Abhijit Banerjee is a Professor in the Department of Economics at the Massachusetts Institute of Technology (MIT). His research focuses on development economics, public health policy, and social protection programs, particularly addressing poverty and inequality in low- and middle-income countries. He has conducted large-scale experiments evaluating interventions such as conditional cash transfers, universal basic income, and healthcare policies. Key areas of interest include the design and implementation of anti-poverty programs, behavioral economics, and the long-term health impacts of infectious diseases like COVID-19. His work often integrates experimental methods to assess policy effectiveness, with contributions to global health studies and economic development strategies. Notably, his research on the RECOVERY trial evaluates treatments for hospitalized COVID-19 patients, while other studies explore financial spillover effects of electronic government transfers in Indonesia and savings behavior interventions in Chile. Banerjee has collaborated on projects analyzing post-COVID-19 health outcomes, labor market dynamics in India, and the role of trusted messengers in public health communication during crises. Despite the breadth of his contributions, specific details about his educational background, grants, or lab affiliations are not explicitly provided in the source text.
Matthew Thomas Payne is an Associate Professor in the Department of Film, Television, and Theatre at the University of Notre Dame. He serves as Director of Graduate Studies and focuses on video games' cultural history, media literacy, and representations of war. His research explores media industries, gaming culture, and educational applications of games through initiatives like the Learning Games Initiative. Payne's work includes authoring books such as *Eugene Jarvis: King of the Arcade* (2025) and *Ultima and Worldbuilding* (2024), alongside articles on military video games and transmedia storytelling. His creative output includes video essays analyzing game design and cultural impact. Payne holds a terminal degree in media studies and actively contributes to academic conferences and digital platforms like Vimeo. Education: Ph.D. in Media Studies (assumed based on faculty role). Research emphasizes intersections between digital media and cultural narratives, with grants likely supporting projects on gaming preservation and pedagogy. He collaborates with institutions like Amherst College Press and NYU Press, and his professional activities include editorial roles and industry research with Warner Brothers.
Nathan Wainstein is an Assistant Professor in the English Department at the University of Utah's College of Humanities, where he has been teaching since July 2023. His academic work bridges literary studies with contemporary digital media, particularly focusing on video game aesthetics alongside modernist literature. Wainstein maintains an active scholarly presence through publications, editorial work, and his podcast "Authors Die Twice" co-hosted with Bryan Counter. Wainstein's educational background includes: PhD from Stanford University (2013-2020) BA from Swarthmore College (2007-2011) His research interests span video game aesthetics, modernism, the novel, literary theory, narrative theory, and the intersection of literature and philosophy. Wainstein approaches these fields with a particular focus on paradox, difficulty, and aesthetic experiences that challenge conventional interpretations. His work often examines how seemingly simple literary devices like light descriptions can reveal deeper theoretical tensions within texts. Wainstein's recent publications demonstrate a consistent trajectory exploring the boundaries of literary aesthetics, from his analysis of James Joyce's photomimesis to his examination of narrative glitches in Faulkner's work. His scholarship connects historical literary theory with contemporary concerns, particularly in how he applies these frameworks to video game analysis. The upcoming book "Grant Us Eyes: The Art of Paradox in Bloodborne" exemplifies this interdisciplinary approach, bridging literary criticism with video game studies. Wainstein has held prestigious postdoctoral positions including an ACLS Emerging Voices Fellowship at the University of Utah and a Stanford Humanities and Sciences Dean's Fellowship. As an educator, Wainstein teaches innovative courses that reflect his research interests, including "On Difficulty," "Aesthetics of Violence in Video Games and Literature," "Games with Time," and "Videogame Storytelling." His teaching philosophy appears to emphasize the connections between traditional literary studies and contemporary digital media forms.
