Shiri Azenkot is an Associate Professor at the Jacobs Technion-Cornell Institute at Cornell Tech and Cornell University, affiliated with the Information Science Department and Technion’s Computer Science Department. Her research focuses on accessibility innovations in emerging technologies, particularly addressing needs of people with vision impairments and neurodiverse populations. She holds a PhD from the University of Washington, advised by Richard Ladner and Jacob Wobbrock, and has been recognized with prestigious awards including the NSF Graduate Research Fellowship. Education: PhD in Computer Science & Engineering from University of Washington (advisors: Richard Ladner, Jacob Wobbrock). Research interests include VR/AR accessibility, assistive technology design, inclusive education tools, and ethical AI applications. Current projects explore social VR avatars for invisible disabilities, AR navigation aids, and AI moderation systems against ableist hate speech. Her work is funded by NSF, AOL, Verizon, and Facebook. Recent publications address video accessibility for ADHD users, AI-driven scene descriptions for blind users, and tactile learning materials co-designed with educators. She leads the XR Access initiative promoting inclusive virtual/augmented reality. Awards include the UW Graduate Medal (2020), NSF CRII Award (2017), and AT&T Labs Fellowship (2014). Her research bridges academic innovation with industry impact through collaborations with tech companies and disability advocacy groups.
Max V. Birk is an Associate Professor at Eindhoven University of Technology (TU/e), affiliated with the Human-Technology Interaction group in the School of Industrial Engineering and Innovation Sciences. He holds a secondary appointment as EAISI Health Associate Professor. His interdisciplinary research focuses on game-based design strategies, digital health, and motivational interface design, with contributions to games user research, eSports, and interactive experience tools. Birk earned a Psychology degree from the University of Trier (2012) and a Computer Science PhD from the University of Saskatchewan (2018), focusing on avatar customization for health engagement. Research Contributions: Birk’s work spans player experience, behavioral data analysis, and game-based digital biomarkers for stress. He leads the NWO Veni-funded project on game-based biomarkers for acute/chronic stress. His research has been published in top HCI venues like CHI and ACM Transactions on CHI. Organized global workshops and co-chaired CHI PLAY 2020/2021 Collaborations with Tencent, AlienTrap, and global game developers Editorial roles at JMIR Mental Health Awards & Honors: 2023 TU/e Young Researcher Award 2022 Best MSc Teacher Industrial Design NWO Veni Grant (2020) Multiple ACM awards and recognitions Academic Leadership: Vice-chair of Eindhoven Young Academy of Engineering Board member of EWUU Centre for Unusual Collaboration Member of De Jonge Akademie (KNAW) Teaching: Courses include 'Digital Tools & Human Wellbeing', 'Human Factors', and 'Social Media & Online Life'.
Marta Kwiatkowska is a Professor of Computing Systems at the University of Oxford and a Fellow of Trinity College. Her research focuses on probabilistic verification , quantitative model checking , and formal methods for complex systems including autonomous robots, medical devices, and biological systems. She leads the development of the PRISM and PRISM-games probabilistic model checkers. Key research areas: Probabilistic systems, formal verification, autonomous robotics, medical device analysis, systems biology Grants: ERC Advanced Grant VERIWARE, EPSRC Programme Grant Mobile Autonomy Awards: 2024 ETAPS Test-of-Time Tool Award for PRISM Students: Current and former advisees in topics spanning formal methods, robotics, and quantitative verification The PRISM-games extension enables verification of stochastic multi-player games with applications in network protocols, autonomous systems, and game theory. Her work bridges theory, algorithms, and practical implementation, with real-world applications in ubiquitous computing and nanotechnology.
