Deva Kannan Ramanan is a Professor at the Robotics Institute of Carnegie Mellon University , focusing on computer vision , machine learning , and human-centered robotics . His work bridges neurorobotics and visual perception , with applications in autonomous driving and 4D reconstruction . Research Topics Computer Vision 3-D Vision and Recognition Visual Servoing Neurorobotics Human-Centered Robotics Graphics & Creative Tools His recent publications in CVPR , ICRA , and ICCV emphasize 4D human reconstruction , neural rendering , and vision-language models for autonomous systems. He serves as General Chair of CVPR 2027 and Program Chair of CVPR 2018 , with IARPA funding for aerial-ground rendering (2023-2027). Current students include PhD candidates Sally Chen, Kangle Deng, and Zhiqiu Lin, while past advisees like Arun Vasudevan and Olga Russakovsky now hold positions at Amazon and Meta respectively.
Christian Theobalt is a Professor of Computer Science at Saarland University and Scientific Director of the Visual Computing and Artificial Intelligence Department at the Max Planck Institute for Informatics . He leads the Saarbruecken Center for Visual Computing as a strategic partnership between Google and MPI. PhD in Computer Science (2005) from MPI-INF/Saarland University Postdoctoral Researcher at MPI (2005-2007) Visiting Assistant Professor at Stanford (2007-2009) His research focuses on the intersection of Computer Graphics, Computer Vision, and Artificial Intelligence , with specializations in: 3D/4D Human Reconstruction Neural Rendering Performance Capture Geometric Deep Learning Volumetric Video Quantum Visual Computing Recent article trends show emphasis on: Quantum computing applications in visual reconstruction Neural rendering with radiance fields Human motion capture from egocentric views Gesture-language interaction modeling Multi-modal scene understanding Real-time free-viewpoint rendering Scientific Awards : Fellow of EUROGRAPHICS (2022) CVPR Best Student Paper Honorable Mention (2020) ERC Consolidator Grant (2017) Karl Heinz Beckurts Award (2017) Busy Beaver Teaching Award (2016) ERC Starting Grant (2013) Advising over 50 students and researchers including: Current researchers: Viktor Rudnev, Linjie Lyu, Mohit Mendiratta Postdocs: Kwang In Kim, Kiran Varanasi Alumni: Franziska Mueller (Google), Dushyant Mehta (Qualcomm), Ayush Tewari (MIT) Grants include ERC grants, Google Glass Research Award, and multiple industry partnerships. His lab maintains cutting-edge facilities with: Multi-camera capture systems Quantum annealing infrastructure HDR radiance field technology GPU clusters for AI research Time-of-flight imaging systems Event camera arrays
Yingyan (Celine) Lin is an Associate Professor in the School of Computer Science at Georgia Institute of Technology, leading the Efficient and Intelligent Computing (EIC) Lab. Her work focuses on cross-layer innovations in machine learning systems, from algorithms to chip design, aiming to advance green AI and ubiquitous machine learning. She holds a Ph.D. in Electrical and Computer Engineering from the University of Illinois at Urbana-Champaign (2017). Research interests include efficient machine learning, neural rendering (e.g., NeRF), hardware-software co-design for AI acceleration, and graph neural networks. Her lab has pioneered projects like RTML and 3DML, funded by NSF, NIH, DARPA, and industry partners (Qualcomm, Intel, Meta). Awards: NSF CAREER Award (2021), ACM SIGDA Outstanding Young Faculty (2022), Meta Faculty Research Award (2022) Grants: Multi-university projects funded by NSF, NIH, DARPA, SRC, ONR, and industry Recognition: First-place wins at DAC 2022 and TinyML Design Contest 2022, IEEE Micro Top Pick 2023 Her research bridges algorithmic innovation with hardware implementation, emphasizing energy efficiency and real-time performance for applications in AR/VR, computer vision, and neuro-symbolic AI systems.
