
معرفی
Stuart O'Connor is a Lecturer in Computer Science at De Montfort University, affiliated with the School of Computer Science and Informatics within the Faculty of Computing, Engineering and Media. He is a member of the Cyber Technology Institute (CTI) and the Institute of Artificial Intelligence (IAI), contributing to cutting-edge research in AI and simulation.
His research focuses on crowd-based artificial intelligence, perceived realism in virtual environments, psychophysics, serious games, and gamification. He applies psychophysical methods to evaluate human perception in simulations and explores game-based technologies for education, healthcare, and environmental sustainability. His work bridges technical development with behavioural theory, emphasizing user-centered design.
The publication trend reflects a sustained focus on human perception in AI-driven simulations, particularly in crowd dynamics and virtual environments. His research integrates computer science, psychology, and game technology, often applying findings to real-world challenges such as energy efficiency through gamification. Most publications appear in IEEE and ACM-affiliated conferences, indicating strong technical rigor and interdisciplinary reach.
Professional Affiliations:
- British Computer Society (BCS), Member (MBCS), 2017–Ongoing
- Personal and Ubiquitous Computing
- IEEE Transactions on Intelligent Transport Systems
- Journal of Computers in Education
- Multimedia Tools and Applications
Stuart has been involved in externally funded research, notably the H2020-funded OrbEEt project (2015–2018), which aimed to improve organizational behaviour for energy efficiency in public offices. He teaches in Computer Science and Computer Games Programming, including the module IMAT2903 Applied Mechanics. While advisees are not explicitly listed, his collaborative publications suggest active mentorship and research leadership.
He is actively contributing to research groups at DMU, particularly the Cyber Technology Institute and the Institute of Artificial Intelligence, where his work on intelligent agents and virtual environments supports broader institutional goals in AI and immersive technologies.




