- Software Engineering
- Video Game Development
- Artificial Intelligence for Software Engineering (AI4SE)
- +۴ مورد دیگر
Cristiano Politowski is an Assistant Professor in the Department of Computer Science at Ontario Tech University’s Faculty of Science. His research focuses on applying software engineering principles to video game development, with particular emphasis on software testing, artificial intelligence for software engineering (AI4SE), deep reinforcement learning, and empirical software engineering. Education includes a PhD in Computer Science and Software Engineering from Concordia University (2022), supervised by Professors Yann-Gaël Guéhéneuc and Fabio Petrillo. Prior to his current role, he held postdoctoral positions at Université de Montréal and École de Technologie Supérieure in Montréal, Canada. Research interests span game engine architecture analysis, automated testing methodologies for games, and bridging gaps between academic theory and industry practices in software engineering. His work often involves empirical studies on software quality, framework impacts, and event-driven systems. Publications reflect a focus on game development challenges, including studies on API compatibility, subsystem coupling visualization, and AI-driven game balance assessment. He actively contributes to the understanding of software processes in the video game industry through surveys and dataset curation initiatives like PlayMyData.






