Olga Sorkine-Hornung is a Professor of Computer Science at ETH Zurich and head of the Institute of Visual Computing. She leads the Interactive Geometry Lab, focusing on theoretical and practical advancements in digital content creation, geometry processing, and shape modeling. Current position: ETH Zurich, Department of Computer Science Previous roles: Courant Institute (NYU), Technical University of Berlin Education: BSc and PhD from Tel Aviv University, postdoc at TU Berlin Her research spans shape representation, digital fabrication, computer animation, and fundamental geometry processing. Key contributions include Laplacian surface editing, as-rigid-as-possible deformation, and generalized winding numbers. She works on applications in VR, AR, and autonomous systems. Awards include Test of Time Awards (2024), ACM Fellow (2020), ERC Consolidator Grant (2020), and EUROGRAPHICS Young Researcher Award (2008). She has supervised numerous students and co-developed software libraries like libigl and Instant Meshes . Co-chair roles for SIGGRAPH, Eurographics, and Pacific Graphics Editorial board member for ACM Transactions on Graphics and other journals Keynote speaker at VMV, CVPR, and SIAM conferences Her work bridges mathematical rigor with practical implementation, advancing computer graphics and geometry processing through intuitive algorithms that maintain surface detail while enabling efficient computation.
Alexander Schwing is an Associate Professor in the Department of Electrical and Computer Engineering and Computer Science at the University of Illinois at Urbana-Champaign, affiliated with the Coordinated Science Laboratory. His research focuses on machine learning and computer vision with applications in 3D scene understanding, generative modeling, and multi-agent systems. Education: Diploma in Electrical Engineering and Information Technology, Technical University of Munich (TUM) PhD in Computer Science, ETH Zurich Postdoctoral Fellow, University of Toronto Research Interests: Structured prediction in deep learning Generative adversarial networks and stability Multi-modal vision-language models 3D scene reconstruction from single images Embodied agent collaboration Semantic segmentation with temporal coherence Recent Publications: Highlight trends in neural rendering, video object segmentation, and reinforcement learning with applications to 3D modeling and multi-agent systems. Notable innovations include SAIL-VOS dataset for amodal segmentation and NeRFDeformer for single-view scene transformation. Scientific Awards: NSF CAREER Award, 3M and Amazon research awards, multiple student recognition awards, ETH Zurich PhD medal, and best paper at Intelligent Tutoring Systems 2014. Teaching: Offers graduate courses in Pattern Recognition (ECE 544) and Machine Learning (CS 446/ECE 449). Previously taught at University of Toronto and ETH Zurich. Labs & Collaborations: Leads research at Coordinated Science Laboratory (UIUC) with collaborations across University of Toronto, ETH Zurich, and industry partners like Samsung SAIT and Amazon.
Prof. Matthias Nießner is a Professor at the Technical University of Munich, leading the Visual Computing Lab. His research intersects computer graphics, vision, and AI, focusing on 3D reconstruction, semantic understanding, and AI-driven video synthesis. He holds a PhD from the University of Erlangen-Nuremberg (2013) and was a Visiting Assistant Professor at Stanford University (2013–2017). Notable awards include the ERC Starting Grant (2018), Nvidia Professorship Award, and Eurographics Young Researcher Award (2019). His work has been featured in mainstream media and led to startups like Synthesia Inc. Research spans Gaussian splatting, neural radiance fields, and generative AI for 3D avatars. Over 150 publications include SIGGRAPH, CVPR, and ECCV, with best paper awards. Projects like Face2Face and ScanNet have driven innovation in facial reenactment and 3D scene datasets. Education: PhD in Computer Science, University of Erlangen-Nuremberg (2013) Diploma in Computer Science, University of Erlangen-Nuremberg (2010) Research Interests: 3D digitization, neural rendering, generative AI, non-rigid reconstruction, and applications in AR/VR. Awards: ERC Starting Grant (2018) Nvidia Professorship Award (2018) Google Faculty Award (2018) SIGGRAPH Best Emerging Tech Award (2016) Grants: Over €1.5M from ERC and industry partnerships. Labs/Teams: Visual Computing Lab at TUM and Synthesia Inc. (co-founder). Key projects include ScanNet (large 3D indoor dataset), Face2Face (real-time facial reenactment), and Gaussian-based 3D avatars. Current work focuses on diffusion models, neural radiance fields, and AI-generated media detection.
