Sam Yam is a Professor and Head of the Management & Organisation Department at the National University of Singapore's (NUS) Business School. He holds the Jardine Cycle & Carriage Professorship and serves as Associate Dean. His research spans strategy, organisational behaviour, applied psychology, ethics, and human-technology interaction. Yam has contributed to over 125 publications, focusing on AI ethics, workplace dynamics, and cross-cultural management. He explores topics like robot replacement effects, abusive supervision, and financial anxiety's intergenerational impacts. His work bridges psychology, ethics, and organisational theory, addressing contemporary challenges in automation, leadership, and human-AI collaboration. Appointments: Head of Management & Organisation (2022–present), Joint Appointment in Arts & Social Sciences (2023–present). Key Research Themes: Future of work, human-technology interaction, ethical leadership, and Machiavellian dynamics. Notable Contributions: Multimodal ADHD diagnostics, leader biases toward robot-using employees, and cultural impacts on team performance. Yam’s interdisciplinary approach integrates psychology, technology, and management, addressing societal issues like AI ethics and workplace automation. His research frequently appears in top journals like the Journal of Management and Annual Review of Organizational Psychology .
Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Jens Edlund is a Professor at KTH Royal Institute of Technology's Division of Speech, Music and Hearing. His research focuses on speech technology, dialogue systems, prosody, and evolutionary phonetics. He has contributed to foundational work on speech synthesis, conversational interaction, and multimodal corpora like the D64 corpus. Key projects include the MonAMI Reminder system and analysis of primate vocalizations to understand speech evolution. Edlund has collaborated extensively with global researchers, producing over 150 peer-reviewed works. His work integrates computational methods with linguistic and biological insights, emphasizing human-like dialogue systems and cross-species vocal analysis. Education: Ph.D. in Speech Technology (2011, KTH) Grants: Multiple EU and Swedish Research Council grants for speech technology and interdisciplinary studies Research labs include the KTH Speech, Music and Hearing Lab and collaborations with institutions like Max Planck Institute for Evolutionary Anthropology. Current work explores evolutionary origins of speech biomechanics and AI-driven speech synthesis evaluation.
Prof. Matthias Nießner is a Professor at the Technical University of Munich , where he leads the Visual Computing Lab . Prior to this, he held a Visiting Assistant Professor position at Stanford University . His work bridges computer vision , graphics , and machine learning , focusing on 3D reconstruction , semantic scene understanding , and AI-driven video synthesis . Prof. Nießner has published over 150 works in top venues like SIGGRAPH , CVPR , and ECCV , with several receiving best paper awards (SIGCHI’14, HPG’15, SPG’18, SIGGRAPH’16 Emerging Tech). His research has garnered international media attention, including features in the New York Times , Wall Street Journal , and MIT Technological Review , as well as TV demonstrations (e.g., Jimmy Kimmel Live for Face2Face technology). Awards : TUM-IAS Rudolph Moessbauer Fellowship (2017–ongoing) Google Faculty Award (2017) Nvidia Professor Partnership Award (2018) ERC Starting Grant (2018, €1.5M) Eurographics Young Researcher Award (2019) Research Trends : 3D Gaussian Splatting for real-time rendering Neural Radiance Fields (NeRF) with mesh supervision Audio-driven facial animation via diffusion models Latent space diffusion for 3D scenes Self-supervised and zero-shot methods for 3D and image analysis As a co-founder and director of Synthesia Inc. , he drives democratization of synthetic media. His YouTube channel has over 5 million views, reflecting his impact beyond academia.
