Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Dhruv Jain is an Assistant Professor in the Computer Science and Engineering Department at the University of Michigan , with affiliations in the School of Information and Michigan Medicine . He leads the Soundability Lab , focusing on transforming hearing into a programmable interface through human-centered AI systems. PhD from University of Washington MS from MIT Media Lab Formerly worked at Microsoft Research, Google, and Apple Research Interests intersect Human-Computer Interaction (HCI) , Audio AI , Accessibility , and Hearing Health . His work develops systems like SoundWatch (smartwatch-based sound awareness) and HomeSound (IoT sound visualization) to expand auditory access for DHH individuals and other domains. Recent Publications (2023–2025) span top venues like CHI , ASSETS , and ICMI , with trends including generative AI for real-time captioning , adaptive soundscapes , and clinical communication tools . SIGCHI Outstanding Dissertation Award (2023) William Chan Memorial Dissertation Award (2023) Best Poster Award at ASSETS 2024 Google Academic Research Award (2024) NIH Grant ($450k, 2023) William Demant Foundation Grant ($740k, 2025) Teaching includes Accessible Computing (undergraduate) and Advanced Accessibility (graduate), alongside global DIY workshops in five countries. The Soundability Lab collaborates with neuroscientists, clinicians, and Deaf scholars to create deployable systems like clinical communication tools now at Michigan Medicine and features integrated into Apple devices.
Takako Fujioka is an Associate Professor of Music at Stanford University, affiliated with the Center for Computer Research in Music and Acoustics (CCRMA). Her research focuses on the neural mechanisms underlying auditory perception, auditory-motor coupling, and music-supported therapy for neurorehabilitation. She holds a Ph.D. in Physiology from the Graduate University for Advanced Studies, Japan, and M.Sc./B.Eng. degrees in Electrical Engineering from Waseda University. Her work combines neurophysiological techniques such as MEG and EEG to study brain plasticity in development, aging, and stroke recovery. Notable contributions include investigating how music influences motor and cognitive recovery in stroke patients, as well as exploring the neural basis of musical perception through rhythmic synchronization and pitch discrimination studies. Supported by awards from the Canadian Institutes of Health Research during her postdoctoral work at the Rotman Research Institute, her research bridges clinical neuroscience and music cognition. Dr. Fujioka’s expertise spans auditory neuroscience, neurorehabilitation, and technology-assisted music therapy. She has pioneered studies on tactile mapping for cochlear implant users and networked music performance systems, emphasizing cross-modal perception and human-technology interaction. Her findings contribute to both theoretical understanding of auditory processing and practical applications in medical and educational settings. Awards: Canadian Institutes of Health Research Awards (postdoctoral phase) Labs/Teams: CCRMA, Stanford Music Perception Laboratory, Rotman Research Institute collaborations Key Themes: Neuroplasticity, Music-Mediated Rehabilitation, Auditory-Motor Integration, Multisensory Processing Her recent work examines aging-related changes in binaural hearing and the role of beta/gamma oscillations in rhythmic processing. She advocates for translational research that connects neural mechanisms with real-world therapeutic interventions.
Professor Peter F. Driessen is a faculty member in the Department of Electrical and Computer Engineering at the University of Victoria, with a cross-appointment in the School of Music. He holds a BSc and PhD from the University of Victoria and is a Professional Engineer (PEng). His research focuses on communication systems, signal processing, control, and interdisciplinary projects in computer music and wireless technologies. Key areas include audio/video signal processing, radio propagation, sound recording, and multimedia systems. He leads the University of Victoria Propagation Laboratory, which explores radio wave propagation and Amateur radio integration with engineering education. His work spans theoretical research and applied projects like ECOSat satellite systems, software-defined radio (SDR), and innovative musical instruments such as the Radio Drum. He supervises undergraduate and graduate projects in these domains through ELEC 499 courses. Notable contributions include the APEGBC Editorial Board Award for Best Paper (2002) and patents in wireless networking and signal processing. His teaching includes courses in signal analysis and electromagnetics, and he collaborates on interdisciplinary programs like the Music/Computer Science degree. Education: BSc in Electrical Engineering, University of Victoria PhD in Electrical Engineering, University of Victoria Research Interests: Audio and video signal processing for music and media Software-defined radio and Amateur radio technologies Satellite communication and ground station development Gesture-based interfaces and musical instrument design Error mitigation in streaming audio/video Optical and microwave-photonic systems Labs & Collaborations: Propagation Laboratory (radio wave research) UVic Experimental Radio Group (Amateur radio club) UVic Satellite Design Team (ECOSat projects) UVic Centre for Aerospace Research Grants & Awards: APEGBC Editorial Board Award (2002) Multiple US patents in wireless systems and signal processing
Gerd Bruder is an Associate Professor at the University of Central Florida , affiliated with the Department of Computer Science . He previously held positions as a Research Associate Professor at UCF's Institute for Simulation and Training (2016-2022), Post-Doc at University of Hamburg (2014-2016), and Post-Doc at University of Würzburg (2011-2014). Habilitation : Computer Science, University of Hamburg (2017) Ph.D. : Computer Science, University of Münster (2011) M.Sc. : Computer Science (minor in Mathematics), University of Münster (2009) Research Interests : Gerd Bruder's work focuses on Extended Reality (XR) systems, spanning Virtual Reality (VR) , Augmented Reality (AR) , and Mixed Reality (MR) . Key areas include human factors , digital twins , 3D user interfaces , and perceptual modeling , with applications in healthcare, military operations, architecture, and smart environments. Recent Publications highlight innovations in XR locomotion , trust calibration with autonomous agents, spatial cognition , and haptic-visual integration . His 2025 articles address task-switching efficiency in XR and collaborative mixed reality design. Scientific Awards : Best Paper at ACM VRST 2023 2021 TechConnect Innovation Award Best Demo at ACM SUI 2021 Multiple Best Paper Awards (2016-2023) Best Poster & Demo Awards (2015-2020) Patents include systems for medical simulation , smart environment interruption management , and adaptive AR interfaces . His work bridges academic research and practical applications across VR, AR, and MR domains.