Mathieu Salzmann is a Senior Scientist and Lecturer at École Polytechnique Fédérale de Lausanne (EPFL), affiliated with the Computer Vision Laboratory (CVLAB) in the School of Computer and Communication Sciences (IC). He also holds a courtesy appointment with the EPFL College of Humanities and serves as Deputy Chief Data Scientist at the Swiss Data Science Center (SDSC). He has held concurrent roles in teaching units including SIN, SODH, and SSC, reflecting his interdisciplinary engagement. His research focuses on the intersection of machine learning and computer vision, particularly in deep learning for 2D and 3D visual scene understanding, efficient and robust models, domain adaptation, and interpretable AI. These interests are evident across his extensive publication record in top-tier venues. His recent publications (2023–2024) show a consistent trend in advancing deep learning methods for visual recognition, with strong representation at CVPR, ICCV, ECCV, ICML, ICLR, and NeurIPS. Topics include domain generalization, 3D understanding, model robustness, and multimodal learning, often with applications in real-world systems. His editorial roles as Associate Editor for IEEE TPAMI and Action Editor for TMLR further highlight his leadership in the field. Area Chair: ICML 2023, CVPR 2023, ICCV 2023, NeurIPS 2023, AAAI 2024, ECCV 2024 Associate Editor: IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI) Action Editor: Transactions on Machine Learning Research (TMLR) Mathieu Salzmann has supervised numerous PhD students at EPFL, both current and past, including Bouquet Yann Yanis, Javed Saqib, Li Shuangqi, and others. He has also been involved in research grants and collaborative projects, such as his work with S. Süsstrunk and R. Baroni on comics reconfiguration. His part-time role as Senior GNC Engineer at ClearSpace (2020–2024) illustrates his applied research engagement in aerospace systems. He is actively involved in EPFL’s data science and AI research ecosystem through SDSC and multiple labs.
Lior Wolf is a Professor at the School of Computer Science, Tel Aviv University. Previously, he was a postdoctoral researcher at MIT's Center for Biological and Computational Learning (CBCL) under Prof. Tomaso Poggio and earned his PhD from Hebrew University of Jerusalem with Prof. Amnon Shashua. His educational background includes: PhD in Computer Science, Hebrew University of Jerusalem Postdoctoral Research, MIT CBCL Prof. Wolf's research centers on artificial intelligence with seminal contributions to deep learning, computer vision, and natural language processing. His work bridges theoretical foundations (e.g., attention mechanisms, transformer analysis) with practical applications in medical imaging, speech processing, and sign language technology. He pioneered methods for neural network interpretability, efficient sequence modeling, and multimodal fusion. Analysis of his 2023-2025 publications reveals dominant trends in large language model optimization (neuron pruning, attention analysis), efficient video generation, and cross-modal learning. His work increasingly integrates medical applications (fMRI/EEG analysis) while maintaining theoretical rigor in model architecture design. His scientific achievements include: Best paper award at EMNLP 2024 for 'Backward Lens: Projecting Language Model Gradients into the Vocabulary Space' Best paper award at SCIA 2023 for 'Gradient Adjusting Networks for Domain Inversion' Best paper award at FG 2021 for 'Generating Master Faces for Dictionary Attacks' Prof. Wolf mentors graduate students in the School of Computer Science and leads research at the ICRC building laboratory. His team collaborates with 'the friends of TAU' on projects spanning biometric security, medical imaging, and generative AI. Current work focuses on efficient transformers, neural network interpretability, and multimodal medical diagnostics.