Olga Sorkine-Hornung is a Professor of Computer Science at ETH Zurich and head of the Institute of Visual Computing. She leads the Interactive Geometry Lab, focusing on theoretical and practical advancements in digital content creation, geometry processing, and shape modeling. Current position: ETH Zurich, Department of Computer Science Previous roles: Courant Institute (NYU), Technical University of Berlin Education: BSc and PhD from Tel Aviv University, postdoc at TU Berlin Her research spans shape representation, digital fabrication, computer animation, and fundamental geometry processing. Key contributions include Laplacian surface editing, as-rigid-as-possible deformation, and generalized winding numbers. She works on applications in VR, AR, and autonomous systems. Awards include Test of Time Awards (2024), ACM Fellow (2020), ERC Consolidator Grant (2020), and EUROGRAPHICS Young Researcher Award (2008). She has supervised numerous students and co-developed software libraries like libigl and Instant Meshes . Co-chair roles for SIGGRAPH, Eurographics, and Pacific Graphics Editorial board member for ACM Transactions on Graphics and other journals Keynote speaker at VMV, CVPR, and SIAM conferences Her work bridges mathematical rigor with practical implementation, advancing computer graphics and geometry processing through intuitive algorithms that maintain surface detail while enabling efficient computation.
Alexander Schwing is an Associate Professor in the Department of Electrical and Computer Engineering and Computer Science at the University of Illinois at Urbana-Champaign, affiliated with the Coordinated Science Laboratory. His research focuses on machine learning and computer vision with applications in 3D scene understanding, generative modeling, and multi-agent systems. Education: Diploma in Electrical Engineering and Information Technology, Technical University of Munich (TUM) PhD in Computer Science, ETH Zurich Postdoctoral Fellow, University of Toronto Research Interests: Structured prediction in deep learning Generative adversarial networks and stability Multi-modal vision-language models 3D scene reconstruction from single images Embodied agent collaboration Semantic segmentation with temporal coherence Recent Publications: Highlight trends in neural rendering, video object segmentation, and reinforcement learning with applications to 3D modeling and multi-agent systems. Notable innovations include SAIL-VOS dataset for amodal segmentation and NeRFDeformer for single-view scene transformation. Scientific Awards: NSF CAREER Award, 3M and Amazon research awards, multiple student recognition awards, ETH Zurich PhD medal, and best paper at Intelligent Tutoring Systems 2014. Teaching: Offers graduate courses in Pattern Recognition (ECE 544) and Machine Learning (CS 446/ECE 449). Previously taught at University of Toronto and ETH Zurich. Labs & Collaborations: Leads research at Coordinated Science Laboratory (UIUC) with collaborations across University of Toronto, ETH Zurich, and industry partners like Samsung SAIT and Amazon.
Prof. Matthias Nießner is a Professor at the Technical University of Munich, leading the Visual Computing Lab. His research intersects computer graphics, vision, and AI, focusing on 3D reconstruction, semantic understanding, and AI-driven video synthesis. He holds a PhD from the University of Erlangen-Nuremberg (2013) and was a Visiting Assistant Professor at Stanford University (2013–2017). Notable awards include the ERC Starting Grant (2018), Nvidia Professorship Award, and Eurographics Young Researcher Award (2019). His work has been featured in mainstream media and led to startups like Synthesia Inc. Research spans Gaussian splatting, neural radiance fields, and generative AI for 3D avatars. Over 150 publications include SIGGRAPH, CVPR, and ECCV, with best paper awards. Projects like Face2Face and ScanNet have driven innovation in facial reenactment and 3D scene datasets. Education: PhD in Computer Science, University of Erlangen-Nuremberg (2013) Diploma in Computer Science, University of Erlangen-Nuremberg (2010) Research Interests: 3D digitization, neural rendering, generative AI, non-rigid reconstruction, and applications in AR/VR. Awards: ERC Starting Grant (2018) Nvidia Professorship Award (2018) Google Faculty Award (2018) SIGGRAPH Best Emerging Tech Award (2016) Grants: Over €1.5M from ERC and industry partnerships. Labs/Teams: Visual Computing Lab at TUM and Synthesia Inc. (co-founder). Key projects include ScanNet (large 3D indoor dataset), Face2Face (real-time facial reenactment), and Gaussian-based 3D avatars. Current work focuses on diffusion models, neural radiance fields, and AI-generated media detection.