Josiah Hester is Associate Professor of Interactive Computing and Computer Science at Georgia Tech's College of Computing, where he also directs the Center for Advancing Responsible Computing and the Ka Moamoa – Ubiquitous and Mobile Computing Lab . His research focuses on sustainable, battery-free computing systems for health, conservation, and education, informed by his Native Hawaiian heritage. Education: Ph.D. in Computer Science, Clemson University, 2017 B.S. in Computer Science, Clemson University Honors College, 2011 Research Interests: Hester’s group pioneers intermittent computing —devices that harvest ambient energy (solar, radio, thermal, microbial) and operate reliably despite frequent power loss. Applications span: Large-scale conservation sensing with Indigenous communities Battery-free health wearables (smart masks, implantables) Educational tools for sustainable design Carbon-aware IoT and recyclable robotics Recent Work & Trends: His 2024–2025 publications unveil soil-powered sensors, recyclable electronics, and culturally-grounded CS education tools. A consistent theme is co-design with underserved communities and embedding sustainability metrics at every layer—from hardware to curriculum. Scientific Awards: Presidential Early Career Award for Scientists and Engineers (PECASE) – 2025 Alfred P. Sloan Fellowship – 2022 NSF CAREER Award – 2022 Popular Science “Brilliant 10” – 2021 3M Non-Tenured Faculty Award – 2021 Multiple best-paper & best-presentation awards Grants & Teams: Hester’s lab is supported by >$50 million in active funding from NSF, NIH (ARPA-H), DARPA, DoD, Sloan, VMware, and 3M. He leads interdisciplinary teams on projects such as: $35 million ARPA-H bioelectronics initiative for diabetes and cancer $5 million NSF “Coastlines and People” Hub for Manoomin conservation $2 million NSF-DELPHI sustainable edge device design Laboratory & Mentorship: The Ka Moamoa Lab (named with Hawaiian meaning “lamp of the moamoa fish”) hosts graduate, undergraduate, and post-doctoral researchers. Hester actively recruits Native and Indigenous students and has mentored award-winning advisees such as Nivedita Arora (ACM Doctoral Dissertation Award 2024).
Katherine Isbister is a full professor in the Department of Computational Media at the University of California, Santa Cruz, where she directs the Center for Computational Experience. She was previously an associate professor jointly appointed between the Computer Science department at New York University’s Tandon School of Engineering and the NYU Game Center, and served as the founding Research Director of the Game Innovation Lab at NYU. Her research lies at the intersection of Human-Computer Interaction and digital games, focusing on emotion, social connection, and playful experiences. Key research themes include emotion in games , social play , fidget technologies , social VR , and digital characters . Her work combines technical prototyping, design research, and empirical evaluation to understand how interactive systems can support emotional and social experiences. Her publications span top venues such as CHI, DIS, and IEEE Transactions on Affective Computing. Trends in her recent work show a strong emphasis on embodied interaction, affective design, and socio-technical systems for emotional regulation and social connection. She explores how movement, touch, and presence in virtual spaces can enhance human experience. MIT Technology Review TR100 Young Innovator (1999) Best Paper Award, ACM CSCW (2018) New Voices New Visions Award (for SimWorks art series) She has advised numerous students and led research projects involving social wearables, movement-based games, and mental health interventions. Her lab has received recognition from media outlets including NPR, Scientific American, and The Guardian. She has also collaborated with industry partners such as Microsoft, Electronic Arts, and Ubisoft. She leads the Center for Computational Experience at UCSC and has previously directed the Game Innovation Lab at NYU. Her team has produced over 100 peer-reviewed publications and several exhibition-ready games and art installations.
Olga Papaemmanouil is a Professor of Computer Science at Brandeis University and Senior Associate Provost for Academic Affairs and Curriculum. She is affiliated with the Michtom School of Computer Science and the Volen National Center for Complex Systems. Ph.D. in Computer Science, Brown University (2008) M.S. in Information Systems, University of Economics and Business, Athens (2001) B.S. in Computer Science and Informatics, University of Patras, Greece (1999) Her research focuses on data management, integrating machine learning with cloud databases, query optimization, and performance prediction. She has pioneered techniques for interactive data exploration, reinforcement learning in query scheduling, and economic models for database provisioning. Recent publications highlight her work on learned query optimizers , deep reinforcement learning for database operations, and platform-independent neuroscience data interfaces . NSF Career Award (2013) Amazon Research Award (2019) Huawei Innovation Research Awards (2017, 2018) SIGMOD Best Demonstration Award (2015) Paris Kanellakis Fellowship (2002) She has secured multiple NSF grants and developed systems like Neo (learned query optimizer) and XCloud (performance management for cloud data services). Her work bridges database systems and machine learning for scalable data analytics.
