Professor Hongdong Li is a Tenured Professor at the School of Computing, Australian National University (ANU), within the College of Engineering and Computer Science. His research focuses on 3D Computer Vision, Machine Learning, and their applications in dynamic environments. He has held visiting roles at Carnegie Mellon University and has contributed to significant projects like the Australia Bionic Eyes initiative. Education: PhD (Electrical Engineering). Research Interests : 3D Computer Vision fundamentals and applied AI systems Learning-based 3D perception for plant sciences Robot navigation in unfamiliar environments Awards : Marr Prize Honourable Mention CVPR Best Paper Award Advising & Grants : Supervised 40+ PhD students, with funding from ARC, CSIRO, Microsoft, and firms like OPPO/Tencent. Active in projects such as bushfire detection via video analytics and sign language translation systems. Labs/Teams : Co-founder of the Australian Centre for Robotic Vision (ACRV). Collaborates globally on cross-view localization and autonomous systems.
Andrea Tagliasacchi is an Associate Professor in the School of Computing Science at Simon Fraser University (SFU), where he holds the Visual Computing Research Chair. He is also a part-time (20%) Staff Research Scientist at Google DeepMind in Toronto and holds an associate professor (status only) appointment in the Department of Computer Science at the University of Toronto. Education: PhD in Computing Science – Simon Fraser University (NSERC Alexander Graham Bell Fellow) Postdoctoral Research – École Polytechnique Fédérale de Lausanne (EPFL) MSc in Computer Science – Politecnico di Milano (Gold Medalist) His research lies at the intersection of computer vision, computer graphics, and machine learning, with a focus on 3D visual perception. Key areas include neural radiance fields (NeRF), 3D Gaussian splatting, inverse rendering, and geometric deep learning, with applications in robotics, augmented reality, and autonomous systems. His work emphasizes robust and efficient scene understanding and reconstruction from visual data. His recent publications, appearing in top venues like CVPR, SIGGRAPH, NeurIPS, and ECCV, demonstrate a strong emphasis on neural fields, 3D reconstruction, and generative modeling. Trends include improving rendering efficiency, enhancing robustness to noise and distractors, and enabling controllable and 3D-aware generation. His group has made significant contributions to Gaussian splatting, NeRF optimization, and diffusion-based 3D/4D synthesis. Scientific Awards: 2024 CVPR Best Paper Award (Honorable Mention) 2020 CVPR Best Student Paper Award 2015 SGP Best Paper Award NSERC Alexander Graham Bell Canada Graduate Scholarship MITACS Best Paper Award (SIGGRAPH Asia 2009) NSF Best Poster Award (SGP 2012) He has advised numerous PhD and MSc students, many of whom are now researchers at leading institutions and companies. His research has been supported through collaborations with Google, Intel, and academic partners. He serves the community as a Senior Area Chair for CVPR 2025, Associate Editor for IEEE TPAMI (2024–2026), Guest Editor for IEEE TPAMI on 3D GenAI, and Program Chair for 3DV 2024. He leads a vibrant research lab at SFU focused on pushing the boundaries of 3D scene understanding with machine learning.
Xingang Pan is an Assistant Professor in the College of Computing and Data Science at Nanyang Technological University (NTU), leading the MMLab@NTU. His research focuses on generative AI and visual content creation, particularly in generative models, 3D vision, computer graphics, and computer vision. Prior to NTU, he was a postdoc at the Max Planck Institute for Informatics and earned his Ph.D. from the Chinese University of Hong Kong (2021) and B.Sc. from Tsinghua University (2016). His work emphasizes generative intelligence, exploring long-term world simulation, diffusion models, and multi-scale 3D generation. Notable contributions include WORLDMEM (2025), Alias-free Latent Diffusion (2025), and SAR3D (2025). His research has been published in top venues like CVPR, ICCV, and SIGGRAPH. Xingang Pan oversees the MMLab@NTU, which actively recruits students globally without nationality constraints. The lab’s projects include GAN2Shape (unsupervised 3D reconstruction from 2D GANs) and LN3Diff (scalable 3D generation).