Andrew Zisserman is a Royal Society Research Professor at the University of Oxford's Department of Engineering Science, affiliated with the Visual Geometry Group (VGG). His research focuses on computer vision, artificial intelligence, and neural networks, with significant contributions to multimodal learning, video understanding, and 3D scene analysis. He leads projects exploring visual-language models, audio-visual synchronization, and clinical imaging applications. Key research areas include: Video analysis and temporal modeling Multimodal systems for sign language translation and action recognition 3D shape estimation and physical property inference Foundation models and cross-modal retrieval Recent work highlights: Developed Flamingo and Tapir models for video-language tasks Advancements in spinal MRI analysis and clinical imaging Leadership in EGO4D and VoxCeleb challenges Honors include Fellowship of the Royal Society (FRS) and the ISSLS Prize in Clinical Science 2023 for spinal analysis innovations. His lab collaborates globally, emphasizing real-world applications in healthcare and autonomous systems.
Prof. Matthias Nießner is a Professor at the Technical University of Munich , where he leads the Visual Computing Lab . Prior to this, he held a Visiting Assistant Professor position at Stanford University . His work bridges computer vision , graphics , and machine learning , focusing on 3D reconstruction , semantic scene understanding , and AI-driven video synthesis . Prof. Nießner has published over 150 works in top venues like SIGGRAPH , CVPR , and ECCV , with several receiving best paper awards (SIGCHI’14, HPG’15, SPG’18, SIGGRAPH’16 Emerging Tech). His research has garnered international media attention, including features in the New York Times , Wall Street Journal , and MIT Technological Review , as well as TV demonstrations (e.g., Jimmy Kimmel Live for Face2Face technology). Awards : TUM-IAS Rudolph Moessbauer Fellowship (2017–ongoing) Google Faculty Award (2017) Nvidia Professor Partnership Award (2018) ERC Starting Grant (2018, €1.5M) Eurographics Young Researcher Award (2019) Research Trends : 3D Gaussian Splatting for real-time rendering Neural Radiance Fields (NeRF) with mesh supervision Audio-driven facial animation via diffusion models Latent space diffusion for 3D scenes Self-supervised and zero-shot methods for 3D and image analysis As a co-founder and director of Synthesia Inc. , he drives democratization of synthetic media. His YouTube channel has over 5 million views, reflecting his impact beyond academia.
Xavier Serra is a Full Professor at the Department of Engineering at Universitat Pompeu Fabra (UPF), Barcelona. He is the founder and director of the Music Technology Group (MTG), and leads the UPF-BMAT Chair on AI and Music. He also coordinates the Master in Sound and Music Computing and serves as President of the Phonos Foundation. His research focuses on audio signal processing, sound and music computing, and computational musicology, emphasizing open science and open innovation. Education: BSc in Biology, University of Barcelona (1981) Master in Music, Florida State University (1983) PhD in Computer Music, Stanford University (1989) Research Interests: Audio Signal Processing Data-Driven and Knowledge-Driven Methodologies Music Information Retrieval Cultural Music Analysis (e.g., Carnatic/Turkish/Andalusian Music) Music Education Technology Notable Projects: CompMusic (ERC Advanced Grant, 2010-2017): Multicultural computational music analysis Open datasets: Freesound, Saraga, FSD50K Technologies: Reactable, Vocaloid, Essentia API Recent Trends in Articles: Focus on AI-driven audio processing (neural fingerprints, generative models), cross-cultural music analysis, and explainable music difficulty estimation. Awards: ERC Advanced Grant (2010) for CompMusic Project. Labs/Teams: Director of MTG, Phonos Foundation, and UPF-BMAT Chair. Active in open-source projects and international collaborations.