Steven K. Feiner is a Professor of Computer Science at Columbia Engineering, where he directs the Computer Graphics and User Interfaces Lab. His career spans over 25 years of pioneering research in human-computer interaction, augmented reality (AR), and virtual reality (VR). Educational Background: PhD from Brown University (1987) Feiner's research focuses on advancing AR/VR systems, mobile and wearable computing, and information visualization. His lab has developed groundbreaking applications in tourism, journalism, medicine, and everyday computing, including the first mobile AR system using a see-through head-worn display and GPS in 1996. He has received numerous honors, including: ACM SIGCHI 2018 Lifetime Research Award IEEE ISMAR 2017 Career Impact Award IEEE VGTC 2014 Virtual Reality Career Award Shared IEEE ISMAR Impact Paper Awards (2022, 2019) ACM UIST 2010 Lasting Impact Award Feiner's work continues to shape modern AR/VR technologies and their practical implementations across diverse domains. He leads the Computer Graphics and User Interfaces Lab, which emphasizes experimental systems research and interdisciplinary collaboration.
Máté Szabó is an Assistant Professor at the University of Debrecen , affiliated with the Faculty of Informatics and the Department of Information Technology . His email contact is szabo.mate@inf.unideb.hu . He works in areas such as Machine Learning , Smart Cities , and Mobile Computing . His research spans topics like microservice architecture for ensemble models, Markov modeling of traffic flows, and distributed machine learning on mobile platforms. He has explored neural models for conversational AI and gamification in programming education through Minecraft-based challenges. His work also addresses edge computing and data parallelism in mobile environments. His publications (2016–2024) reflect trends in machine learning deployment on Android platforms smart city traffic analytics gamified educational tools cognitive modeling of numerical understanding microservice-based model integration .
Floyd Mueller is a Full Professor of Future Interfaces in the Department of Human Centred Computing at Monash University, where he also directs the award-winning Exertion Games Lab. His work bridges human-computer interaction, interaction design, and game and play design, with a focus on bodily engagement and physical activity through technology. He has held prior academic and research positions at RMIT University, the University of Melbourne, and CSIRO, and has been affiliated with elite institutions such as Stanford University, MIT Media Lab, and Microsoft Research Asia. PhD in Interaction Design – University of Melbourne (2011) MS in Media Arts and Sciences – Massachusetts Institute of Technology (2002) Diplom-Informatiker (Medieninformatik) – Hochschule Furtwangen (2000) BSc in Multimedia – Griffith University (1999) Floyd Mueller’s research centers on human-computer interaction with a strong emphasis on bodily interactions, exertion interfaces, and playful technologies. His work explores how digital systems can support physical activity, human values, and novel forms of expression through games, wearables, augmented reality, and immersive experiences. He employs methodologies such as design ethnography, autoethnography, and Research Through Design to investigate the phenomenology of human-computer integration. His recent publications (2024–2025) reflect a continued focus on the future of bodily interfaces, including lucid dream mediation, extended reality for fear reduction in water, sonic gastronomy, and shared bodily control in augmented human systems. These works are published in top-tier venues like CHI and Human-Computer Interaction journal, highlighting trends toward immersive, sensory-rich, and human-centered computing that challenge traditional boundaries between body and machine. His scientific awards include being an inaugural honouree of the Australian Design Honours, receiving 9 Best Paper Honorable Mentions and 2 Best Papers at CHI and CHI PLAY, and being recognized as a Fulbright Visiting Scholar and Microsoft Research Asia Fellow. His games have been featured by BBC, ABC, Discovery Science Channel, and New Scientist, and won a Media Star Award. Floyd Mueller actively supervises PhD students through the Exertion Games Lab and Supervisor Connect platform. He has secured major research grants, including Australian Research Council Discovery and Linkage Projects. His current projects include Advancing Australia’s hospitality industry through interactive food and Designing digital aquatic play to foster Australians' engagement with water . He also serves as associate editor for IMWUT and IJHCS, co-founded the CHI PLAY conference series, and was general co-chair for CHI PLAY’18 and CHI’20. He leads the Exertion Games Lab, an interdisciplinary research team focused on inventing the future of bodily play. The lab investigates how technology can support active lifestyles through exertion games, wearables, drones, and immersive environments. The lab’s work spans design, prototyping, user studies, and real-world deployment, often in collaboration with chefs, athletes, and underwater explorers.