Angjoo Kanazawa is an Assistant Professor in the Department of Electrical Engineering and Computer Sciences (EECS) at the University of California, Berkeley. She leads the Kanazawa AI Research (KAIR) lab under the Berkeley Artificial Intelligence Research (BAIR) umbrella and serves on the advisory board of Wonder Dynamics. Her research focuses on the intersection of computer vision, computer graphics, and machine learning, with a particular emphasis on 4D reconstruction of dynamic scenes, neural radiance fields (NeRF), and systems that model human-environment interactions from 2D visual data. Education : Ph.D., Computer Science (2017), University of Maryland, College Park BA, Mathematics and Computer Science (2012), New York University (NYU) Her work aims to build systems that can capture, perceive, and understand complex 3D/4D worlds from photographs and videos, enabling applications in scene reconstruction, motion analysis, and generative modeling. She has pioneered techniques for scaling NeRFs across GPUs (NeRF-XL), developing open-source tools like nerfstudio and gsplat. Her recent publications focus on topics like self-occluded avatar recovery (SOAR), decentralized diffusion models, and 4D reconstruction of articulated objects for robotics. Kanazawa's research has been recognized with prestigious awards including the IEEE CS TCPAMI Young Researcher Award (2024) , Sloan Research Fellowship (2023) , and Google Faculty Research Award (2021) . Her lab has trained numerous students who now hold positions at leading institutions and companies like Anthropic, Meta Reality Labs, and Luma AI. Key Scientific Awards : IEEE CS TCPAMI Young Researcher Award (2024) Sloan Research Fellow (2023) Hellman Fellow (2022) Bakar Fellows Spark Award (2022) Google Faculty Research Award (2021) Her KAIR lab collaborates extensively with industry partners and academic institutions, including the Max Planck Institute and Google Research. She has served as an advisor for PhD students and postdocs who now lead teams at UC Berkeley, MIT, Stanford, and Luma AI, while her teaching includes graduate courses like CS 280A (Computer Vision) and CS 294-173 (Learning for 3D Vision).
Ajit Rajwade is a Professor at the Department of Computer Science and Engineering , Indian Institute of Technology Bombay. His research spans Artificial Intelligence , Compressed Sensing , and Medical Imaging , with affiliations to the Centre for Machine Intelligence and Data Science and the Koita Centre for Digital Health . Education : PhD in Computer and Information Science and Engineering, University of Florida (2010) MSc in Computer Science, McGill University (2004) BTech in Computer Engineering, University of Pune (2002) His research interests focus on intelligent data acquisition, particularly in neural network analysis , graph signal processing , and medical imaging . He develops compressed sensing algorithms for inverse problems like tomography and MRI reconstruction , alongside applying group testing to pandemic response. Scientific awards include the Prof. S. P. Sukhatme Award (2024) and Departmental Teaching Excellence (2019). His publications demonstrate expertise in image restoration , noise modeling , and epidemiological algorithms . He has advised PhD students like Sabyasachi Ghosh and Jerin Geo James , with a focus on computationally efficient methods in medical imaging and machine learning .
Rana Hanocka is an Assistant Professor of Computer Science at the University of Chicago, leading the 3DL research group focused on AI-driven 3D geometry processing. She earned her Ph.D. in 2021 from Tel Aviv University under Professors Daniel Cohen-Or and Raja Giryes. Her work explores neural networks for unstructured 3D data, including mesh convolutional networks and self-priors for shape reconstruction. Key research areas include geometric deep learning, human-AI collaboration in 3D modeling, and interpretable neural networks. Notable contributions include MeshCNN (SIGGRAPH 2019) and Point2Mesh (NeurIPS 2020), advancing mesh analysis and point cloud processing. Awards include the 2023 Pazy Research Award and 2020 Rising Star in EECS. Education : Ph.D. Computer Science, Tel Aviv University (2021) Labs/Groups : 3DL Group at UChicago Grants : NSF Grant for AI-driven 3D modeling tools (2023) Research directions emphasize creative human-AI partnerships, unsupervised learning from shape collections, and explainable 3D neural networks. Ongoing projects include style-aware 3D synthesis, interactive segmentation, and multimodal shape interfaces.