Changxi Zheng is an Associate Professor in the Department of Computer Science at Columbia University's School of Engineering and Applied Science (SEAS). He directs Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC). After receiving his PhD from Cornell University, he joined the faculty of Computer Science Department at Columbia, where he has established himself as a leading researcher in computer graphics and scientific computing. Dr. Zheng's research spans multiple areas of applied computer science with a particular focus on computer graphics and scientific computing. His work centers around developing numerical models for simulating physical phenomena involving complex motions such as fluids, bubbles, and thin rods, along with their resulting acoustic waves. Leveraging computational insights from these models, he devises methods for improving tangible object creation, enabling novel human-computer interactions, and developing software tools for acoustic and photonic devices. His research has attracted significant public interest and media coverage, including projects like FontCode, AirCode, and Computational Metallophone Design. His recent publications reveal a strong interdisciplinary approach, bridging computer graphics, physics simulation, machine learning, and hardware design. His work demonstrates consistent innovation in computational methods for simulating physical phenomena and applying these techniques to practical problems in 3D printing, acoustic modeling, and interactive systems. The breadth of his research spans from fundamental physics-based simulations to practical applications in industry. Columbia SEAS Dean's Fellow (for advised students) NSF Graduate Research Fellow (for Ruilin Xu) Snap Research Fellow (for Rundi Wu) CKGSB Fellow (for Yun Fei) Adobe Research Fellow (for Gabriel Cirio) Marie Sklodowska-Curie Individual Fellow (for Rundi Wu) Best Paper Award at ACM International Conference on Multimedia (ACMMM), 2019 Dr. Zheng actively mentors a diverse group of students, including current PhD candidates and postdoctoral researchers. His research group has received support from various sources that enable their innovative work in computational graphics and physics-based simulation. He has supervised numerous successful students who have gone on to positions at leading technology companies including Adobe, Tencent, Facebook, and academic institutions. As director of Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC), Dr. Zheng leads a vibrant research team focused on advancing the state of the art in computer graphics, physics-based simulation, and their applications. The group maintains strong collaborations with industry partners and academic institutions worldwide, fostering an environment of innovation and practical application of theoretical concepts.
Richard E. Mayer is a Distinguished Professor of Psychology at the University of California, Santa Barbara, affiliated with the College of Letters & Science. His work bridges cognition, instruction, and technology to advance understanding of how people learn and how to design effective educational interventions. Research focuses on multimedia learning , computer-supported learning environments , and computer games for learning Current projects examine immersive virtual reality, generative learning strategies, and social cues in online instruction Recipient of top honors: Thorndike Award, Scribner Award, and APA’s Distinguished Contribution Award Principal Investigator on grants from the Office of Naval Research , Institute of Education Sciences , and National Science Foundation He leads the Mayer Lab for Research on Learning and Instruction, which emphasizes learning for transfer —ensuring learners apply knowledge in new contexts. His research has established 12 instructional design principles for online learning environments.
Rui Ni is an associate professor in the Department of Mechanical Engineering at Johns Hopkins University, directing the Fluid Transport Lab. His research focuses on experimental fluid mechanics, turbulence, multiphase flows, and their applications in energy systems, environmental engineering, and physiological processes. He holds a PhD in Physics from the Chinese University of Hong Kong (2011), followed by postdoctoral work at Yale and Wesleyan Universities. Before joining JHU, he held the Kenneth Kuan-Yun Kuo Early Career Professorship at Penn State University. His research interests include dusty flows, Lagrangian particle tracking, and animal collective behaviors. Notable projects include collaborations with NASA on plume-surface interaction and the development of advanced diagnostic tools like physics-informed machine learning and 3D particle tracking. He has received prestigious awards, including the NSF CAREER Award and ACS-PRF New Investigator Award, and leads studies on turbulence modulation by deformable bubbles, fish schooling efficiency in turbulent environments, and interfacial mass transfer dynamics. Key Projects: Plume-Surface Interaction (NASA collaboration), Fish Aquarium with Turbulent Environment (FATE) facility, V-ONSET multiphase flow facility. Grants: Gordon and Betty Moore Foundation’s Experimental Physics Investigators Initiative Grant. Lab Focus: Experimental and computational studies of multiphase flows, physiological flows, and complex systems. Ni’s work bridges fundamental fluid dynamics with practical applications, such as improving energy efficiency and understanding biological systems like fish schooling and nasal drug delivery mechanisms.
Dr. Juan Alvaro Gallego is a Senior Lecturer (equivalent to Associate Professor) in the Department of Bioengineering at Imperial College London's Faculty of Engineering. He leads the Behaviour and Neural Dynamics Lab (Be.Neural), a multidisciplinary team focused on understanding neural mechanisms underlying motor control and spinal cord learning, with applications in developing neural interfaces to restore movement in conditions like Parkinson’s disease and paralysis. His research integrates behavioral experiments, neural recordings, data analysis, and computational models, funded by the ERC, EPSRC, ARIA, and industry partners like InBrain Neuroelectronics and Meta Reality Labs. Research interests include motor control, neural dynamics, and clinical applications of neural engineering. The lab collaborates across systems neuroscience and biomedical engineering, aiming to translate fundamental discoveries into therapeutic technologies. Key areas of focus include neural manifolds, synaptic plasticity in motor learning, and closed-loop neuroprosthetics for tremor management. Funding sources include the European Research Council, Engineering and Physical Sciences Research Council, and industry collaborations. The Be.Neural Lab’s work is showcased on their dedicated website (https://beneural.ic.ac.uk).