Rachel Cummings is an Associate Professor in the Department of Industrial Engineering and Operations Research (IEOR) at Columbia University, with a courtesy appointment in the Department of Computer Science. She serves as Co-chair of the Cybersecurity Research Center at Columbia’s Data Science Institute. Previously, she was faculty at Georgia Tech’s School of Industrial and Systems Engineering (ISyE), holding a courtesy appointment in Computer Science. She holds a Ph.D. in Computing and Mathematical Sciences from Caltech, with research visits at UPenn, Hebrew University, Microsoft Research, and the Simons Institute. Her research focuses on differential privacy, integrating tools from machine learning, algorithm design, economics, optimization, statistics, HCI, usable security, and public policy. She emphasizes practical applications of theoretical privacy-preserving methods. Key roles include Managing Editor for the Journal of Privacy and Confidentiality , service on the ACM U.S. Technology Policy Council, IEEE Standards Association, and Future of Privacy Forum’s Advisory Board. She has advised on the U.S. Census Bureau’s Scientific Advisory Council and served as a Fellow at the Center for Democracy & Technology. Recent work includes papers on privacy elasticity, synthetic control methods, and differential privacy under class imbalance. Her awards include NSF CAREER, DARPA Young Faculty Award, and Best Paper recognitions at DISC, CCS, and SaTML. She actively chairs conferences (e.g., DEF CON Crypto) and mentors students like Tingting Ou (PhD 2025) and Peihan Liu (PhD 2024–present). Her lab explores privacy-preserving technologies, policy implications, and interdisciplinary collaborations.
Qingguo Li is a Professor and Associate Head at the Department of Mechanical and Materials Engineering , Queen's University , and a member of the Ingenuity Labs Research Institute . He specializes in biomechanical system design, energy harvesting, wearable sensors, gait analysis, and load carriage systems. His research integrates robotics, biomedical engineering, and sensor technology to develop human-centric devices and mobility aids. Current Roles : Professor, Associate Head, Queen's University Research Institute : Ingenuity Labs Research Institute Lab : Bio-Mechatronics and Robotics Laboratory His work focuses on biomechanical energy harvesting , IMU-based motion analysis , and assistive device development . Key applications include stroke rehabilitation, gait monitoring, and wearable power generation systems. Articles span cable-driven robots , smart walkers , and 3D printing mechanisms , emphasizing human-robot interaction and dynamic modeling . The lab explores sensor calibration , adaptive control algorithms , and human movement optimization . Areas of impact include rehabilitation engineering , load carriage stability , wearable sensor accuracy , and assistive robotics . His team develops solutions for gait asymmetry detection , post-stroke mobility , and low-cost energy systems , leveraging machine learning and kinetic modeling .
Emilio Frazzoli is a Full Professor at ETH Zurich’s Department of Mechanical and Process Engineering. He leads the Institute for Dynamic Systems and Control and the Center for Sustainable Future Mobility, focusing on autonomous systems, robotics, and socio-technical control frameworks. Current affiliations: ETH Zurich (Dynamic Systems and Control, Sustainable Future Mobility) Research: Autonomous mobility-on-demand, game theory for resource allocation, and safety verification in multi-agent systems His work bridges robotics, control theory, and economics, with projects like the open-source AMoDeus simulation framework for autonomous taxis and karma-based resource allocation systems. Recent publications emphasize trustworthy AI, reproducibility in autonomous vehicle control, and human-robot interaction challenges. Notable projects include nuReality (VR-based pedestrian interaction studies) and CARSI II (context-driven vehicle interfaces).