Deva Ramanan is a Professor at the Robotics Institute of Carnegie Melllon University, where he leads research in computer vision and machine learning. His work focuses on modeling human visual perception, leveraging large-scale visual data, and developing systems for 3D understanding, neural rendering, and autonomous systems. He advises a large group of PhD students and has mentored numerous postdoctoral researchers now in leading roles across industry and academia. His research interests include computer vision, machine learning, human perception modeling, 3D scene understanding, neural rendering, autonomous driving, video understanding, and multimodal foundation models. These areas reflect his focus on both foundational models and their application to real-world problems in robotics and AI. The recent publications highlight a strong trend toward multimodal and 3D-aware models, with increasing use of diffusion models, neural fields, and large vision-language systems. Key themes include scene flow, 3D reconstruction from monocular video, autonomous driving perception, and robust evaluation of vision-language models. There is a clear emphasis on both methodological innovation and practical deployment in dynamic environments. Marr Prize, Honorable Mention (ICCV 2021) Best Paper, Honorable Mention (ECCV 2020) Best Paper Finalist (WACV 2024) Best Paper Award (WACV 2016) Best Industrial Paper, Honorable Mention (BMVC 2017) Marr Prize winner (ICCV 2009) Deva Ramanan has advised numerous PhD and master’s students, many of whom are now at top institutions and companies including Apple, Meta, Google, Nvidia, OpenAI, and Princeton. He has received substantial funding from IARPA, DARPA, NSF, Intel, Google, and Facebook for projects in video analytics, dispersed computing, visual cloud systems, and multi-task recognition. His group has developed influential datasets and benchmarks used widely in the community. He leads a vibrant research lab focused on advancing computer vision through deep learning and multimodal integration. His team works on core challenges in perception, including 3D reconstruction, motion modeling, object detection, and scene understanding, with applications in robotics and autonomous systems.
Prof. Olga Sorkine Hornung is a Full Professor of Computer Science at ETH Zürich, leading the Interactive Geometry Lab. She holds a BSc and PhD from Tel Aviv University (2000 and 2006) and conducted postdoctoral research at Technical University Berlin. Her research focuses on computer graphics, geometric modeling, and geometry processing, with applications in shape editing, digital fabrication, and animation. She has received numerous accolades, including the ACM Fellowship (2020), ERC Consolidator Grant (2020), and the Golden Owl Teaching Award (2021). Her work bridges theoretical foundations and practical algorithms, addressing challenges in parameterization, surface compression, and interactive design tools. Her research interests span: Computer Graphics & Visualization Geometric Modeling & Processing 3D Content Creation & Digital Fabrication Garment Design & Simulation Human Motion Analysis & Animation Awards and grants include: 2024: Best Paper Honorable Mention (EUROGRAPHICS) 2023: Member of Swiss Academy of Engineering Sciences (SATW) 2020: ERC Consolidator Grant 2017: Rössler Prize (ETH Zurich) Her lab focuses on developing novel methods for interactive geometry processing, with recent advancements in garment modeling (e.g., AIpparel, Rags2Riches) and motion retargeting systems like WalkTheDog. She actively collaborates on interdisciplinary projects, including biomedical applications and sustainable fashion technology.
Shubham Tulsiani is an Assistant Professor at Carnegie Mellon University's Robotics Institute, where he leads the Computer Vision group and the Physical Perception Lab. His research focuses on inferring physically and spatially grounded representations from perceptual inputs, with applications in 3D vision, robot manipulation, and neural scene reconstruction. He directs an active research group with multiple PhD and Master's students. Research interests center on 3D scene understanding , robot learning , and generative modeling , with specific emphasis on: self-supervised perception, neural rendering, multi-view geometry, manipulation from visual inputs, and physics-based reasoning. The lab develops methods that leverage physical world constraints as supervisory signals. Recent publications demonstrate strong focus on diffusion models for 3D tasks , sparse-view reconstruction , and robotic manipulation transfer . Key trends include neural inverse rendering, view synthesis from limited observations, and translating human interactions to robot actions. Awards include: Best Student Paper Award at CVPR 2015 Advising includes supervision of 5 PhD students, 4 MS students, and undergraduates. Lab alumni hold positions at Google, Stanford, Meta, and Princeton. The Physical Perception Lab collaborates with FAIR Pittsburgh and the CMU Computer Vision group.