Robert Likamwa is an Associate Professor at Arizona State University, affiliated with the School of Arts, Media and Engineering and the School of Electrical, Computer and Energy Engineering. His research focuses on the intersection of mobile computing, augmented reality, and sensor design through Meteor Studio. Ph.D., Rice University M.S., Rice University B.S., Rice University His work spans three core research arcs: (i) advanced visual capture systems, (ii) hybrid virtual-physical immersion through sensory augmentation, and (iii) data-driven frameworks for AR/VR storytelling. He explores mobile operating systems, low-power architectures, computational imaging, and holographic computing. Recent publications analyze multi-resolution visual sensing, geospatial cross-virtuality collaboration, planetary data visualization, spatial audio optimization, and multi-sensory virtual environments. His 2013 paper on energy-proportional image sensors received the Best Paper Award at ACM MobiSys. Best Paper Award, ACM MobiSys 2013 LiKamWa advises graduate students through research and thesis courses and leads grants related to mobile vision systems, haptic interfaces, and energy-efficient sensor design. He directs Meteor Studio, a research group focused on immersive technology innovation.
Dr. Karen Cochrane is an Assistant Professor at the University of Waterloo, specializing in Human-Computer Interaction (HCI) with a focus on wearable and tangible computing for mental health and accessibility. Her research integrates soma design, autoethnography, and design fiction to address the needs of underrepresented communities, particularly those with disabilities. Key projects include developing assistive technologies for queer/crip identities, accessible gaming wearables, and tactile interfaces for sensory exploration. She explores embodied experiences through multidisciplinary approaches, blending traditional craft practices with modern computational tools. Her work prioritizes participatory design methodologies, collaborating with occupational therapists, disabled communities, and neurodivergent individuals to co-create inclusive technologies. Recent innovations include VARitouch (a haptic feedback device), Breathing Scarf (for emotional regulation), and adaptive switches for children with motor disabilities. Her research extends into sensory narratives, exploring how fabric and data can articulate bodily experiences through projects like Sensory Data Dialogues and Queer/Crip Body Mapping. While no formal grants or awards are listed, her publications reflect a strong focus on ethical technology, accessibility, and embodied interaction. Current projects emphasize the intersection of wearable tech with identity expression, mindfulness practices, and neuromotor rehabilitation. She actively designs prototypes that bridge clinical needs with creative technology solutions, though specific lab affiliations or team collaborations are not detailed in available texts.
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) within Carnegie Mellon University's School of Computer Science. He leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center (XRTC) . His research bridges Human-Computer Interaction, Computer Graphics, and Computer Vision to create adaptive interfaces that enhance human-digital interaction. Education : PhD (summa cum laude) from Technische Universität Berlin , MSc and BSc from University of Applied Sciences Upper Austria Previous Affiliation : Postdoctoral Researcher at ETH Zurich (2018-2020) David's research focuses on understanding human perception of digital information and developing computational approaches to optimize AR/VR interface usability. Key areas include: Context-aware adaptive interfaces Visual saliency and attention modeling Spatial audio-haptic systems Optimal placement algorithms Object manipulation in Remixed Reality Diminished/ambient MR interfaces His 15 most recent publications (2024-2025) span topics in adaptive XR interfaces, multimodal notifications, haptic systems, and spatial cognition. These works appear at venues like ACM CHI, ACM UIST, IEEE VR, and Frontiers in VR. Common themes include: Machine learning for interface adaptation Human factors in XR design Real-time environment analysis Privacy-aware display systems Collaborative MR interfaces Accessibility enhancements Scientific Recognition : Best Paper Honorable Mention Award (ACM CHI 2024) Best Paper Award (ACM ISS 2023) ETH Zurich Postdoctoral Fellowship Multiple best paper recognitions at CHI, UIST, and IEEE VR Teaching & Leadership : Course developer for CMU's "Interactive Extended Reality" Mentor for NASA SUITS Challenge team Co-chair roles at CHI and UIST Overseeing PhD students and research interns
David Lindlbauer is an Assistant Professor at Carnegie Mellon University's Human-Computer Interaction Institute (HCII), where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research focuses on advancing Mixed Reality (MR) and Extended Reality (XR) interfaces through computational interaction methods that optimize spatial, temporal, and multimodal feedback.
