Michael McAlpine is a Professor in the Mechanical Engineering department at the University of Minnesota . He also holds affiliations with the Biomedical Engineering and Electrical and Computer Engineering departments. His research focuses on 3D printing functional materials & devices , Nanoscale inks , Biomedical devices , Bioelectronics , and Flexible Microsystems . Research Interests : 3D Printing, Biomedical Engineering, Nanotechnology, Flexible Electronics, Microfluidics Labs : ME 361/363 Contact : mcalpine@umn.edu , (612) 626-3303, ME 117 Recent Research Trends include 3D Printed Biomedical Devices , Flexible Electronics , and Bioprinting Applications . His work spans from Spinal Organoid Formation to Programmable Drug Release Capsules . Scientific Award : Circulation Research 2020 Best Manuscript Award
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Marcia O’Malley is the Thomas Michael Panos Family Professor in Mechanical Engineering, Computer Science, Electrical and Computer Engineering, and Bioengineering at Rice University’s George R. Brown School of Engineering. She chairs the Department of Mechanical Engineering and directs the Mechatronics and Haptic Interfaces (MAHI) Lab. Her research focuses on haptics and robotic rehabilitation, particularly wearable robotic systems for training and rehabilitation in virtual environments. She holds adjunct roles at Baylor College of Medicine and the University of Texas Medical School. Educated at Purdue University (B.S., 1996) and Vanderbilt University (M.S./Ph.D., 1999/2001), Dr. O’Malley has been recognized with prestigious awards, including the ONR Young Investigator Award, NSF CAREER Award, and multiple fellowships. She has twice won Rice’s George R. Brown Award for Superior Teaching. Her work bridges engineering and medicine, addressing human-robot interaction challenges in surgical training, workforce safety, and neurorehabilitation. The MAHI Lab develops devices like the hBracelet and Rice Haptic Rocker to enhance human-robot collaboration. She co-founded Houston Medical Robotics, Inc., applying her innovations to real-world medical applications. Research Interests: Haptics, wearable robotics, neural interfaces, surgical training metrics, and rehabilitation robotics. Labs/Teams: MAHI Lab (Biosciences Research Collaborative), collaborations with medical institutions. Grants/Awards: Extensive funding from NSF, ONR, and industry partnerships; leadership in editorial roles for IEEE Transactions on Haptics.
Prof. Dr. Otmar Hilliges is a Full Professor at the Department of Computer Science at ETH Zurich. He leads the AIT lab and serves as the head of the Institute of Intelligent Interactive Systems. His research focuses on spatio-temporal understanding of human movement and interaction, leveraging algorithms and representations from videos, images, and sensor data for applications in Augmented Reality (AR), Virtual Reality (VR), and Human-Robot Interaction. Education: Diplom (MSc) in Computer Science, Technical University of Munich (TUM), Germany PhD in Computer Science, Ludwig Maximilian University of Munich (LMU), Germany (2009) Research Interests: Hilliges' work spans computer vision, robotics, and human-computer interaction. He develops methods for 3D human pose estimation, generative models for realistic avatar creation, and physically plausible simulation of human-object interactions. His research emphasizes practical applications in AR/VR and assistive robotics, aiming to bridge the gap between perception and action. Grants & Contributions: ERC Consolidator Grant (2022-2027): 'AI-Perceive: Robust Human-Centric Computer Vision for Advanced AI-Agents' Google Research Agreement (2020-2025): 'Generative Modelling of Humans' Microsoft Research Grants: Focus on human-centric robotics and interactive technologies Labs & Teams: Leads the AIT Lab at ETH Zurich, which pioneers research in intelligent interactive systems, emphasizing human-centric AI and robotics. The lab collaborates on projects ranging from drone cinematography to haptic feedback systems.
