Jens Edlund is a Professor at KTH Royal Institute of Technology's Division of Speech, Music and Hearing. His research focuses on speech technology, dialogue systems, prosody, and evolutionary phonetics. He has contributed to foundational work on speech synthesis, conversational interaction, and multimodal corpora like the D64 corpus. Key projects include the MonAMI Reminder system and analysis of primate vocalizations to understand speech evolution. Edlund has collaborated extensively with global researchers, producing over 150 peer-reviewed works. His work integrates computational methods with linguistic and biological insights, emphasizing human-like dialogue systems and cross-species vocal analysis. Education: Ph.D. in Speech Technology (2011, KTH) Grants: Multiple EU and Swedish Research Council grants for speech technology and interdisciplinary studies Research labs include the KTH Speech, Music and Hearing Lab and collaborations with institutions like Max Planck Institute for Evolutionary Anthropology. Current work explores evolutionary origins of speech biomechanics and AI-driven speech synthesis evaluation.
James R. Eagan is an Associate Professor in the Computer Science and Networks Department (Infres) at Télécom Paris , part of the Institut Polytechnique de Paris. He is also a Visiting Professor at the University of Colorado, Boulder for the 2024–25 academic year. His research focuses on making computers more expressive tools for human interaction, emphasizing malleable software, collaborative dynamic media, and multi-surface environments. His work spans Human-Computer Interaction , Data Visualization , and User Interface Programming . A key theme involves adapting software for user-driven customization, exemplified by projects like Webstrates (shareable dynamic media) and SchemeLens (semantic zoom for technical diagrams). He also explores uncertainty in data analytics and gesture-based interfaces for experts. Recent publications from 2020–2024 address Explainable AI (XAI) , Financial Crime Detection , and Interactive Data Analysis . His tools Tarantula and SchemeLens have received acclaim, including the 2015 ACM SIGSOFT Impact Award and Best Paper at UIST 2015. Scientific accolades include: Prix de l’Impact 2015 d’ACM SIGSOFT Best Paper Award at UIST 2015 Honorable Mention at CHI 2017 He teaches courses in Mobile Application Development , Human-Computer Interaction , and Data Visualization . His lab, DIVA (Design, Interaction, Visualization & Applications), operates within the Information Processing and Communication Laboratory (LTCI). He actively recruits PhD candidates and postdocs for research in these domains.
Tzu-Mao Li is an Assistant Professor in the Department of Computer Science and Engineering (CSE) at the University of California, San Diego (UCSD), affiliated with the Center for Visual Computing. His research focuses on differentiable graphics algorithms, combining classical visual computing with modern machine learning techniques. He holds a Ph.D. from MIT CSAIL under Frédo Durand and a postdoc at MIT and UC Berkeley with Jonathan Ragan-Kelley. His work spans rendering, programming languages for graphics, Monte Carlo methods, and inverse problems. Education: B.S. and M.S. from National Taiwan University (2011-2013), advised by Yung-Yu Chuang. Ph.D. from MIT CSAIL (Computer Graphics Group), advised by Frédo Durand. Postdoctoral research at MIT and UC Berkeley with Jonathan Ragan-Kelley. Research Interests: Differentiable rendering, Monte Carlo integration, programming language design for visual computing, physical simulation, adversarial machine learning, and applications in computer vision and robotics. Key areas include rendering algorithms (path tracing, bidirectional methods), optimization techniques (MCMC, gradient-based), and neural representations (SDFs, neural fields). Publications focus on advancing rendering algorithms, differentiable systems, and applications in inverse problems. Notable contributions include edge sampling for differentiable rendering, warped-area sampling, and diffusion models for BSDF sampling. Awards: ACM SIGGRAPH 2020 Outstanding Doctoral Dissertation Award, multiple Best Paper Awards at SIGGRAPH, and oral presentations at ICCV. Teaching: Courses include CSE 167 (Computer Graphics), CSE 168 (Rendering), and CSE 272 (Advanced Image Synthesis), emphasizing physically-based methods and programming.
Rakesh Kumar is a Professor and John Bardeen Faculty Scholar in the Electrical and Computer Engineering Department at the University of Illinois at Urbana-Champaign. His work focuses on computer architecture, system-level design automation, and low-power computing. PhD in Computer Engineering from University of California, San Diego BS in Electrical Engineering from IIT Kharagpur His research spans all layers of the computing stack, with key contributions to flexible computer systems , waferscale computing , error-resilient architectures , and approximate computing . He has pioneered work on voltage-reliability tradeoffs and peak power management techniques. Recent publications highlight trends in space microdatacenters , printed microprocessors , and neural graph accelerators . His work on plastic chips was recognized as one of the three biggest semiconductor headlines of 2022 by IEEE Spectrum. IEEE Fellow (2024) ISCA Influential Paper Award MICRO Test-of-Time Award ICCAD Ten Year Retrospective Most Influential Paper Award Best Paper Awards at CASES, SELSE, HPCA He has received teaching accolades including the Stanley H. Pierce Faculty Award and Ronald W. Pratt Outstanding Teaching Award . His research group explores hardware-software co-design for emerging applications in AI, IoT, and sustainable computing.