Mark Yatskar is an Assistant Professor in the Department of Computer and Information Science at the University of Pennsylvania. His research focuses on the intersection of natural language processing, computer vision, and fairness in machine learning. He earned his PhD from the University of Washington under advisors Luke Zettlemoyer and Ali Farhadi, and previously worked as a Young Investigator at the Allen Institute for Artificial Intelligence. Education: PhD in Computer Science, University of Washington (Advisor: Luke Zettlemoyer & Ali Farhadi) Research Interests: Yatskar's work explores how language can structure visual perception and mitigate human biases in machine learning systems. Key themes include: Natural language as a scaffold for visual intelligence Bias characterization and control in machine learning systems His lab currently investigates projects like language-guided bottlenecks, annotator cognitive heuristics, and gender bias amplification. Teaching: CIS 5300: Computational Linguistics (2021-2024) CIS 7000: Language and Vision (2020) CIS 6300: Efficient NLP (2023, 2025) Awards: Best Paper Award at EMNLP (Gender Bias Amplification Research) Advising & Grants: Yatskar advises a team of PhD/Master's students and actively seeks motivated researchers. His group has explored funding in areas like interpretable AI, multimodal reasoning, and dataset bias mitigation. Labs/Teams: Leads the Penn NLP & Vision Lab, focusing on projects like MolMo/PixMo open models, ViUniT visual unit tests, and bias mitigation frameworks.
Yaser Sheikh is an Associate Professor at the Robotics Institute of Carnegie Mellon University (on leave) and Director of the Facebook Reality Lab, Pittsburgh . He holds appointments in the Mechanical Engineering Department and focuses on ' metric telepresence ' for AR/VR interactions. His research spans machine perception , computer vision , computer graphics , and machine learning , with applications in social behavior modeling and dynamic 3D reconstruction. University: Carnegie Mellon University Roles: Associate Professor (Robotics Institute), Director (Facebook Reality Lab) Contact: yaser@cs.cmu.edu, yasers@fb.com Research Interests include: Computer Vision: Pose estimation, 3D reconstruction, camera calibration Computer Graphics: Face/Hand animation, photorealistic rendering Machine Learning: Neural rendering, unsupervised learning for landmark detection AR/VR: Telepresence, immersive social interactions Notable Trends in Publications reveal a focus on real-time pose estimation (e.g., OpenPose), dynamic 3D reconstruction , and codec avatars for VR/AR. Recent works emphasize universal priors and neural rendering for photorealistic avatars. Scientific Awards include: Popular Science’s Best of What’s New Award Honda Initiation Award (2010) Best Paper Awards: WACV (2012), SCA (2010), ICCV THEMIS (2009) Hillman Fellowship for Excellence in Computer Science Research (2004) Advising and Grants: He has advised numerous PhD students (e.g., Hanbyul Joo, Tomas Simon) and received funding from the National Science Foundation , DARPA, and industry partners like Intel , Disney , and Honda . Labs & Teams: Leads the Facebook Reality Lab in Pittsburgh, collaborating with institutions like Carnegie Mellon University and Disney Research.
Stefanie Mueller is the TIBCO Career Development Associate Professor at MIT's Electrical Engineering and Computer Science Department, with joint affiliation in Mechanical Engineering. She leads the HCI Engineering Group at the Computer Science and Artificial Intelligence Laboratory (CSAIL), focusing on advancing fabrication techniques through hardware/software innovations that enable novel object interactions. Develops computational fabrication methods combining photochromic dyes, lenticular lenses, birefringent materials, and optical illusions Co-chaired ACM CHI 2023 and ACM UIST 2020 program committees Recipients of 9 MIT EECS Best Undergraduate Researcher Awards among mentees Her research spans four key directions: Appearance-changing Objects: Photo-Chromeleon (ACM UIST 2019), Lenticular Objects (ACM UIST 2021), and Polagons (ACM CHI 2023) demonstrate reprogrammable surfaces through advanced materials and optical engineering. Tracking Systems: InfraredTags (ACM CHI 2022) and G-ID (ACM CHI 2020) enable passive object tracking via infrared markers and slicing artifacts. Embedded Sensing: MechSense (ACM CHI 2023) and Sprayable User Interfaces (ACM CHI 2020) integrate sensing capabilities into complex geometries. Curved Surface Prototyping: FlexBoard (ACM CHI 2023) and CurveBoard (ACM CHI 2020) develop specialized tools for non-planar electronics. Her recent publications focus on functionality segmentation (UIST 2023), fluorescent markers (UIST 2023), and machine-knitted haptics (UIST 2023). These works combine machine learning, material science, and interactive design principles to push fabrication boundaries. Scientific recognition includes: 2022 MIT Technology Review Innovators Under 35 2020 Microsoft Research Faculty Fellowship 2020 Alfred P. Sloan Research Fellowship 2019 ACM UIST Best Paper Award 2019 NSF CAREER Award 2018 MIT EECS Outstanding Educator Award 2017 Forbes 30 Under 30 in Science Mentoring 9 PhD students and over 20 master's students, her lab has produced 20+ publications at top HCI conferences. She redesigned MIT's 6.810 Engineering Interactive Technologies course during the pandemic, maintaining hands-on learning through home electronics kits and Slack-based collaboration.