Roles & Affiliations: Manolis Savva is an Associate Professor at Simon Fraser University's School of Computing Science and holds a Canada Research Chair in Computer Graphics. He leads research in 3D scene understanding, with applications in graphics, vision, and robotics. Previously, he was a researcher at Facebook AI and Princeton University. Education: Ph.D. in Computer Science (2016), Stanford University, advised by Pat Hanrahan B.A. in Physics and Computer Science (2009), Cornell University Research Interests: His work focuses on analyzing, organizing, and generating 3D content, particularly for holistic scene understanding. Key areas include articulated objects, embodied AI, and datasets like ScanNet , Matterport3D , and Habitat . His methods drive applications in robotics, autonomous agents, and virtual environments. Publications Trends: Recent work emphasizes generative models (e.g., SINGAPO for articulated object parts), embodied AI benchmarks (Habitat), and multimodal scene analysis. His papers often address challenges in scalability, realism, and cross-modal fusion for 3D environments. Awards: CHCCS Early Career Researcher Award (2022) ICLR 2023 Outstanding Paper Award ICCV 2019 Best Paper Nomination (Habitat) Advising & Grants: Supervised over 15 graduate students, many advancing to top PhD programs and tech companies. Active in grants for embodied AI, scene understanding, and robotics. Labs/Teams: Leads the 3DLG (3D Learning Group) and GrUVi (Graphics and Vision) groups at SFU. Collaborates extensively with industry (e.g., Meta, NVIDIA) on AI-driven 3D research.
Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Achuta Kadambi, Ph.D., is an Associate Professor at UCLA in Electrical Engineering and Computer Science, leading an interdisciplinary research group focused on AI, computational imaging, and bias mitigation in medical technologies. He recruits PhD students from EE, CS, and Bioengineering departments and has commercialized research through two California-based companies. His research investigates the intersection of physics and artificial intelligence, with a focus on unbiased low-level vision systems. Current projects explore how light transport interacts with human skin variations to identify and correct imaging biases in facial recognition and medical devices. His work has produced over 70 patents, with 30+ issued, and a textbook Computational Imaging (MIT Press, 2022). NSF CAREER Award (2021) for light transport bias research DARPA Young Faculty Award (2021) for AI and medical imaging innovations ARO Young Investigator Program (2021) for computational sensing IEEE-HKN Under 35 Award (2022) for inclusive EECS inventions Forbes 30 Under 30 recognition His recent publications focus on polarization imaging, 3D Gaussian splatting, synthetic data generation for healthcare, and bias mitigation in machine learning. Collaborations with UCLA medical school faculty, including Dr. Laleh Jalilian, aim to deploy these innovations in clinical settings. Current teaching includes ECE 149: Foundations of Computer Vision (Fall 2024, Spring 2025) and ECE 102: Signals and Systems (Winter 2024).
Prof. Matthias Nießner is a Professor at the Technical University of Munich , where he leads the Visual Computing Lab . Prior to this, he held a Visiting Assistant Professor position at Stanford University . His work bridges computer vision , graphics , and machine learning , focusing on 3D reconstruction , semantic scene understanding , and AI-driven video synthesis . Prof. Nießner has published over 150 works in top venues like SIGGRAPH , CVPR , and ECCV , with several receiving best paper awards (SIGCHI’14, HPG’15, SPG’18, SIGGRAPH’16 Emerging Tech). His research has garnered international media attention, including features in the New York Times , Wall Street Journal , and MIT Technological Review , as well as TV demonstrations (e.g., Jimmy Kimmel Live for Face2Face technology). Awards : TUM-IAS Rudolph Moessbauer Fellowship (2017–ongoing) Google Faculty Award (2017) Nvidia Professor Partnership Award (2018) ERC Starting Grant (2018, €1.5M) Eurographics Young Researcher Award (2019) Research Trends : 3D Gaussian Splatting for real-time rendering Neural Radiance Fields (NeRF) with mesh supervision Audio-driven facial animation via diffusion models Latent space diffusion for 3D scenes Self-supervised and zero-shot methods for 3D and image analysis As a co-founder and director of Synthesia Inc. , he drives democratization of synthetic media. His YouTube channel has over 5 million views, reflecting his impact beyond academia.