Lourdes Agapito is a Professor of 3D Vision at the Department of Computer Science, University College London (UCL), within the Faculty of Engineering Sciences. She leads research in Non-Rigid Structure from Motion (NR-SFM) and 3D reconstruction from monocular video sequences. Her work addresses dynamic scenes, deformable objects, and articulated structures, with applications in robotics and computer vision. She holds an ERC Starting Grant (2008–2014) and led the EU Horizon 2020-funded Second Hands project (2014–2019), collaborating with institutions like EPFL and KIT to develop robots with 3D visual perception for maintenance tasks. Her research group focuses on dense optical flow estimation, video registration, and deformable tracking. Agapito’s research interests include monocular 3D reconstruction, non-rigid motion analysis, and neural approaches to 3D modeling. She has supervised multiple PhD students and postdocs, including notable researchers such as Ravi Garg and Marco Paladini (Sullivan Prize recipient). Her contributions to conferences include roles as Program Chair for CVPR 2016 and CVPR 2017, and she has authored influential papers on topics like Video-Popup (ECCV 2014) and Modal Space (CVPR 2017). Current projects involve advancing neural parametric models and real-time 3D reconstruction techniques. Awards include the ERC Starting Grant and recognition for her team’s work in non-rigid reconstruction. She actively mentors students and collaborates on grants, with recent openings for postdocs and PhD candidates in 3D vision and robotics.
Angjoo Kanazawa is an Assistant Professor in the Department of Electrical Engineering and Computer Sciences (EECS) at the University of California, Berkeley. She leads the Kanazawa AI Research (KAIR) lab under the Berkeley Artificial Intelligence Research (BAIR) umbrella and serves on the advisory board of Wonder Dynamics. Her research focuses on the intersection of computer vision, computer graphics, and machine learning, with a particular emphasis on 4D reconstruction of dynamic scenes, neural radiance fields (NeRF), and systems that model human-environment interactions from 2D visual data. Education : Ph.D., Computer Science (2017), University of Maryland, College Park BA, Mathematics and Computer Science (2012), New York University (NYU) Her work aims to build systems that can capture, perceive, and understand complex 3D/4D worlds from photographs and videos, enabling applications in scene reconstruction, motion analysis, and generative modeling. She has pioneered techniques for scaling NeRFs across GPUs (NeRF-XL), developing open-source tools like nerfstudio and gsplat. Her recent publications focus on topics like self-occluded avatar recovery (SOAR), decentralized diffusion models, and 4D reconstruction of articulated objects for robotics. Kanazawa's research has been recognized with prestigious awards including the IEEE CS TCPAMI Young Researcher Award (2024) , Sloan Research Fellowship (2023) , and Google Faculty Research Award (2021) . Her lab has trained numerous students who now hold positions at leading institutions and companies like Anthropic, Meta Reality Labs, and Luma AI. Key Scientific Awards : IEEE CS TCPAMI Young Researcher Award (2024) Sloan Research Fellow (2023) Hellman Fellow (2022) Bakar Fellows Spark Award (2022) Google Faculty Research Award (2021) Her KAIR lab collaborates extensively with industry partners and academic institutions, including the Max Planck Institute and Google Research. She has served as an advisor for PhD students and postdocs who now lead teams at UC Berkeley, MIT, Stanford, and Luma AI, while her teaching includes graduate courses like CS 280A (Computer Vision) and CS 294-173 (Learning for 3D Vision).