Max Planck Institute for Intelligent SystemsGermany
Christoph Keplinger serves as Managing Director of the Max Planck Institute for Intelligent Systems (MPI-IS) in Stuttgart, Germany, leading the Robotic Materials Department since 2020 and assuming overall institute leadership in 2023. He holds dual academic appointments as Honorary Professor at the University of Stuttgart and Eminent Visiting Professor of Soft Robotics at the University of Colorado Boulder, establishing him as a pivotal figure in bridging fundamental materials science with advanced robotics. His interdisciplinary approach integrates physics, chemistry, and engineering to pioneer breakthroughs in soft robotic systems. Keplinger's academic foundation includes a PhD in Soft Matter Physics from Johannes Kepler University Linz, Austria, followed by postdoctoral research at Harvard University focusing on mechanics and chemistry of soft materials. This unique background enabled his transition into robotics innovation, particularly in electrohydraulic actuation systems. His research program centers on three synergistic pillars: (I) soft robotics development through novel actuator technologies like HASEL artificial muscles; (II) energy capture mechanisms using soft materials; and (III) functional polymers engineered for robotic applications. This work produces transformative hardware that mimics biological functionality, with significant implications for human-robot interaction, medical devices, and sustainable robotics systems. His group employs cutting-edge materials synthesis and characterization techniques to create lifelike robotic components. Analysis of recent publications reveals dominant trends in wearable haptic interfaces, electrohydraulic actuation systems, and tremor-suppression technologies. The research consistently leverages HASEL (Hydraulically Amplified Self-healing Electrostatic) technology to achieve muscle-like performance in soft actuators, with applications spanning from fingertip haptic feedback to underwater manipulation systems. This trajectory demonstrates a clear progression from fundamental material properties toward practical implementations in medical rehabilitation and human augmentation. His exceptional contributions have earned prestigious recognition: 2017 Packard Fellowship for Science and Engineering, awarded for high-impact interdisciplinary research 2021 Alexander von Humboldt Professorship (declined to remain at MPI-IS), Germany's most valuable international research award 2013 EAPromising European Researcher Award from the European Scientific Network for Artificial Muscles As principal investigator, Keplinger leads a dynamic interdisciplinary research group while securing competitive funding for frontier projects. His entrepreneurial vision materialized in 2018 through co-founding Artimus Robotics, where he serves as Chief Science Officer to commercialize HASEL technology. This dual commitment to academic research and industry translation exemplifies his dedication to real-world impact, particularly in creating biodegradable and sustainable soft robotic solutions. The Robotic Materials Department operates state-of-the-art facilities for materials fabrication, robotic integration, and haptic interface development. The team maintains strong collaborations across MPI-IS departments and external institutions including the University of Colorado Boulder, fostering innovation in sustainable robotics through initiatives like biodegradable electrohydraulic actuators. Current projects focus on wearable tremor suppression systems, electrohydraulic locomotion platforms, and energy-autonomous soft robots that address critical challenges in medical rehabilitation and human augmentation.
Jeannette Bohg is an Assistant Professor of Computer Science at Stanford University, directing the Interactive Perception and Robot Learning Lab. Previously, she was a group leader at the Autonomous Motion Department (AMD) of the MPI for Intelligent Systems (2012-2017). She holds a PhD from KTH Royal Institute of Technology (Stockholm) and degrees from Chalmers University and TU Dresden. Her research focuses on perception, learning, and real-time multi-modal methods for autonomous robotic manipulation and grasping, aiming to bridge principles of human sensorimotor coordination with robotic implementation. Education: PhD in Robotics (KTH), MSc in Art & Technology (Chalmers), Diploma in Computer Science (TU Dresden) Research interests include developing goal-directed, real-time robotic systems capable of meaningful feedback for execution and learning. Key areas are dexterous manipulation, imitation learning, and cross-embodiment policy transfer. Notable contributions include the TidyBot platform and work on force-aware surgical robotics. Awards include the 2019 IEEE ICRA Best Paper Award, 2019 IEEE RA Early Career Award, and 2020 RSS Early Career Award. Her lab explores intersections of robotics, ML, and computer vision. Advising: Actively mentoring students/postdocs in manipulation, perception, and learning. Grants and collaborations span NSF, Stanford AI Lab, and industry partnerships. Future work emphasizes robust real-world deployment and human-robot collaboration. Labs/Teams: Leads the Interactive Perception and Robot Learning Lab, contributing to Stanford’s AI ecosystem. Previously managed the MPI AMD group, fostering interdisciplinary research in autonomous systems.