Prof. Matthias Nießner is a Professor at the Technical University of Munich , where he leads the Visual Computing Lab . Prior to this, he held a Visiting Assistant Professor position at Stanford University . His work bridges computer vision , graphics , and machine learning , focusing on 3D reconstruction , semantic scene understanding , and AI-driven video synthesis . Prof. Nießner has published over 150 works in top venues like SIGGRAPH , CVPR , and ECCV , with several receiving best paper awards (SIGCHI’14, HPG’15, SPG’18, SIGGRAPH’16 Emerging Tech). His research has garnered international media attention, including features in the New York Times , Wall Street Journal , and MIT Technological Review , as well as TV demonstrations (e.g., Jimmy Kimmel Live for Face2Face technology). Awards : TUM-IAS Rudolph Moessbauer Fellowship (2017–ongoing) Google Faculty Award (2017) Nvidia Professor Partnership Award (2018) ERC Starting Grant (2018, €1.5M) Eurographics Young Researcher Award (2019) Research Trends : 3D Gaussian Splatting for real-time rendering Neural Radiance Fields (NeRF) with mesh supervision Audio-driven facial animation via diffusion models Latent space diffusion for 3D scenes Self-supervised and zero-shot methods for 3D and image analysis As a co-founder and director of Synthesia Inc. , he drives democratization of synthetic media. His YouTube channel has over 5 million views, reflecting his impact beyond academia.
James McCann is an Associate Professor at the Carnegie Mellon Robotics Institute, where he leads the Carnegie Mellon Textiles Lab. He has been a faculty member since May 2017 after working at Disney Research Pittsburgh. McCann's academic journey includes a PhD from Carnegie Mellon advised by Nancy Pollard, followed by a postdoc at Adobe Research and a period developing video games. McCann's research focuses on building creative tools that operate in real-time and build user intuition, with particular emphasis on textiles fabrication and machine knitting. His work spans computer-aided fabrication, simulation, graphics, and creative tools development. He has pioneered systems for machine knitting design, including compilers for knitting instructions and tools for automatic conversion of 3D meshes to knitting patterns. His recent publications demonstrate a strong trend toward computational textiles, with significant contributions to knitting semantics, deployable textile structures, and applications of machine knitting in healthcare and robotics. McCann's work bridges computer science, robotics, and textile arts, creating practical systems for once-off manufacturing with industrial knitting machines. McCann actively mentors students, with current PhD candidates working on solid knitting machines, knit calibration, and assistive devices. His teaching portfolio includes courses on Real-Time Graphics, Algorithmic Textiles Design, and Game Programming. He has taught at CMU since 2017, developing innovative courses that blend computer science with physical fabrication. As director of the Textiles Lab, McCann oversees research projects spanning machine knitting, robotic painting, and real-time graphics systems. His lab develops practical tools for creators, emphasizing intuitive interfaces and real-time feedback that lower barriers to advanced fabrication techniques.
Haibin Ling is the SUNY Empire Innovation Professor in the Department of Computer Science at Stony Brook University, part of the College of Engineering and Applied Sciences. His research focuses on computer vision, medical image analysis, augmented reality, and AI applications in science. He holds a Ph.D. from the University of Maryland (2006) and prior degrees from Peking University. Previously, he worked at Temple University (2008–2019) and held roles at Siemens Corporate Research, UCLA, and Microsoft Research Asia. Professor Ling's work spans biomedical imaging, AI for science, and human-computer interaction. He leads the CV Lab and collaborates with the AI Institute at Stony Brook. Awards include the NSF CAREER Award (2014), Best Student Paper (ACM UIST 2003), and IEEE Fellow (2020). He serves on editorial boards for IEEE Trans. PAMI, Pattern Recognition, and CVIU, and chairs major conferences like CVPR. His research group includes over 50 students and alumni, with active projects in tracking benchmarks (LaSOT), Leafsnap, and medical imaging tools. Notable publications address OCTA flow estimation, backdoor attacks on vision models, and topology-guided medical learning. Collaborations involve institutions like Temple University and Stony Brook's Department of Applied Mathematics and Statistics.