Ruohan Gao is an Assistant Professor in the Department of Computer Science at the University of Maryland, College Park , with affiliate appointments at the University of Maryland Institute for Advanced Computer Studies (UMIACS) , Maryland Robotics Center (MRC) , and Artificial Intelligence Interdisciplinary Institute at Maryland (AIM) . His research focuses on Computer Vision and Machine Learning , emphasizing Multisensory Machine Intelligence that integrates sight, sound, and touch . He aims to enable machines to perceive, understand, and interact with the world as humans do, with applications in robotic manipulation , audio-visual localization , and differentiable rendering . Article Trends : Span 2018–2025 , centering on audio-visual perception , multisensory datasets , and robotics . Recurring themes include object-centric learning , sound synthesis , and cross-modal consistency . Scientific Awards : Michael H. Granof Award (UT Austin’s Top 1 Doctoral Dissertation, 2021) Best Paper Award Runner-Up (BMVC 2021) Best Paper Award Finalist (CVPR 2019) Highlight Paper (CVPR 2023) He leads the UMD Multisensory Machine Intelligence Lab and collaborates with institutions like Stanford and The University of Texas at Austin . Contact: rhgao@umd.edu .
Frank Russo is a Professor in the Department of Psychology at Toronto Metropolitan University, where he holds the NSERC-Sonova Senior Research Chair in Auditory Cognitive Neuroscience. He leads the Science of Music Auditory Research and Technology (SMART) Lab and holds affiliate and adjunct positions at the University Health Network and the University of Toronto, respectively. Research Interests: Dr. Russo's work lies at the intersection of auditory cognitive neuroscience, music psychology, and rehabilitation. His research explores how humans perceive music and speech, particularly under challenging conditions such as hearing loss or non-native accents. He investigates the cognitive and neural mechanisms of listening effort, emotional speech processing, and the social and therapeutic benefits of music, especially through community choirs and digital interventions. Publication Trends: His recent publications emphasize objective measurement of listening effort using functional near-infrared spectroscopy (fNIRS), music-based interventions for Parkinson’s disease and dementia, vocal and emotional responses to singing, and multisensory integration in beat perception. The work is highly translational, bridging basic cognitive neuroscience with clinical and community applications. Scientific Awards and Honors: NSERC-Sonova Senior Research Chair in Auditory Cognitive Neuroscience Fellow of the Canadian Psychological Association Fellow of Massey College Fellow of the Canadian Society for Brain, Behavior and Cognitive Science Past President of the Canadian Acoustical Association Advising and Grants: Dr. Russo actively mentors students and researchers, as evidenced by his co-authorship with numerous junior colleagues. He has secured major funding through NSERC and industry partnerships, enabling the development of impactful technologies such as hearing aid algorithms, sensory substitution systems, and digital therapeutics. His SingWell project fosters collaboration across academic, clinical, and community sectors. Labs and Teams: He directs the SMART Lab at Toronto Metropolitan University, a hub for interdisciplinary research on music, hearing, and cognition. The lab collaborates extensively with KITE Research Institute, Rehabilitation Sciences at the University of Toronto, and various community organizations focused on aging, hearing loss, and neurodegenerative conditions.