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Kevin M. Lynch is a Professor of Mechanical Engineering at Northwestern University's McCormick School of Engineering, where he also serves as Director of the Center for Robotics and Biosystems. His research spans multiple domains of robotics, with particular expertise in dynamics, motion planning, and feedback control of mechanical systems. Dr. Lynch received his Ph.D. in Robotics from Carnegie Mellon University in 1996, with a thesis on "Nonprehensile Robotic Manipulation: Controllability and Planning" under advisor Prof. Matthew T. Mason. He earned his B.S.E. with honors in Electrical Engineering from Princeton University in 1989. His research interests focus on robotics, particularly dynamics, motion planning, and feedback control of mechanical systems. He investigates mechanics, planning, and control of robotic manipulation (juggling, throwing, pushing, rolling, vibration, etc.) and locomotion. His work also explores self-organizing systems, particularly decentralized control of mobile sensor networks and swarm robotics, underactuated dynamic systems, and physical human-robot interaction with industrial applications. Recent research has expanded into bio-inspired active electrosense, underwater robotics, control and optimization for robot swarms, swarm shape control, and functional electric stimulation. Dr. Lynch's recent publications demonstrate a strong trend toward rehabilitation robotics and human-robot interaction, particularly in lower-limb exoskeletons for gait training and rehabilitation. His work bridges fundamental robotics research with practical applications in healthcare, showing increasing integration of swarm robotics principles with human-centered design. The publications also reveal continued strong contributions to fundamental robotics theory, particularly in swarm formation control and manipulation dynamics. George Saridis Leadership Award in Robotics and Automation (2022) Harashima Award for Innovative Technologies (2017) IEEE Fellow (2010) Charles Deering McCormick Professor of Teaching Excellence (2007-10) Society of Automotive Engineers Ralph R. Teetor Educational Award (2007) Early Career Award in Robotics and Automation (2001) McCormick School of Engineering and Applied Science Teacher Of The Year Award (1998-1999) NSF Career Award (1998) As Director of the Center for Robotics and Biosystems, Dr. Lynch oversees significant research grants and initiatives in robotics. He has made substantial contributions to robotics education through his "Modern Robotics" book and associated Coursera specialization, which has reached thousands of students worldwide. His professional service includes serving as Editor-in-Chief of IEEE Transactions on Robotics, where he oversaw a 90% increase in submissions during his tenure. Dr. Lynch leads research groups focusing on swarm robotics and rehabilitation robotics, with particular emphasis on the Center for Robotics and Biosystems at Northwestern University. His teams integrate expertise from mechanical engineering, electrical engineering, computer science, and rehabilitation medicine to develop innovative robotic systems for both industrial applications and healthcare solutions.
Chris Harrison is an Associate Professor at Carnegie Mellon University's School of Computer Science, directing the Future Interfaces Group . His research focuses on novel human-computer interaction technologies, including haptics, AR/VR/XR, and ubiquitous computing. Research Interests: Ubiquitous Computing, Human-Centered AI, Physical Interfaces (Sensing, Haptics, Fabrication), AR/VR/XR, Social Computing Advisees: Daehwa Kim, Nathan DeVrio, Vimal Mollyn, Vivian Shen Scientific Recognition: Forbes 30 Under 30 (Science), MIT Technology Review 35 Innovators Under 35, Smithsonian Innovator (2013), Google/Microsoft/Qualcomm Fellows Contact: chris.harrison@cs.cmu.edu His recent publications explore advanced haptic systems (Reel Feel, Fluid Reality), body-centric sensing (SkinTrack), and environment-embedded interfaces (Wall++). Current work integrates UWB/IMU fusion for pose estimation and synthetic jet haptics.
Dr. Emily Wall is an Assistant Professor in the Department of Computer Science at Emory University, leading the CAV Lab (Cognition and Visualization). She earned her Ph.D. in Computer Science from Georgia Tech (2020) and completed a postdoctoral fellowship at Northwestern University before joining Emory. Ph.D., Computer Science, Georgia Tech (2020) Postdoctoral Researcher, Northwestern University Current: Assistant Professor, Emory University Her research focuses on enhancing human decision-making through data visualization and visual analytics by addressing cognitive limitations and biases. Key areas include metacognition promotion, computational strategies for bias mitigation, and human-AI collaboration in data analysis. She combines cognitive psychology principles with technical implementation using tools like D3.js and Tableau. Recent publications highlight her work on LLM applications in visual analytics, cognitive bias interventions, and trust calibration in AI systems. Current students like Mengyu Chen, Shiyao Li, and Zhongzheng Xu are presenting at top conferences such as CHI and IEEE VIS. She also explores educational applications through interactive visualization pedagogy and innovative assessment methods. Dr. Wall actively engages in academic service through graduate mentorship, conference judging, and diversity initiatives. Her lab emphasizes both technical proficiency and social justice implications in visualization design, reflected in course projects that merge artistic expression with data-driven storytelling.