David W. Jacobs is a Professor in the Department of Computer Science at the University of Maryland, with a joint appointment at the University of Maryland Institute for Advanced Computer Studies (UMIACS). He also served as the interim Director of the University of Maryland Center for Machine Learning starting in 2018. University: University of Maryland School: College of Computer, Mathematical, and Natural Sciences Department: Department of Computer Science Academic Rank: Professor Education: He received his B.A. from Yale University, and M.S. and Ph.D. in Computer Science from MIT. Research Interests: His research primarily focuses on computer vision and machine learning, particularly visual object recognition, lighting variation modeling, 3D reconstruction, perceptual organization, motion understanding, and the integration of vision with graphics and human-computer interaction. A major applied contribution is the development of Leafsnap , an electronic field guide app for plant identification, which has been downloaded over 1.5 million times and used in biodiversity and educational contexts. Publication Trends: His recent scholarly output centers on deep learning, convolutional networks, residual architectures, generative models (especially GANs), and interpretability. His work often bridges theoretical insights with practical applications in vision and AI. Scientific Awards: Honorable Mention, Best Paper Award, CVPR 2000 Best Student Paper Award, UIST 2003 Best Paper Award, Eurographics 2016 2011 Edward O. Wilson Biodiversity Technology Pioneer Award for Leafsnap Teaching and Advising: He has taught advanced courses such as CMSC 422 (Introduction to Machine Learning) and CMSC 828L (Deep Learning). He mentors students through course projects and research, though specific advisees are not listed. He has collaborated with institutions like Columbia University and the Smithsonian on impactful interdisciplinary projects. Labs and Teams: He is affiliated with UMIACS and leads research efforts in vision and learning, contributing to the University of Maryland Center for Machine Learning. His team has developed several mobile applications including Leafsnap, Birdsnap, and Dogsnap, demonstrating a strong focus on real-world deployment of vision technology.
Nima Mesgarani is an Associate Professor of Electrical Engineering at Columbia Engineering, Columbia University, affiliated with the Sense, Collect and Move Data Committee. His research bridges engineering and neuroscience through reverse-engineering neural signal processing mechanisms, leading to advancements in brain-machine interfaces, neural prosthetics, and speech processing algorithms. He received his PhD in Electrical Engineering from the University of Maryland and completed postdoctoral training at Johns Hopkins University's Center for Language and Speech Processing and UC San Francisco's Neurosurgery Department. Research Focus Professor Mesgarani's lab integrates computational neuroscience and engineering to study acoustic signal processing. Key areas include: Neural decoding of speech and auditory attention in multi-talker environments Development of brain-controlled hearing technologies Novel speech separation and synthesis algorithms inspired by cortical processing Cross-modal learning between auditory and visual systems Applications of large language models in neural signal interpretation Publication Trends Analysis of his 15 most recent articles (2025) reveals dominant themes: neural decoding techniques using intracranial EEG, brain-inspired speech separation models (e.g., Mamba architectures), applications of large language models in auditory neuroscience, cross-modal distillation methods, and clinical translation of audio processing algorithms. A strong emphasis emerges on real-time brain-computer interfaces and noise-robust speech processing. Laboratory and Collaborations Mesgarani directs an interdisciplinary lab developing neurotechnology for hearing restoration. His team collaborates with neurosurgery departments and speech processing centers, focusing on translating theoretical models into clinical brain-machine interfaces. The lab's work has yielded patents for brain-informed speech separation systems and attention-decoding frameworks.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Dhruv Jain is an Assistant Professor in the Computer Science and Engineering Department at the University of Michigan , with affiliations in the School of Information and Michigan Medicine . He leads the Soundability Lab , focusing on transforming hearing into a programmable interface through human-centered AI systems. PhD from University of Washington MS from MIT Media Lab Formerly worked at Microsoft Research, Google, and Apple Research Interests intersect Human-Computer Interaction (HCI) , Audio AI , Accessibility , and Hearing Health . His work develops systems like SoundWatch (smartwatch-based sound awareness) and HomeSound (IoT sound visualization) to expand auditory access for DHH individuals and other domains. Recent Publications (2023–2025) span top venues like CHI , ASSETS , and ICMI , with trends including generative AI for real-time captioning , adaptive soundscapes , and clinical communication tools . SIGCHI Outstanding Dissertation Award (2023) William Chan Memorial Dissertation Award (2023) Best Poster Award at ASSETS 2024 Google Academic Research Award (2024) NIH Grant ($450k, 2023) William Demant Foundation Grant ($740k, 2025) Teaching includes Accessible Computing (undergraduate) and Advanced Accessibility (graduate), alongside global DIY workshops in five countries. The Soundability Lab collaborates with neuroscientists, clinicians, and Deaf scholars to create deployable systems like clinical communication tools now at Michigan Medicine and features integrated into Apple devices.