Amanda Phillips is an Associate Professor at Georgetown University, affiliated with the Departments of English, Film and Media Studies, Women’s and Gender Studies, and American Studies. Their research focuses on feminist and queer theory in digital media, with a particular emphasis on critical game studies and digital humanities. Selected publications include Gamer Trouble: Feminist Confrontations in Digital Culture and co-editing the Queer/Trans/Digital book series. Their scholarship appears in journals such as ROMchip , Feminist Media Histories , and Games and Culture . Research Interests: Digital media and gender politics Queer theory in gaming contexts Decolonial and anti-racist digital humanities Critical analysis of game mechanics Digital labor and precarity Affective histories of gaming Scientific Awards: Mellon/ACLS Dissertation Completion Fellow Academic Leadership: Former chair of the American Studies Association Digital Humanities Caucus Co-founder of the #transformDH Collective Editorial work on special issues of Game Studies and Antares: Letras e Humanidades Previous Institutions: IMMERSe Postdoctoral Fellow at University of California, Davis Ph.D. recipient from University of California, Santa Barbara with emphasis in Feminist Studies
David Williamson Shaffer is the Sears Bascom Professor of Learning Analytics and Vilas Distinguished Achievement Professor of Learning Sciences at the University of Wisconsin-Madison's Department of Educational Psychology. He is also a Data Philosopher at the Wisconsin Center for Education Research. His work focuses on merging statistical and qualitative methods to model complex human collaboration. Shaffer holds an AB in History and East Asian Studies from Harvard University (1987), and MS/PhD in Media Arts and Sciences from MIT (1996/1998). Before academia, he was a teacher, curriculum developer, and game designer. His research emphasizes Quantitative Ethnography —a methodology combining big data analysis with cultural interpretation. Key contributions include Epistemic Network Analysis (ENA) and over 250 publications, including influential books like How Computer Games Help Children Learn (2006) and Quantitative Ethnography (2017). Awardees of the EU Marie Curie Fellowship (2008) and Spencer Foundation Fellowship (2003), Shaffer's work has been presented globally at conferences like Learning Analytics & Knowledge and Computer Supported Collaborative Learning. His interdisciplinary approach bridges education, data science, and humanities, addressing challenges in authentic STEM experiences, collaborative learning analytics, and culturally responsive pedagogy.
Osbert Bastani is an Associate Professor at the Department of Computer and Information Science, University of Pennsylvania, leading the trustml@Penn research group. He is affiliated with the ASSET , PRECISE , and PRiML centers, and the PLClub research group. His research focuses on Trustworthy Neurosymbolic Systems , Synthesizing Neurosymbolic Programs , and Machine Learning for Programmer Productivity , with applications in verification, fairness, and human-AI collaboration. He received the NSF CAREER Award in 2023. His recent publications (2024-2025) emphasize AI Safety , LLM Robustness , and Algorithmic Fairness , including work on adversarial robustness, conformal prediction, and program synthesis. Students he has advised include Sagnik Anupam, Stephen Mell, Jason Ma, Shuo Li, and others. Awards: NSF CAREER Award (2023)
Anca Dragan is an Associate Professor in the Department of Electrical Engineering and Computer Sciences at the University of California, Berkeley, where she runs the InterACT Lab focused on algorithms for human-AI and human-robot interaction. Currently on leave from Berkeley, she leads AI Safety and Alignment at Google DeepMind, overseeing safety for Gemini models and preparing for future advancements. Dragan has been a co-PI of the Center for Human-Compatible AI and served on the steering committee for the Berkeley AI Research (BAIR) Lab. B.Sc. in Computer Science from Jacobs University Bremen, Germany Ph.D. from Carnegie Mellon University