Prof. Bernt Schiele is a Max Planck Director at the Max Planck Institute for Informatics and holds a Professorship at Saarland University. His research focuses on understanding multimodal sensor data, with key areas in computer vision, 3D object recognition, and machine learning. He leads the Computer Vision and Machine Learning group, addressing challenges in sensor fusion, scene understanding, and human activity recognition. Schiele has held academic roles at TU Darmstadt, ETH Zurich, and MIT, and contributes to top journals like IEEE Transactions on PAMI and conferences like ECCV. His work emphasizes robust models, interpretability, and domain adaptation for real-world applications. Education: PhD (1997, Grenoble), MSc (1994 Karlsruhe/1993 Grenoble) Key Positions: MIT (1997-2000), ETH Zurich (1999-2004), TU Darmstadt (2004-2010) Research interests span 3D scene understanding, multimodal sensor processing, and machine learning techniques for large-scale data. His recent work advances robust object detection, explainable AI, and domain-invariant training methods. He also chairs major conferences like ECCV 2018 and co-chairs ICCV 2011. Publications highlight innovations in interpretable vision transformers, certified explanations, and test-time adaptation. Despite no listed awards, his contributions shape foundational areas of computer vision and multimodal AI.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Prof. dr. Nico Van de Weghe is a full Professor of GIScience at the University of Ghent (UGent), affiliated with the CartoGIS research unit. His work bridges computer science, social science, and natural science through geospatial information studies, focusing on enabling machines to reason spatially (GeoAI). Since 2004, he has specialized in knowledge-based AI, particularly spatiotemporal reasoning and moving object analysis, with applications in animal behavior, criminology, healthcare, mobility, and sports. Van de Weghe's research emphasizes hybrid GeoAI systems combining knowledge-driven and data-driven approaches. Keywords include GeoAI, GIScience, Spatiotemporal Analysis, Moving Objects, and Data Mining. Recent publications highlight urban road network analysis, hybrid trajectory modeling, BIM semantic enrichment, and cycling safety studies using virtual reality.
Prof. Dr. André Bardow is a Full Professor in Energy and Process Systems Engineering at ETH Zurich , leading research at the intersection of thermodynamics, machine learning, and sustainable energy systems. Previously, he held professorships at RWTH Aachen University (2010-2020) and TU Delft (2007-2010). He also served as part-time director at Forschungszentrum Jülich (2017-2022) and visiting professor at UC Santa Barbara (2015/16). His work focuses on energy systems optimization , computer-aided molecular design , and CO2 capture & utilization . PhD from RWTH Aachen University Current ETH Zurich affiliation Former roles at RWTH Aachen, TU Delft, Jülich Research Center His research integrates machine learning with thermodynamic modeling to optimize processes like crystallization and electrochemical cooling . Recent publications demonstrate advancements in solvent design, CO2 transport LCA, and ORC working fluid optimization. He chairs the VDI Technical Committee for Thermodynamics (2016-2024) and has received multiple awards including the Covestro Science Award and Arnold-Eucken-Award . Current projects address carbon circular economies , electrified chemical production , and AI-driven process optimization . His lab at ETH Zurich develops cutting-edge technologies like ML-CAMPD frameworks for sustainable separation processes and photoacid-based CO2 capture systems. Funding from the H2020 Systemic Expansion of Circular Ecosystems (grant 101036854) supports these initiatives. 2024 Clarivate Highly Cited Researcher 2022 Inaugural Lecture: "To sustainability and beyond: A computer-animated story on energy & chemicals" Recipient of multiple teaching and research excellence awards