Anthony Bartelمشاهده پروفایل
عضو هیئت علمی
Dr. Anthony Bartel is an Adjunct Industry Fellow at the School of Social Sciences, Media, Film and Education, Swinburne University of Technology. He teaches Physics, Electronic Instrumentation, and Multimedia Technology to undergraduate and postgraduate students across science, engineering, games, and multimedia disciplines. He has coordinated multiple subjects and courses in these areas. His educational background includes an undergraduate major in Physics, a Master's involving instrumentation for balloon-borne x-ray astronomy, and a PhD in neutron physics instrumentation development. Undergraduate: Physics Master's: Instrumentation for Balloon-Borne Astronomical X-Ray Observatory PhD: Instrument Development for Neutron Physics Experiments Dr. Bartel's research spans Artificial Intelligence, Curriculum and Pedagogy, Control Engineering, Mechatronics, Robotics, and Music Education Technology. His work emphasizes the use of AI and serious games to enhance deliberate music practice and self-regulated learning. He explores feedback models, incentive systems, and progression design in mobile music games to improve educational outcomes. His recent publications (2010–2021) demonstrate a strong trend toward integrating AI with music education, particularly in generating adaptive sight-reading exercises and analyzing percussive sounds. The research bridges computer science, education, and acoustics, focusing on intelligent tools for music practice and systematic sound description. He is available to supervise PhD students and has previously supervised doctoral research in intelligent music tools and percussive audio lexicons. Intelligent Tools for Deliberate Music Practice: Evolving Targeted Sight Reading Exercises (2015–2019) The Percussive Audio Lexicon (2014–2015) Dr. Bartel has not received any publicly listed scientific awards. His teaching and research are supported through institutional roles and collaborative projects in educational technology and instrumentation. He is involved in interdisciplinary teams working on serious games for music education and AI-driven learning systems, contributing expertise in instrumentation, signal processing, and pedagogical design.