Dr. George Stamou is a Professor at the School of Electrical and Computer Engineering of the National Technical University of Athens (NTUA), serving as Director of the Artificial Intelligence and Learning Systems Laboratory (AILS). His expertise spans knowledge representation, machine learning, neural networks, and semantic technologies. He leads interdisciplinary initiatives such as the postgraduate program 'Data Science and Machine Learning' (2018–2022). Research Interests: Focuses on knowledge graphs, interpretable AI, semantic web applications, and multimodal learning. His work integrates formal logic systems (e.g., description logics) with modern deep learning techniques, addressing challenges in explainability, bias detection, and ethical AI applications. Publications: Over 150 articles in AI journals/conferences with an h-index of 34 (Google Scholar). Notable contributions include datasets like CHORDONOMICON (music analysis), GOSt-MT (gender bias in MT), and methodologies for counterfactual explanations in machine learning. Awards & Committees: Active in W3C and RuleML standardization bodies. Co-organized major AI conferences. Recognized for contributions to semantic interoperability and knowledge-based systems. Labs & Teams: Directs AILS-NTUA lab and collaborates with CISRI (Computer & Information Systems Research Institute). Engages in EU projects like CultureLabs (cultural heritage digitalization) andsmarty4covid (health data analysis).
Ira Kemelmacher-Shlizerman is a Full Professor of Computer Science at the Paul G. Allen School of Computer Science & Engineering at the University of Washington and Director of the UW Reality Lab. She also serves as a Principal Scientist at Google, where she leads the Shopping Gen AI visuals teams focusing on Virtual Try-On, 3D, and product videos. Her research spans computer vision, computer graphics, and Generative AI, with particular contributions to virtual try-on technology, 3D modeling, and augmented reality applications. Professor Kemelmacher-Shlizerman's research interests focus on Generative AI applications in visual computing. Her work bridges the gap between theoretical computer vision and practical applications, particularly in e-commerce and virtual reality. She has made significant contributions to virtual try-on technology, 3D editing with generative models, and AI applications for shopping experiences. Her research combines deep learning with traditional computer vision techniques to solve challenging problems in image and video synthesis. Her recent publications demonstrate a strong trend toward Generative AI applications for visual shopping experiences, virtual try-on technology, and 3D content creation. The work spans multiple top conferences including CVPR, SIGGRAPH, and ICCV, with a focus on practical applications of computer vision and graphics. Her research has evolved from foundational work in face reconstruction and aging to current applications in virtual shopping and 3D content generation. Google faculty award Madrona prize GeekWire Innovation of the Year Award Covers of CACM and SIGGRAPH Best student paper honorable mention at CVPR'21 Best demo runner up MobiSys'22 Senior member of IEEE Distinguished Member of ACM Professor Kemelmacher-Shlizerman has successfully tech-transferred multiple research projects to industry. She founded Dreambit, a startup acquired by Meta, and previously built and launched the Face Movies feature at Google. She currently leads Google's Shopping Gen AI visuals teams, focusing on 10x improvements to shopping journeys. Her UW Reality Lab serves as a hub for AR/VR research with industry partnerships. She has mentored numerous PhD students who have become researchers in both academia and industry, with several publications featuring student co-authors receiving recognition at top conferences. Professor Kemelmacher-Shlizerman leads the Graphics and Imaging Laboratory (GRAIL) and the UW Reality Lab, which focuses on augmented and virtual reality research with industry partnerships including Google. The labs work on cutting-edge projects in virtual try-on, 3D modeling, and immersive experiences, bridging academic research with real-world applications.
Michael J. Black is a Professor and Director at the Max Planck Institute for Intelligent Systems in Tübingen, Germany, where he leads the Perceiving Systems department and serves as Managing Director . He is also an Honorarprofessor at the University of Tübingen 's Faculty of Science . His career spans roles at Brown University (2000-2010), Xerox PARC, and academic-industry collaborations with Amazon and Meshcapade.