentration (2023) SSHRC Grant: 'Gaming in teaching towards a more inclusive class' (2022–2023) Professional Activities: Member, SCC IoT & Digital Twins Standards Committee Reviewer for journals including Wireless Networks , Telematics and Informatics , and Computational Intelligence Technical Program Committee member at multiple conferences Teaching: Courses include INF1340 (Programming for Data Science), INF1005/1006 (IoT Workshops), and INF452 (Information Design Coding).
Chita R. Das is a Professor at Pennsylvania State University, known for extensive contributions in computer architecture, machine learning, and high-performance computing. Their research focuses on optimizing hardware-software co-design for edge computing, cloud infrastructure, and energy-efficient systems. Key areas include FPGA acceleration, GPU optimization, and serverless computing frameworks. Das collaborates frequently with institutions like AMD and Intel, addressing challenges in parallel computing and distributed systems. Their work bridges theoretical advancements with practical applications in recommendation systems, bioinformatics, and real-time video processing. Research interests span across hardware acceleration techniques, cloud resource management, and sustainable computing. Notable projects include adaptive training frameworks for intermittent power environments and neural-augmented game streaming for mobile platforms. Das's publications often address performance bottlenecks in modern architectures and propose novel solutions for latency and energy efficiency. Recent articles highlight innovations in serverless computing cost optimization, low-bandwidth VR streaming, and FPGA-based bioinformatics tools. Their contributions are characterized by interdisciplinary approaches combining computer architecture with machine learning and embedded systems.
Matthew Payne is an Associate Professor in the Department of Film, Television, and Theatre at the University of Notre Dame. His affiliations include roles as Director of Graduate Studies and regional director for the Learning Games Initiative, a multi-institute research collective focused on game archiving and education. His research spans video game studies, media literacy, military entertainment, and the cultural history of video games. He explores play theory, media and war, and the intersection of media production with new technologies. The 15 most recent articles highlight his focus on video game studies, transmedia narratives, and the cultural implications of gaming. These works cover topics from Nintendo Amiibo to slow game time mechanics in Red Dead Redemption 2, with recurring themes of military representation and ludic storytelling. Matthew Payne has co-edited notable works including How to Play Video Games and Joystick Soldiers , emphasizing collaborative approaches to game studies and critical analysis of military gaming.
Rachel Cummings is an Associate Professor in the Department of Industrial Engineering and Operations Research (IEOR) at Columbia University, with a courtesy appointment in the Department of Computer Science. She serves as Co-chair of the Cybersecurity Research Center at Columbia’s Data Science Institute. Previously, she was faculty at Georgia Tech’s School of Industrial and Systems Engineering (ISyE), holding a courtesy appointment in Computer Science. She holds a Ph.D. in Computing and Mathematical Sciences from Caltech, with research visits at UPenn, Hebrew University, Microsoft Research, and the Simons Institute. Her research focuses on differential privacy, integrating tools from machine learning, algorithm design, economics, optimization, statistics, HCI, usable security, and public policy. She emphasizes practical applications of theoretical privacy-preserving methods. Key roles include Managing Editor for the Journal of Privacy and Confidentiality , service on the ACM U.S. Technology Policy Council, IEEE Standards Association, and Future of Privacy Forum’s Advisory Board. She has advised on the U.S. Census Bureau’s Scientific Advisory Council and served as a Fellow at the Center for Democracy & Technology. Recent work includes papers on privacy elasticity, synthetic control methods, and differential privacy under class imbalance. Her awards include NSF CAREER, DARPA Young Faculty Award, and Best Paper recognitions at DISC, CCS, and SaTML. She actively chairs conferences (e.g., DEF CON Crypto) and mentors students like Tingting Ou (PhD 2025) and Peihan Liu (PhD 2024–present). Her lab explores privacy-preserving technologies, policy implications, and interdisciplinary collaborations.
Jonathan A. Kelner is a Professor of Applied Mathematics in the Department of Mathematics at the Massachusetts Institute of Technology (MIT) and a member of the MIT Computer Science and Artificial Intelligence Laboratory (CSAIL). His research focuses on applying techniques from pure mathematics to solve fundamental problems in algorithms and complexity theory, with the goal of developing practical algorithms for real-world questions. Dr. Kelner received his undergraduate degree from Harvard University and his Ph.D. in Computer Science from MIT in 2006. Before joining the MIT faculty, he spent a year as a member of the Institute for Advanced Study. His educational background has provided a strong foundation for his interdisciplinary research spanning mathematics and computer science. His research interests include combinatorial optimization, mathematical programming, spectral graph theory, distributed computing, machine learning, computational geometry and topology, computational biology, signal processing, and random matrix theory. Kelner's work demonstrates how deep theoretical insights can lead to practical algorithmic improvements, particularly in graph algorithms and optimization problems. His approach often involves connecting seemingly disparate areas of mathematics to create novel algorithmic techniques. Analysis of his recent publications reveals a strong focus on spectral graph theory, optimization algorithms, and the Sum-of-Squares method. His work frequently addresses fundamental questions in theoretical computer science with practical implications for algorithm design. A notable trend in his research is the development of nearly-linear-time algorithms for various graph problems, which represents significant improvements over previous approaches. NSF CAREER Award Alfred P. Sloan Research Fellowship NEC Award for Research in Computers and Communication Sprowls Doctoral Dissertation Award Best Student Paper Award at STOC 2004 Best Paper Award at STOC 2011 Kokusai Denshin Denwa Junior Faculty Chair 2008 Harold E. Edgerton Faculty Achievement Award 2011 School of Science Award for Excellence in Undergraduate Education 2012 Professor Kelner has been actively involved in mentoring students and has received recognition for his teaching excellence, including the School of Science Award for Excellence in Undergraduate Education in 2012. His research has been supported by prestigious grants including the NSF CAREER Award. He has collaborated extensively with researchers across multiple institutions, often working with other leading figures in theoretical computer science to produce groundbreaking results in algorithm design. At MIT, Kelner is part of both the Mathematics Department and CSAIL, positioning him at the intersection of theoretical mathematics and practical computer science. This dual affiliation reflects the interdisciplinary nature of his work, which bridges pure mathematical theory with concrete algorithmic applications.