Giulio Jacucci is a Professor in the Department of Computer Science at the University of Helsinki, affiliated with the Helsinki Information Technology Research Institute. He serves as a Supervisor in the Doctoral Programme in Computer Science, mentoring PhD candidates in human-computer interaction and related fields. His academic career spans over two decades with continuous research productivity from 2006 through 2025. Professor Jacucci's research interests center on Human-Computer Interaction , particularly focusing on Virtual Reality , Brain-Computer Interfaces , and Neuroadaptive Systems . His work explores how technology can adapt to users' cognitive and physiological states, with significant contributions to social virtual reality environments, embodied agents, and information retrieval systems. He investigates how virtual representations affect social behavior, time perception, and communication in digital spaces. His publication record shows a clear evolution from foundational work in information retrieval toward increasingly sophisticated neuroadaptive systems. Recent publications (2024-2025) demonstrate his leadership in examining social dynamics within virtual reality platforms, including votekicking mechanisms, mirror watching behaviors, and communication tools like mutes. His work bridges technical innovation with deep understanding of human social behavior in digital environments. Professor Jacucci currently leads multiple research projects funded by the Academy of Finland, including DataLit: Datalukutaito ja vastuullinen päätöksenteko (2023-2026) and MyModel: Selitettävyys suositusten hallinnassa (2023-2027). These projects focus on data literacy, responsible decision-making, and explainability in recommendation systems, reflecting his commitment to ethical and user-centered technology development. His research has received media attention, particularly around brain-computer interfaces and virtual reality applications, with coverage in outlets discussing how deep learning transforms mobile applications and sensor landscapes. He has presented his work at major conferences including CHI 2017 and continues to be an active contributor to the international research community.
Dhruv Jain is an Assistant Professor in the Computer Science and Engineering Department at the University of Michigan , with affiliations in the School of Information and Michigan Medicine . He leads the Soundability Lab , focusing on transforming hearing into a programmable interface through human-centered AI systems. PhD from University of Washington MS from MIT Media Lab Formerly worked at Microsoft Research, Google, and Apple Research Interests intersect Human-Computer Interaction (HCI) , Audio AI , Accessibility , and Hearing Health . His work develops systems like SoundWatch (smartwatch-based sound awareness) and HomeSound (IoT sound visualization) to expand auditory access for DHH individuals and other domains. Recent Publications (2023–2025) span top venues like CHI , ASSETS , and ICMI , with trends including generative AI for real-time captioning , adaptive soundscapes , and clinical communication tools . SIGCHI Outstanding Dissertation Award (2023) William Chan Memorial Dissertation Award (2023) Best Poster Award at ASSETS 2024 Google Academic Research Award (2024) NIH Grant ($450k, 2023) William Demant Foundation Grant ($740k, 2025) Teaching includes Accessible Computing (undergraduate) and Advanced Accessibility (graduate), alongside global DIY workshops in five countries. The Soundability Lab collaborates with neuroscientists, clinicians, and Deaf scholars to create deployable systems like clinical communication tools now at Michigan Medicine and features integrated into Apple devices.