Dr. Dragan's research focuses on enabling AI agents to work effectively with, around, and in support of people. Her work bridges robotics, machine learning, and game theory to create systems that better understand human preferences and coordinate with users. Key areas include AI alignment (ensuring AI does what people actually want), learning reward functions from diverse human feedback forms, and developing algorithms for human-AI collaboration across domains like autonomous vehicles, brain-machine interfaces, and recommender systems. Her research emphasizes maintaining uncertainty about human preferences and accounting for the plurality of human values. Dr. Dragan's recent publications reveal a strong focus on addressing fundamental challenges in AI safety and alignment. Her work spans theoretical foundations of reward learning, practical implementations for human-AI coordination, and critical examinations of limitations in current approaches. There's a clear trajectory toward more robust, safe, and value-aligned AI systems that can handle complex human preferences while avoiding both present-day harms and potential catastrophic risks. IEEE RAS Early Academic Career Award in Robotics and Automation (2021) McEntyre Award for Excellence in Teaching (2020) PECASE (Presidential Early Career Award for Science and Engineering) (2019) Sloan Fellowship (2018) NSF CAREER Award (2017) Okawa Foundation Award (2017) MIT Tech Review 35 Innovators Under 35 (2017) Multiple best paper awards at top robotics and AI conferences Dr. Dragan has mentored numerous successful students who have gone on to faculty positions at MIT, Stanford, CMU, and Princeton, as well as industry roles at DeepMind, Waymo, and Meta. Her advising philosophy emphasizes both technical rigor and consideration of broader societal impacts. She has secured significant research funding including NSF CAREER, ONR Young Investigator, and Okawa Foundation awards, supporting work on human-AI interaction and alignment. Dragan has also consulted for Waymo for six years, helping develop roadmaps for deploying increasingly learning-based safety-critical systems. Dr. Dragan leads the InterACT Lab at UC Berkeley, which has produced influential work on Cooperative Inverse Reinforcement Learning, Inverse Reward Design, and other foundational concepts in human-AI interaction. The lab's research has significantly shaped the field of AI alignment, with applications spanning autonomous vehicles that coordinate with human drivers, brain-machine interfaces that adapt to user needs, and language models that better understand human preferences. Current work focuses on scaling safety approaches as AI capabilities advance, ensuring alignment keeps pace with technological progress.
Dr Luke Garrod is a Senior Lecturer in Economics at Loughborough University's Loughborough Business School. He holds a PhD, MPhil, and BA from the University of East Anglia. His research focuses on industrial organization, competition policy, consumer policy, and behavioral economics, with a particular emphasis on modeling firm incentives in imperfectly competitive markets. He received the International Journal of Industrial Organization Best Theoretical Paper Award 2019 for his work on collusion mechanisms. His book on hub-and-spoke cartels provides critical insights into antitrust enforcement strategies. Teaching responsibilities include Principles of Microeconomics (ECA002) and Industrial Economics (ECC005). He serves as an Associate Editor for the International Journal of the Economics of Business and contributes to economic consultancy through his role at Economic Insight. His research has explored topics such as cartel damages quantification, digital market regulation, and the interplay between consumer protection and competition policies. Key awards include the 2019 Best Theoretical Paper Award, reflecting his contributions to advancing antitrust and competition policy frameworks. His work bridges theoretical economic modeling with practical regulatory applications, addressing emerging challenges in global competition dynamics and digital economy policies.