David B. Lindell is an Assistant Professor in the Department of Computer Science at the University of Toronto, with affiliations to the Vector Institute and AXL. He is a founding member of the Toronto Computational Imaging Group. His research focuses on physically based intelligent sensing, integrating physical models, signal processing, and AI to advance sensing systems. Notable projects include imaging around corners, through scattering media, and developing machine learning algorithms for 3D scene reconstruction. Education: Ph.D. in Computational Imaging from Stanford University (advisor: Gordon Wetzstein). Awards include the 2024 Ontario Early Researcher Award and the Best Student Paper at CVPR 2025. His work combines computational imaging with applications in computer graphics and autonomous systems. Research interests span non-line-of-sight imaging, single-photon sensing, and neural representations. Key contributions include the Light-Cone Transform (Nature 2018), confocal diffuse tomography (Nature Communications 2020), and AutoInt (CVPR 2021). His lab develops systems for 3D reconstruction, transient imaging, and photon-efficient sensors. Selected grants and support: NSF CAREER Award, DARPA REVEAL program, and KAUST Visual Computing Center funding. Active collaborations with industry and academic institutions on autonomous driving and medical imaging applications.
Dr. Arno Solin is a tenured Associate Professor in Machine Learning at Aalto University's Department of Computer Science and an Academy of Finland Research Fellow . He leads the Aalto machine learning research group and serves as Director of the Finnish Doctoral Program Network in AI (AI-DOC) . His work bridges probabilistic modeling with practical applications in sensor fusion and real-time inference. ELLIS Scholar (European Laboratory for Learning and Intelligent Systems) Adjunct Professor at Tampere University Member of Young Academy Finland (2021–2025) Research Interests focus on data-efficient machine learning with probabilistic methods for real-time inference and sensor fusion. Key areas include Gaussian processes, diffusion models, stochastic differential equations, and uncertainty quantification in deep learning. His group develops methods that combine structural constraints with adaptive learning for deployment on resource-limited hardware. Publication Trends show consistent output in top venues (NeurIPS, ICML, ICLR, AISTATS) with emphasis on diffusion models , 3D scene reconstruction , and real-time probabilistic modeling . Recent works explore physics-informed learning, heterophily-aware graph models, and compressed representations for world models in reinforcement learning. Scientific Recognition : Awarded AI Researcher of the Year 2024 by AI Finland Teacher of the Year 2023 at Aalto CS ISIF Jean-Pierre Le Cadre Best Paper Award (2018) MLSP Schizophrenia Classification Challenge Winner (2014) NeurIPS/ICML Reviewer Awards Research Leadership includes coordinating Finland's AI Center of Excellence program and directing the Finnish Doctoral Program Network in AI (AI-DOC). He supervises 15+ doctoral/postdoctoral researchers and has spun off Spectacular AI , a company commercializing sensor fusion technology.
Ravi Ramamoorthi is the Ronald L. Graham Professor of Computer Science and Director of the UC San Diego Center for Visual Computing. He holds a faculty position in the Department of Computer Science and Engineering (CSE) and is an affiliate of the Department of Electrical and Computer Engineering (ECE). He joined UC San Diego in 2014, previously at UC Berkeley and Columbia University. He also holds a part-time appointment as a Distinguished Research Scientist at NVIDIA. His research focuses on visual computing, including rendering, computer vision, light field cameras, and physics-based modeling. Notable contributions include foundational work on spherical harmonic lighting, neural radiance fields (NeRF), and Monte Carlo rendering techniques. His work bridges graphics, vision, and signal processing with applications in sparse reconstruction, importance sampling, and real-time rendering. He teaches courses like CSE 167 (Computer Graphics), CSE 168 (Rendering), and advanced topics in computer graphics. Awards include ACM and IEEE Fellowships, the Okawa Foundation Grant, and multiple Frontiers of Science Awards. His research is supported by NSF, ONR, and industry collaborators including Adobe, Sony, and Qualcomm. Key projects include the Center for Visual Computing, Light Field research, and educational initiatives like edX MOOCs on computer graphics and rendering. His work has influenced industry tools (e.g., Pixar, RenderMan) and modern real-time rendering pipelines with denoising techniques.
Jonathan T. Barron is a Researcher at Google DeepMind in San Francisco, specializing in Computer Vision , Neural Rendering , and 3D Scene Reconstruction . He earned his PhD at UC Berkeley under Jitendra Malik and has pioneered advancements in NeRF (Neural Radiance Fields) and diffusion-based 3D generation. Research Interests : Computer Vision, Deep Learning, Generative AI, Image Processing, and 3D Reconstruction via Radiance Fields. His work includes Bolt3D for rapid 3D scene generation, CAT3D/CAT4D for text-to-3D/4D, and Zip-NeRF for anti-aliased radiance fields. He has also developed real-time rendering frameworks like SMERF and NeRF-Casting for reflections. Scientific awards: PAMI Young Researcher Award He has served as Area Chair for CVPR, ICCV, and NeurIPS, and his research is widely adopted in applications like Google's Lens Blur , Portrait Mode , and Jump VR .