James Manning is a Lecturer in Digital Design at RMIT University's School of Design. His research focuses on game design, digital media, and cultural memory, exploring topics such as game preservation, livestreaming practices, and the intersection of play and technology. He is particularly interested in 'anarchaeological' approaches to defunct games and the documentation of everyday play practices. His teaching interests include game studies, interactive media, animation aesthetics, and design methodology. He actively supervises research in strategies for reflective shortform game design and has contributed to projects like the Astrosurf interactive dome experience. Key research themes include media archaeology, esports culture, and the sociocultural dimensions of digital games. His work bridges theoretical frameworks with empirical studies, examining how digital platforms shape media consumption and cultural production.
T.L. Taylor is a Professor of Comparative Media Studies at MIT, affiliated with the School of Humanities, Arts, and Social Sciences. She holds the Margaret MacVicar Faculty Fellow distinction and directs the MIT Game Lab. Her expertise spans online gaming culture, sociology of technology, and digital media studies. Taylor’s research bridges qualitative methods with critical analyses of virtual worlds, esports, and live-streaming platforms. Education: M.A. (1997) and Ph.D. (2000) from Brandeis University; B.A. (1990) from UC Berkeley; community college graduate (Chaffey, 1988). She has taught courses on critical internet studies, qualitative methods, and gaming at MIT. Taylor co-founded the non-profit AnyKey and served on Twitch’s Safety Advisory Council (2020–2024), advocating for inclusive gaming environments. Research interests include digital culture, ethnography of online spaces, and the socio-technical dynamics of games. Her award-winning book Watch Me Play: Twitch and the Rise of Game Live Streaming (2018) explores live-streaming’s cultural impact. She also authored Raising the Stakes (2012) on esports professionalization and Play Between Worlds (2006) on MMOG communities. Awards include the 2019 MacVicar Faculty Fellow for undergraduate teaching excellence and the ASA CITAMS Book Award. Her work intersects academia and industry, with consulting roles at Microsoft Research and contributions to policy discussions at the White House and International Olympics Committee. Taylor’s current projects include studies on play in curated environments like Disney parks and the evolving socio-technical assemblages of theme parks. She advises on civic initiatives and regularly publishes on esports diversity, platform moderation, and digital cultural practices.
Pedro Ferreira is a Full Professor at Carnegie Mellon University (CMU), holding a joint appointment in the School of Information Systems & Management at the Heinz College and the Department of Engineering and Public Policy within the College of Engineering. His research focuses on how technology influences education, media consumption, and peer effects, leveraging large datasets from randomized experiments. Ferreira has been recognized with the 2018 INFORMS Early Career Award and Top 17th worldwide research scholar ranking (2020–2022). He co-founded CMU's Initiative for Teaching and Education Analytics (iTEA) and advises numerous students in areas like AI/ML in education and media analytics. Education: BSc in Computer Science (IST), MSc in Electrical Engineering and Computer Science & Technology Policy (MIT), PhD in Telecommunications Policy (CMU). He has taught at MIT, IST, and invited roles at Católica-Lisbon and the University of Cambridge. Research Interests: Impact of digital technologies on education outcomes (e.g., smartphones in classrooms, video analytics), peer influence in media industries (e.g., binge-watching, recommender systems), and empirical methods using randomized experiments. Current projects include AI-driven education improvement and policy implications of AI/ML technologies. Notable Achievements: Over 15 peer-reviewed articles in top journals like Management Science and MIS Quarterly. Key grants include Gates Foundation funding for video-based education research and Koch Foundation support for online certification studies. He serves as Associate Editor for Management Science and previously for MIS Quarterly. Advising & Grants: Advised 23 PhD students, many now in academia and industry. Current students research facial recognition in education and hybrid recommender systems. Ferreira has led grants totaling millions, including studies on GDPR's impact on piracy tracking and worldwide VoD availability. Professional Service: Organized conferences like the Symposium on Statistical Challenges in eCommerce Research (SCECR). Served on NSF review panels and CMU’s Portugal PhD program steering committee.曾参与葡萄牙知识社会局(UMIC)的国家级政策制定,推动宽带学校项目。