Henrik Sandberg is a Professor at the Division of Decision and Control Systems , KTH Royal Institute of Technology , Stockholm, Sweden. He holds the title of Deputy Head of Division and is affiliated with the School of Electrical Engineering and Computer Science . Education: MSc in Engineering Physics (1999) PhD in Automatic Control (2004) from Lund University Postdoctoral position at Caltech (pre-2007) Research Interests: Focus on cyber-physical systems security , power systems , model reduction , and fundamental limitations of control systems . Key sub-areas include attack detection , networked control , privacy-preserving estimation , and resilient control architectures . Publications: Over 150 papers across IEEE Transactions and Automatica , covering topics like stealthy attacks , distributed control , LQG optimization , and thermodynamic costs in filtering . Recent work includes LWE-based encrypted control and Bayesian deception mechanisms . Scientific Awards: Best Student Paper Award Finalist at IEEE CASE 2014; Best Student-Paper Award at IEEE CDC 2004. Grants & Projects: Leads the DYNACON project (WASP Cybersec cluster) and collaborates on CERCES (critical infrastructure resilience). Serves as examiner for multiple advanced courses in cybersecurity and control systems. Contact: Email: hsan@kth.se Phone: +46 (0)8 790 7294 Room: A:607, Malvinas Väg 10, Stockholm
Sarah Dean is an Assistant Professor in the Computer Science Department at Cornell University, affiliated with the College of Engineering. Her research focuses on the interplay of machine learning, optimization, and dynamics in real-world systems, particularly in control theory, recommendation systems, and ethical AI. Education: PhD in EECS, University of California, Berkeley (2021) Postdoctoral Research, University of Washington (2021-2022) Research Interests: Data-driven control systems, reinforcement learning, recommendation systems, user dynamics, algorithmic fairness, and the societal impacts of AI. She emphasizes foundational understanding of how learning systems interact with human and social processes. Recent Work Trends: Her articles explore topics like bilinear system identification, user participation dynamics in recommendation platforms, and ethical considerations in AI development. Recent work includes harm mitigation strategies and mathematical modeling of AI-human feedback loops. Awards: AI2050 Early Career Fellow (2024) Best Paper at ICML 2018 (Delayed Impact of Fair Machine Learning) Best Student Paper in Imaging Systems (OSA Congress 2018) Advising & Labs: Advises over 15 graduate and undergraduate students. Leads research on interactive ML systems, with contributions to projects like the 'MSGD' repository for streaming data learning. Active in the GEESE group, promoting socially responsible computing.
Adriana Tapus is a Full Professor at ENSTA Paris, affiliated with Institut Polytechnique de Paris, leading the Autonomous Systems and Robotics Laboratory (SAR) within the Computer Science and Systems Engineering Unit (U2IS). She holds an HDR (Habilitation) and a PhD from EPFL, Switzerland, with postdoctoral experience at USC. Her research focuses on socially assistive robotics, human-robot interaction (HRI), and personalized therapy for individuals with physical/cognitive impairments. She directs the IP Paris Doctoral School and coordinates national/international projects like the EU-funded ENRICHME and SWEET. Education: PhD in Mobile Robotics, EPFL (2005) Habilitation (HDR), ENSTA Paris (2011) M.S. Computer Science, University Joseph Fourier Engineer, Politehnica University of Bucharest Research Interests: Tapus pioneers socially assistive robotics, integrating machine learning, human modeling, and multimodal communication (verbal/non-verbal/para-verbal). Her work addresses adaptive therapies for vulnerable populations using robotics, physiological data interpretation, and context-aware interaction. Key themes include: Human-robot cooperation and trust Emotion recognition and expression Personalized rehabilitation systems AI ethics and human-centered design Publications: Over 150 articles, with recent work exploring humor in HRI, teleoperation trust models, and cross-cultural intelligent vehicles. Notable 2025 contributions include studies on robot laughter efficacy and multimodal facial expression frameworks. Awards: 2025: 4 IROS papers accepted 2016: 25 Women in Robotics recognition 2010: Romanian Academy Award Multiple conference best paper awards (RO-MAN, ICRA, etc.) Advising & Grants: Supervised over 20 PhD students and led projects like EU Horizon 2020 ENRICHME. Current students focus on teleoperation dynamics, robot humor, and haptic interfaces. Active in editorial roles (IJSR, THRI) and conference organization (HRI General Chair 2019). Labs/Teams: Founder of RoboticsByDesign lab and co-initiator of the Hi! Paris interdisciplinary AI center. The SAR lab develops systems for healthcare, education, and human-robot collaboration.
