معرفی
Vedad Hulusic serves as Associate Professor and Deputy Head of the Creative Technology Department within Bournemouth University's Faculty of Science and Technology. He previously held positions as Assistant Professor at University Sarajevo School of Science and Technology and Post-doctoral Researcher at Télécom ParisTech, and acted as REF 2021 Output Champion for Computer Science and Informatics (UoA11).
His academic credentials include:
- PhD in Engineering, University of Warwick, UK
- BSc in Computer Science, University of Sarajevo, Bosnia and Herzegovina
Hulusic's research spans serious games, digital cultural heritage, XR technologies, assistive technology, and cross-modal interaction. His work bridges computer graphics with real-world applications in education, healthcare, and cultural preservation, emphasizing user-centered design and accessibility. Recent projects focus on multi-user XR for cultural heritage and haptic interfaces for children with disabilities.
Analysis of his publication record reveals consistent innovation in XR applications for cultural heritage, with growing emphasis on accessibility and user experience. His work demonstrates strong interdisciplinary collaboration with museums, industry partners, and healthcare institutions, while maintaining technical rigor in image quality assessment and perceptual modeling.
His scientific recognition includes:
- Four international best paper awards (CGVC 2023, EG GCH 2021, EG GCH 2018, ACM SCCG 2008)
- Innovative Value Award (Kingston University London, 2023)
- Vice Chancellor Scholarship (University of Warwick, 2007)
Hulusic actively mentors PhD candidates including Zhenhao Tian, Ethan Southall, Nicholas Lindfield, and Wenjun Liu, focusing on XR and serious games applications. His funded projects include the HEIF-supported 'Feeling the UNfelt (FUN)' assistive technology initiative and current industry collaboration with Noho Ltd on multi-user XR. He has participated in EU frameworks including V-MusT.net and HDRi projects, demonstrating sustained success in securing competitive research funding.
As core member of Bournemouth's Centre for Computer Graphics (CCG) and Studio for Games and Animation Technology (SGAT), he drives collaborative research with cultural institutions and industry partners to advance digital heritage preservation and accessible technology design.