Dina El-Zanfaly serves as an Assistant Professor in the School of Design at Carnegie Mellon University (CMU), where she directs the hyperSENSE: Embodied Computations Lab. Her work bridges computational design and human-centered interaction, focusing on how physicality shapes sensory experiences and cognitive processes through intelligent systems. Education: PhD in Design and Computation, Massachusetts Institute of Technology (MIT) Master of Science in Design and Computation, MIT (Fulbright scholar) Her research critically examines computational methods for augmenting sensory perception, with emphasis on embodied sense-making in hybrid environments. She investigates co-creative interactions between humans and intelligent systems, exploring how computational tools empower designers and non-designers to shape products, social spaces, and interconnected technologies. Key questions address mutual learning between humans and machines through improvisation and creative production. Analysis of her 2022-2025 publications reveals dominant themes in mixed reality interfaces, AI-augmented skill acquisition (particularly in crafts and welding), and tangible co-creation with generative AI. Her work consistently integrates physical computing with mindfulness applications and privacy-aware smart environments, demonstrating interdisciplinary reach across education, manufacturing, and therapeutic contexts. Scientific Awards: Fulbright Scholarship As lab director, El-Zanfaly mentors students in computational making and embodied interaction projects. Her research is supported through initiatives like Fab Lab Egypt and collaborations with MIT, where she co-founded the Computational Making Group. She chairs major conferences including Fab15 in Egypt and serves on the DESFORUM program committee, indicating significant leadership in maker education and design research communities. She founded and leads the hyperSENSE Lab at CMU, which investigates computational embodiment through projects like Origami Sensei and Sand-in-the-loop. Previously, she co-established the Computational Making Group at MIT and co-founded Fab Lab Egypt (the first community maker space in North Africa/Arab world), demonstrating sustained commitment to global maker ecosystems and interdisciplinary team building.
Berit Greinke is an Assistant Professor of Wearable Computing at the Berlin University of the Arts (UdK) and the Einstein Center Digital Future (ECDF) since 2018, previously serving as a researcher at UdK's Design Research Lab and DFKI (2016-2018). Her academic foundation includes a PhD from Queen Mary University of London (2017), an MA from Central St Martins (2009), and a Diploma from Weissensee Academy of Art Berlin (2007). Her educational trajectory: PhD in Media and Arts Technology, Queen Mary University of London (2017) MA in Design for Textile Futures, Central St Martins College of Art and Design (2009) Diploma in Textile and Surface Design, Berlin Weissensee School of Art (2007) Greinke's research pioneers the convergence of craft, textile design, and digital technology, with core expertise in electronic textiles and smart materials. She investigates metamaterial-based 'metatextiles' for electromagnetic applications and explores transdisciplinary collaboration between designers and scientists, particularly regarding 'negative data' in creative and scientific workflows. Her current UdK work focuses on four interconnected domains: performing materials for expressive textile/fashion design; multi-modal sensing converting visual processes into haptic/audible experiences; micro-to-macro material design spanning nanostructures to final products; and transdisciplinary processes for technology-art-science collaboration. Analysis of her 2020-2025 publications reveals dominant trends in sustainable textile electronics, with emphasis on knitted/folded sensor structures, origami-inspired capacitive shape estimation, and social sustainability in e-textile communities. Her work uniquely bridges fundamental material science (e.g., textile metamaterials) with artistic applications (e.g., interactive orchestra garments) and industrial production challenges. Berit Greinke supervises PhD students including Giorgia Petri. Her junior professorship is co-financed by SAP under a public-private partnership model, supporting projects like WEAR (Wearable technologists engage with artists for responsible innovation) and STELEC (Sustainable Textile Electronics), which emphasize ethical co-design and industry-academia collaboration. She leads research within UdK's Institute for Product and Process Design and collaborates with the Design Research Lab (formerly part of Connected Textiles group), focusing on sustainable industrial production of electronic clothing and transdisciplinary innovation frameworks.
Mark D. Gross is a Professor of Computer Science and Director of the ATLAS Institute at the University of Colorado Boulder, where he leads an interdisciplinary hub for creativity and invention. His academic journey began at MIT with BS and PhD degrees, followed by faculty roles at Carnegie Mellon University (2004-2013), University of Washington Seattle (1999-2004), and CU-Boulder (1990-1999, 2014-present). As co-founder of Modular Robotics Incorporated and Blank Slate Systems LLC, he bridges academia and entrepreneurship. Education: BS and PhD in Computer Science from MIT Gross’ research spans design methods, modular robotics, computational design tools, and tangible interaction. He pioneered sketch recognition software like 'The Electronic Cocktail Napkin' and explores physical computing through projects such as shape-changing interfaces, interactive construction kits, and augmented reality systems. His work integrates IoT, digital fabrication, and educational technology. Recent publications highlight innovations in AR/VR collaboration, shape-changing robotics, and interactive fabrication. Key themes include climate communication through data physicalization, AI-driven creative systems, and soft robotics for dynamic interfaces. Despite no explicit awards listed, his career demonstrates sustained impact through ACM conference leadership (Creativity and Cognition 2009, TEI 2011) and industry partnerships. Gross’ prior industry experience includes positions at Atari Cambridge Research and Logo Computer Systems. His lab at ATLAS fosters radical creativity through projects like PaperMech, DynaBlock, and WearAir, emphasizing hands-on learning and cross-disciplinary experimentation.