Prof. Matthias Nießner is a Professor at the Technical University of Munich , where he leads the Visual Computing Lab . Prior to this, he held a Visiting Assistant Professor position at Stanford University . His work bridges computer vision , graphics , and machine learning , focusing on 3D reconstruction , semantic scene understanding , and AI-driven video synthesis . Prof. Nießner has published over 150 works in top venues like SIGGRAPH , CVPR , and ECCV , with several receiving best paper awards (SIGCHI’14, HPG’15, SPG’18, SIGGRAPH’16 Emerging Tech). His research has garnered international media attention, including features in the New York Times , Wall Street Journal , and MIT Technological Review , as well as TV demonstrations (e.g., Jimmy Kimmel Live for Face2Face technology). Awards : TUM-IAS Rudolph Moessbauer Fellowship (2017–ongoing) Google Faculty Award (2017) Nvidia Professor Partnership Award (2018) ERC Starting Grant (2018, €1.5M) Eurographics Young Researcher Award (2019) Research Trends : 3D Gaussian Splatting for real-time rendering Neural Radiance Fields (NeRF) with mesh supervision Audio-driven facial animation via diffusion models Latent space diffusion for 3D scenes Self-supervised and zero-shot methods for 3D and image analysis As a co-founder and director of Synthesia Inc. , he drives democratization of synthetic media. His YouTube channel has over 5 million views, reflecting his impact beyond academia.
David B. Lindell is an Assistant Professor in the Department of Computer Science at the University of Toronto, with affiliations to the Vector Institute and AXL. He is a founding member of the Toronto Computational Imaging Group. His research focuses on physically based intelligent sensing, integrating physical models, signal processing, and AI to advance sensing systems. Notable projects include imaging around corners, through scattering media, and developing machine learning algorithms for 3D scene reconstruction. Education: Ph.D. in Computational Imaging from Stanford University (advisor: Gordon Wetzstein). Awards include the 2024 Ontario Early Researcher Award and the Best Student Paper at CVPR 2025. His work combines computational imaging with applications in computer graphics and autonomous systems. Research interests span non-line-of-sight imaging, single-photon sensing, and neural representations. Key contributions include the Light-Cone Transform (Nature 2018), confocal diffuse tomography (Nature Communications 2020), and AutoInt (CVPR 2021). His lab develops systems for 3D reconstruction, transient imaging, and photon-efficient sensors. Selected grants and support: NSF CAREER Award, DARPA REVEAL program, and KAUST Visual Computing Center funding. Active collaborations with industry and academic institutions on autonomous driving and medical imaging applications.
Andreas Geiger is a Professor and Head of the Department of Computer Science at the University of Tübingen, Germany. He leads the Autonomous Vision Group (AVG) within CyberValley and is a core faculty member of the Tübingen AI Center. His roles also include PI in the ML in Science Excellence Cluster and the CRC Robust Vision, as well as ELLIS Fellow and coordinator of the ELLIS PhD program. He specializes in machine learning models for computer vision, robotics, and autonomous systems, with applications in self-driving cars, VR/AR, and scientific document analysis. Educational background: While not explicitly detailed, his positions imply a Ph.D. in Computer Science or related field. His work spans interdisciplinary collaborations with institutions like ETH Zürich, Microsoft, and the University of Bonn. Research focuses on 3D scene understanding, Gaussian splatting, generative models, and reliable autonomous systems. Notable contributions include the KITTI dataset and foundational work in neural radiance fields. Awards include the Sage 10-Year Impact Award (2024), ERC Starting Grant (2019), and IEEE PAMI Young Researcher Award (2018). Key projects include the Scholar Inbox paper recommender platform, ReSim (reliable world simulation), and advancements in 3D scene generation (e.g., UrbanCAD, PrITTI). His lab maintains a strong focus on open-source tools and datasets, such as the CARLA Route Generator. Grants and funding include support from Vector Stiftung (MINT innovation program) and EU initiatives like the ML in Science Cluster. His team collaborates internationally, with recent work presented at CVPR, SIGGRAPH, and NeurIPS.