Tim Elmo Feiten is an Assistant Teaching Professor of Philosophy at the University of Cincinnati. His research bridges philosophy of science with continental philosophy, focusing on life sciences, mind studies, and AI ethics. He holds degrees from the University of Freiburg (B.A. 2009, M.A. 2012) and University of Cincinnati (M.S. 2024, M.A. 2024, Ph.D. 2024 in Philosophy and the Life Sciences). His work explores themes such as embodied cognition, public engagement with science, and AI democratization. Key contributions include reinterpreting thinkers like Uexküll and Stirner through modern scientific frameworks. He critically examines intersections between art, technology, and society, emphasizing methodological rigor in game-theoretic models of cultural evolution. Feiten's articles span enactivism critiques, neuroplasticity ethics, and literary analysis of Eastern European representations. His writing synthesizes continental philosophy with empirical sciences, advocating for interdisciplinary dialogue. Current research emphasizes democratizing AI development and fostering participatory science engagement. No scientific awards listed. Advising and grants are not detailed in available texts. Active in philosophical communities through publications and conferences.
Dr. Ray Bobrownicki is a Lecturer in Sport Psychology and Co-Programme Director of the BSc (Hons) Applied Sport Science at the University of Edinburgh's Moray House School of Education and Sport. He holds affiliations with the Institute for Sport, Physical Education and Health Sciences (ISPEHS) and the Human Performance Science Research Group. As a chartered psychologist (BPS) and licensed athletics coach, his work bridges academic research and real-world sport practice. Educations: PhD (Sport Psychology and Coaching), University of Edinburgh MSc (Performance Psychology), University of Edinburgh AB (Psychology), Brown University PGCert (Academic Practice), University of the West of Scotland His research focuses on optimizing coaching instruction, motor learning, and performance under pressure. He explores how verbal instructions, analogies, and technology (e.g., VR) influence skill acquisition and athlete motivation. Secondary interests include the societal impacts of sporting policies on athlete welfare and identity. Recent work critiques traditional sport science methodologies and advocates for interdisciplinary, applied research. His publications span 2015–2025, emphasizing critical analysis of coaching practices, motor learning mechanisms, and systemic issues in sport. Key themes include instructional design, constraints-led approaches, and translational research validity. Awards: Fellow of the Higher Education Academy Chartered Psychologist (British Psychological Society) Associate Fellow (British Psychological Society) Teaching responsibilities include programme leadership for BSc Applied Sport Science and contributions to MSc Performance Psychology modules. He currently supervises PhD student Tongyu Liu on esports support taxonomies and welcomes inquiries on coaching instruction, performance psychology, and athlete policy impacts. Dr. Bobrownicki’s career integrates athletic experience (Commonwealth Games finalist, high jumper) with coaching expertise (e.g., mentoring record-breaking athletes) to inform evidence-based practice in sport science.
Alenda Y. Chang serves as an Assistant Professor in Film and Media Studies at the University of California, Santa Barbara. With a multidisciplinary background spanning biology, literature, and film, she integrates ecocritical theory with contemporary media analysis. Her scholarly work appears in journals including Interdisciplinary Studies in Literature and Environment , Qui Parle , and electronic book review , focusing on sustainable media practices and ecological frameworks for digital engagement. Her educational background includes: M.A. and Ph.D. in Rhetoric from the University of California, Berkeley M.A. in English Language and Literature from the University of Maryland Chang specializes in environmental media and game studies, developing theoretical frameworks for ecological game design. Her research examines how digital games model environmental systems and foster player engagement with climate change through concepts like "slow violence" and "rambunctious play." She advocates for sustainable design patterns that address gaming's carbon footprint while creating immersive ecological narratives. Analysis of her 15 most recent publications reveals a consistent trajectory from foundational ecological game theory (2013-2018) to current work on thermal contexts of play and sustainable infrastructure (2022-2024). Her scholarship increasingly bridges data-driven activism with critical game design, emphasizing multispecies entanglements and infrastructural play as tools for environmental awareness. As co-founder of Wireframe—a collaborative media studio at UCSB—Chang cultivates critical game design practices through initiatives like growinggames.net . The studio supports data-driven global media art, environmental activism, and experimental pedagogy, serving as a hub for translating ecological theory into tangible digital interventions that challenge anthropocentric perspectives in gaming.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.