Frank L. Hammond III serves as Assistant Professor at Georgia Tech's Woodruff School of Mechanical Engineering since April 2015, directing the Adaptation Robotic Manipulation (ARM) Laboratory. A Carnegie Mellon PhD graduate, he previously held postdoctoral positions at MIT and Harvard as a Ford Fellow. His interdisciplinary work bridges mechanical engineering, biomedical applications, and computational design. Education Ph.D. in Mechanical Engineering, Carnegie Mellon University M.S. in Mechanical Engineering, University of Pennsylvania M.S. in Electrical Engineering, University of Pennsylvania B.S. in Electrical Engineering & Biomedical Engineering, Drexel University Hammond's research pioneers adaptive robotic manipulation (ARM) systems that operate in unstructured human environments through bioinspired computational design. His lab develops xenomorphic (non-biomorphic) robots using soft pneumatic actuation, flexible electronics, and machine learning to achieve biological-level versatility. Key application domains include wearable human augmentation devices , haptic-enabled surgical teleoperation , and autonomous soft platforms for medical and industrial use. The ARM methodology integrates empirical biomechanics characterization with simulation-driven optimization and rapid prototyping. Analysis of his 15 most recent publications (2023-2025) reveals three dominant trends: (1) Medical rehabilitation breakthroughs through intention-driven exoskeletons with soft bioelectronics, (2) Novel locomotion strategies for soft robots in complex environments (sand, water, cluttered spaces), and (3) Advanced haptic feedback systems leveraging multimodal sensory substitution for proprioceptive restoration. These works consistently bridge biomechanics, control theory, and human factors. Awards Ford Postdoctoral Research Fellowship at Harvard School of Engineering Hammond actively mentors graduate researchers including PhD candidates Lucas Tiziani (soft actuators) and Bangyuan Liu (earthworm robotics), and Master's student Alex Hart (pediatric haptics). His lab secures research funding for projects like tunable mechanical interfaces for neuropathy treatment and cognition-focused wearable devices, with strong industry and clinical partnerships evident in co-authored medical device publications. The ARM Lab maintains robust collaborations across Georgia Tech's robotics, neuroscience, and biomedical engineering communities. The Adaptation Robotic Manipulation Laboratory operates from Whitaker Building Room 4102, housing specialized facilities for soft robot fabrication (3D printing, shape deposition manufacturing) and biomechanics testing. Current projects include pediatric haptic feedback displays, biomimetic swimming robots, and kirigami-skinned earthworm robots for subsurface locomotion. The lab emphasizes translational research with multiple pending medical device patents and active participation in K-12 STEM outreach programs.
Takako Fujioka is an Associate Professor of Music at Stanford University, affiliated with the Center for Computer Research in Music and Acoustics (CCRMA). Her research focuses on the neural mechanisms underlying auditory perception, auditory-motor coupling, and music-supported therapy for neurorehabilitation. She holds a Ph.D. in Physiology from the Graduate University for Advanced Studies, Japan, and M.Sc./B.Eng. degrees in Electrical Engineering from Waseda University. Her work combines neurophysiological techniques such as MEG and EEG to study brain plasticity in development, aging, and stroke recovery. Notable contributions include investigating how music influences motor and cognitive recovery in stroke patients, as well as exploring the neural basis of musical perception through rhythmic synchronization and pitch discrimination studies. Supported by awards from the Canadian Institutes of Health Research during her postdoctoral work at the Rotman Research Institute, her research bridges clinical neuroscience and music cognition. Dr. Fujioka’s expertise spans auditory neuroscience, neurorehabilitation, and technology-assisted music therapy. She has pioneered studies on tactile mapping for cochlear implant users and networked music performance systems, emphasizing cross-modal perception and human-technology interaction. Her findings contribute to both theoretical understanding of auditory processing and practical applications in medical and educational settings. Awards: Canadian Institutes of Health Research Awards (postdoctoral phase) Labs/Teams: CCRMA, Stanford Music Perception Laboratory, Rotman Research Institute collaborations Key Themes: Neuroplasticity, Music-Mediated Rehabilitation, Auditory-Motor Integration, Multisensory Processing Her recent work examines aging-related changes in binaural hearing and the role of beta/gamma oscillations in rhythmic processing. She advocates for translational research that connects neural mechanisms with real-world therapeutic interventions.
Oden Groth is an Assistant Professor of Digital Marketing and Information Systems at Fairleigh Dickinson University (FDU), affiliated with the Department of Marketing, Management and Entrepreneurship within Silberman College. He holds a BSc from the University of York (UK), MSc from the University of Oxford (UK), and a PhD from Baruch College, CUNY. His research focuses on digital marketing strategies, consumer behavior in technology-driven markets, and sensory marketing applications. Key interests include crossmodal sensory effects on consumer preferences, authenticity perceptions in digital formats, and the role of haptic feedback in advertising. Recent publications explore topics like disability identity's impact on innovation, physical vs digital product symbolism, and multisensory consumer experiences. His work bridges marketing theory with practical applications in e-business and digitization trends. No awards or grants explicitly listed. He teaches courses including Social Media Marketing, E-Business, and Sensory Marketing.