Jan Oliver Borchers is a full professor of computer science and head of the Media Computing Group at RWTH Aachen University, where he holds the endowed Chair in Media Informatics and Human-Computer Interaction (Computer Science 10). He established his research group in 2003 and pioneered modern HCI academic research and teaching in Germany, becoming a leading lab in terms of archival publications at CHI, the top international conference in HCI. Before joining RWTH, he held faculty positions at Stanford University and ETH Zurich. His research focuses on Human-Computer Interaction with particular interest in new user interfaces for soft robotics, textile user interfaces, 3D printing and personal fabrication, augmented reality, wearable and tangible computing, interfaces for software development, deceptive patterns, and interactive guides and exhibits. He opened Germany's first Fab Lab in 2009 and has been instrumental in advancing digital fabrication and maker culture in academia. His work bridges theoretical HCI research with practical applications, as evidenced by his consulting for major companies including AirBus, Apple, ARD, Bayer, Children's Museum Boston, Daimler, Handelsblatt, OTIS, Scout24, TEDx, and Deutsche Telekom. His recent publications show a strong focus on deceptive patterns in UI design, textile interfaces, and the intersection of AI with human interaction. The research demonstrates consistent innovation in tactile interaction techniques, with numerous honorable mentions at top conferences like CHI. His lab has produced significant contributions to eyes-free interaction, textile computing, and the ethical implications of dark patterns, particularly regarding children's experiences with deceptive designs. IDC 2025 Best Work in Progress for research on children's assessment of deceptive designs CHI'25 Student Games Competition Winner for The Deceptive Dungeon RWTH-Wissenschaftsnacht 2024 Best Science Slam for Usability: 4 Prinzipien guter User Interfaces Multiple CHI Honorable Mentions spanning from 2008-2021 Best Note and Best Demo awards at ITS and UIST conferences Borchers has served in numerous leadership roles including heading the Computer Science Department's Examination Board (2015-2025), coordinating the department's public relations since 2010, and organizing the weekly Faculty Lunch since 2003. He is an active member of the ACM, SIGCHI, SIGCHI Germany, and GI, and introduced the Interactivity format to the CHI conference in 2005. His PhD thesis, A Pattern Approach to Interaction Design, became the first book to bring design patterns to HCI. The Media Computing Group under his leadership has developed significant expertise in physical computing, textile interfaces, and fabrication technologies, with a strong emphasis on both theoretical contributions and practical applications. His lab continues to push boundaries in interactive technologies while maintaining a strong ethical stance on user experience, particularly regarding deceptive design patterns.
Prof. Dr. Andreas Butz is a Full Professor and Chair for Human-Computer Interaction at the Department for Informatics, Ludwig-Maximilians-Universität München (LMU Munich). He leads the Media Informatics Group, focusing on innovative interaction techniques and interfaces in immersive environments like VR/AR, automotive systems, and smart spaces. His research emphasizes perceptual user interfaces, social robotics, and designing systems that balance invisibility with transparency. Key research areas include: Virtual/Augmented Reality interfaces for productivity and social interaction AI-driven decision support in safety-critical domains (aviation, healthcare) Haptic and wearable interaction technologies Automotive UI design for driver assistance systems Principles of explainable AI and human-AI collaboration His work bridges theory and practice through projects like: VR-based movement training systems AI trust calibration mechanisms Multi-modal interaction frameworks for automotive environments Systems for analyzing long-term music listening behavior Recent articles explore topics ranging from AI support in pilot decision-making to haptic wearables and creative writing interfaces. His team collaborates with industry partners on electric vehicle information systems and in-car interaction challenges.
Nick Graham is a Professor in the School of Computing at Queen's University, Canada. He holds a PhD from TU Berlin and teaches courses like Game Architecture and Digital Game Development. His research focuses on next-generation digital games, particularly exergames (combining exercise with play) and educational games. He directs the EQUIS Lab, which develops accessible gaming solutions for populations like children with cerebral palsy and spinal cord injury patients. Graham previously served as VP Research & Development at Namzak Labs and has held academic roles at York University and Queen's University. Education: PhD (Dr.-Ing.) in Engineering - TU Berlin (1995) MSc in Computer Science - Queen's University (1988) BSc in Computer Science - University of Toronto (1985) Research Interests: Exergames promoting physical activity through gaming Accessibility in game design for persons with disabilities Game networking and distributed algorithms Augmented reality tools for education Lab & Collaborations: The EQUIS Lab develops projects such as the Liberi exergame and conversion tools for existing games like Skyrim into exergames. Techniques like 'Partial Automation' enable gameplay accessibility. Professional Roles: Director, EQUIS Lab Member, IFIP Working Group 2.7 on User Interface Engineering VP Research & Development, Namzak Labs (2000–present)