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Dr Sarune Savickaite is an early career researcher and Lifelong Learning Tutor at the University of Glasgow's School of Psychology & Neuroscience, with expertise in immersive education, neurodiversity, and cognitive psychology. She holds an affiliate role in the School and contributes to External Relations as a tutor. Her work emphasizes inclusive education and innovative teaching methodologies, particularly leveraging virtual reality (VR) technologies. Key contributions include co-organizing the AVRA conference and collaborating with Meta on the SEER Project to advance immersive education. She has secured grants, including the 2024 Great Britain Sasakawa Foundation award for interdisciplinary workshops on interoceptive awareness. Her research spans VR applications in autism research, cognitive perception studies, and neurodiversity-inclusive design. Dr Savickaite actively publishes in journals like i-Perception and Journal of Enabling Technologies, focusing on topics such as synesthesia simulation, animacy perception, and VR-based pedagogy.
- Education: Details not explicitly stated in the provided texts.
Her research interests center on bridging cognitive science and educational technology, with a focus on how immersive environments can enhance learning for neurodiverse populations. Notable projects include the XRed initiative exploring future immersive education frameworks and studies on VR's role in understanding individual differences in visual processing and empathy.
Publications highlight her work on VR applications in autism research, including collaborative efforts to define VR taxonomies and participatory action research methodologies. She also investigates creativity measurement in neurodivergent populations and the ethical implications of avatar design in VR.
- Grants: Interdisciplinary Workshops on Interoceptive Awareness (2024), funded by the Great Britain Sasakawa Foundation.
Dr Savickaite is involved in collaborative projects like the SEER initiative, which scopes extended educational realities, and contributes to lab-based research such as the ALIVE project assessing avatar learning impacts in virtual environments.