Prof. Dr. Otmar Hilliges is a Full Professor at the Department of Computer Science at ETH Zurich. He leads the AIT lab and serves as the head of the Institute of Intelligent Interactive Systems. His research focuses on spatio-temporal understanding of human movement and interaction, leveraging algorithms and representations from videos, images, and sensor data for applications in Augmented Reality (AR), Virtual Reality (VR), and Human-Robot Interaction. Education: Diplom (MSc) in Computer Science, Technical University of Munich (TUM), Germany PhD in Computer Science, Ludwig Maximilian University of Munich (LMU), Germany (2009) Research Interests: Hilliges' work spans computer vision, robotics, and human-computer interaction. He develops methods for 3D human pose estimation, generative models for realistic avatar creation, and physically plausible simulation of human-object interactions. His research emphasizes practical applications in AR/VR and assistive robotics, aiming to bridge the gap between perception and action. Grants & Contributions: ERC Consolidator Grant (2022-2027): 'AI-Perceive: Robust Human-Centric Computer Vision for Advanced AI-Agents' Google Research Agreement (2020-2025): 'Generative Modelling of Humans' Microsoft Research Grants: Focus on human-centric robotics and interactive technologies Labs & Teams: Leads the AIT Lab at ETH Zurich, which pioneers research in intelligent interactive systems, emphasizing human-centric AI and robotics. The lab collaborates on projects ranging from drone cinematography to haptic feedback systems.
Yaser Sheikh is an Associate Professor at the Robotics Institute of Carnegie Mellon University (on leave) and Director of the Facebook Reality Lab, Pittsburgh . He holds appointments in the Mechanical Engineering Department and focuses on ' metric telepresence ' for AR/VR interactions. His research spans machine perception , computer vision , computer graphics , and machine learning , with applications in social behavior modeling and dynamic 3D reconstruction. University: Carnegie Mellon University Roles: Associate Professor (Robotics Institute), Director (Facebook Reality Lab) Contact: yaser@cs.cmu.edu, yasers@fb.com Research Interests include: Computer Vision: Pose estimation, 3D reconstruction, camera calibration Computer Graphics: Face/Hand animation, photorealistic rendering Machine Learning: Neural rendering, unsupervised learning for landmark detection AR/VR: Telepresence, immersive social interactions Notable Trends in Publications reveal a focus on real-time pose estimation (e.g., OpenPose), dynamic 3D reconstruction , and codec avatars for VR/AR. Recent works emphasize universal priors and neural rendering for photorealistic avatars. Scientific Awards include: Popular Science’s Best of What’s New Award Honda Initiation Award (2010) Best Paper Awards: WACV (2012), SCA (2010), ICCV THEMIS (2009) Hillman Fellowship for Excellence in Computer Science Research (2004) Advising and Grants: He has advised numerous PhD students (e.g., Hanbyul Joo, Tomas Simon) and received funding from the National Science Foundation , DARPA, and industry partners like Intel , Disney , and Honda . Labs & Teams: Leads the Facebook Reality Lab in Pittsburgh, collaborating with institutions like Carnegie Mellon University and Disney Research.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Prof. Justus Thies is Full Professor for 3D Graphics & Vision at the Technical University of Darmstadt and leads the Neural Capture & Synthesis research group at the Max Planck Institute for Intelligent Systems. His research develops AI methods to capture and synthesize the real world using commodity hardware, focusing on markerless motion capture of faces and bodies, and photorealistic neural rendering. His work has been recognized with the German Pattern Recognition Award, Eurographics Young Researcher Award, and an ERC Starting Grant (all 2024). Recent publications focus on Gaussian-based avatars, neural human reconstruction, and diffusion models for scene synthesis.