Haibin Ling is the SUNY Empire Innovation Professor in the Department of Computer Science at Stony Brook University, part of the College of Engineering and Applied Sciences. His research focuses on computer vision, medical image analysis, augmented reality, and AI applications in science. He holds a Ph.D. from the University of Maryland (2006) and prior degrees from Peking University. Previously, he worked at Temple University (2008–2019) and held roles at Siemens Corporate Research, UCLA, and Microsoft Research Asia. Professor Ling's work spans biomedical imaging, AI for science, and human-computer interaction. He leads the CV Lab and collaborates with the AI Institute at Stony Brook. Awards include the NSF CAREER Award (2014), Best Student Paper (ACM UIST 2003), and IEEE Fellow (2020). He serves on editorial boards for IEEE Trans. PAMI, Pattern Recognition, and CVIU, and chairs major conferences like CVPR. His research group includes over 50 students and alumni, with active projects in tracking benchmarks (LaSOT), Leafsnap, and medical imaging tools. Notable publications address OCTA flow estimation, backdoor attacks on vision models, and topology-guided medical learning. Collaborations involve institutions like Temple University and Stony Brook's Department of Applied Mathematics and Statistics.
Changxi Zheng is an Associate Professor in the Department of Computer Science at Columbia University's School of Engineering and Applied Science (SEAS). He directs Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC). After receiving his PhD from Cornell University, he joined the faculty of Computer Science Department at Columbia, where he has established himself as a leading researcher in computer graphics and scientific computing. Dr. Zheng's research spans multiple areas of applied computer science with a particular focus on computer graphics and scientific computing. His work centers around developing numerical models for simulating physical phenomena involving complex motions such as fluids, bubbles, and thin rods, along with their resulting acoustic waves. Leveraging computational insights from these models, he devises methods for improving tangible object creation, enabling novel human-computer interactions, and developing software tools for acoustic and photonic devices. His research has attracted significant public interest and media coverage, including projects like FontCode, AirCode, and Computational Metallophone Design. His recent publications reveal a strong interdisciplinary approach, bridging computer graphics, physics simulation, machine learning, and hardware design. His work demonstrates consistent innovation in computational methods for simulating physical phenomena and applying these techniques to practical problems in 3D printing, acoustic modeling, and interactive systems. The breadth of his research spans from fundamental physics-based simulations to practical applications in industry. Columbia SEAS Dean's Fellow (for advised students) NSF Graduate Research Fellow (for Ruilin Xu) Snap Research Fellow (for Rundi Wu) CKGSB Fellow (for Yun Fei) Adobe Research Fellow (for Gabriel Cirio) Marie Sklodowska-Curie Individual Fellow (for Rundi Wu) Best Paper Award at ACM International Conference on Multimedia (ACMMM), 2019 Dr. Zheng actively mentors a diverse group of students, including current PhD candidates and postdoctoral researchers. His research group has received support from various sources that enable their innovative work in computational graphics and physics-based simulation. He has supervised numerous successful students who have gone on to positions at leading technology companies including Adobe, Tencent, Facebook, and academic institutions. As director of Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC), Dr. Zheng leads a vibrant research team focused on advancing the state of the art in computer graphics, physics-based simulation, and their applications. The group maintains strong collaborations with industry partners and academic institutions worldwide, fostering an environment of innovation and practical application of theoretical concepts.