Andreas Geiger is a Professor and Head of the Department of Computer Science at the University of Tübingen, Germany. He leads the Autonomous Vision Group (AVG) within CyberValley and is a core faculty member of the Tübingen AI Center. His roles also include PI in the ML in Science Excellence Cluster and the CRC Robust Vision, as well as ELLIS Fellow and coordinator of the ELLIS PhD program. He specializes in machine learning models for computer vision, robotics, and autonomous systems, with applications in self-driving cars, VR/AR, and scientific document analysis. Educational background: While not explicitly detailed, his positions imply a Ph.D. in Computer Science or related field. His work spans interdisciplinary collaborations with institutions like ETH Zürich, Microsoft, and the University of Bonn. Research focuses on 3D scene understanding, Gaussian splatting, generative models, and reliable autonomous systems. Notable contributions include the KITTI dataset and foundational work in neural radiance fields. Awards include the Sage 10-Year Impact Award (2024), ERC Starting Grant (2019), and IEEE PAMI Young Researcher Award (2018). Key projects include the Scholar Inbox paper recommender platform, ReSim (reliable world simulation), and advancements in 3D scene generation (e.g., UrbanCAD, PrITTI). His lab maintains a strong focus on open-source tools and datasets, such as the CARLA Route Generator. Grants and funding include support from Vector Stiftung (MINT innovation program) and EU initiatives like the ML in Science Cluster. His team collaborates internationally, with recent work presented at CVPR, SIGGRAPH, and NeurIPS.
David W. Jacobs is a Professor in the Department of Computer Science at the University of Maryland, with a joint appointment at the University of Maryland Institute for Advanced Computer Studies (UMIACS). He also served as the interim Director of the University of Maryland Center for Machine Learning starting in 2018. University: University of Maryland School: College of Computer, Mathematical, and Natural Sciences Department: Department of Computer Science Academic Rank: Professor Education: He received his B.A. from Yale University, and M.S. and Ph.D. in Computer Science from MIT. Research Interests: His research primarily focuses on computer vision and machine learning, particularly visual object recognition, lighting variation modeling, 3D reconstruction, perceptual organization, motion understanding, and the integration of vision with graphics and human-computer interaction. A major applied contribution is the development of Leafsnap , an electronic field guide app for plant identification, which has been downloaded over 1.5 million times and used in biodiversity and educational contexts. Publication Trends: His recent scholarly output centers on deep learning, convolutional networks, residual architectures, generative models (especially GANs), and interpretability. His work often bridges theoretical insights with practical applications in vision and AI. Scientific Awards: Honorable Mention, Best Paper Award, CVPR 2000 Best Student Paper Award, UIST 2003 Best Paper Award, Eurographics 2016 2011 Edward O. Wilson Biodiversity Technology Pioneer Award for Leafsnap Teaching and Advising: He has taught advanced courses such as CMSC 422 (Introduction to Machine Learning) and CMSC 828L (Deep Learning). He mentors students through course projects and research, though specific advisees are not listed. He has collaborated with institutions like Columbia University and the Smithsonian on impactful interdisciplinary projects. Labs and Teams: He is affiliated with UMIACS and leads research efforts in vision and learning, contributing to the University of Maryland Center for Machine Learning. His team has developed several mobile applications including Leafsnap, Birdsnap, and Dogsnap, demonstrating a strong focus on real-world deployment of vision technology.
Anna Gottard is an Associate Professor of Statistics at the University of Florence, where she leads the Department of Statistics, Computer Science, and Applications. She directs the Florence Center for Data Science (FDS) and participates in the Technical Scientific Committee of the Tuscan Center for Big Data, Data Science, and AI (CBDAI). Her research focuses on multivariate statistical models, particularly graphical models, and extends to statistical machine learning, fair models, and directional data analysis. She is an Associate Editor for the Journal of the Royal Statistical Society Series A (JRSSA) and Statistical Methods & Applications (SMA). Her recent work includes Bayesian approaches for mixed graphical models, uncertainty-aware classification trees, and methodological advancements in latent uncertainty models. Her contributions span theoretical developments and applied research in interdisciplinary areas like biostatistics and sustainability. Her research interests emphasize bridging statistical theory with practical applications, including fairness in machine learning, interpretable models, and tree-based methodologies. She has actively contributed to open-source software, notably the Mix3Trees R package for mixed-effect tree models. Her work addresses challenges in variable selection, graphical model inference, and ethical AI practices. Current projects explore Bayesian frameworks for complex data structures and methodological improvements in graphical model interpretability. Anna has advised on interdisciplinary collaborations, such as studies on GDPR compliance in biobanking and epidemiological modeling of the SARS-CoV-2 pandemic in Tuscany. She collaborates with institutions like the CBDAI to advance data science applications in regional policy and healthcare. Her research trajectory reflects a commitment to both foundational statistical theory and real-world problem-solving across diverse domains.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.