معرفی
Dr. P. G. Schrader serves as a Professor of Educational Technology within the Department of Teaching and Learning at the University of Nevada, Las Vegas (UNLV), concurrently holding key roles as co-coordinator for doctoral programs and assessment coordinator for STEM initiatives on UNLV's Gear-Up project. He maintains an active research profile as a scientist at UNLV's Center for Research, Evaluation, and Assessment, demonstrating deep integration across academic leadership, research, and practical educational implementation.
His research program centers on the innovative application of video games and virtual environments as performance assessment tools, with particular emphasis on embodiment, presence, and contextual learning. Schrader investigates how digital experiences can be systematically leveraged to measure complex learning outcomes, especially in STEM domains, while exploring the psychological mechanisms underlying virtual identity formation and transferable skill development.
Analysis of Schrader's publication trajectory reveals sustained methodological innovation in educational technology research. His work progresses from foundational examinations of virtual self-perception (2012-2013) toward sophisticated frameworks for game-based assessment (2019-2021), consistently addressing the tension between commercial game design and pedagogical requirements. He pioneered heuristic approaches for evaluating learning in commercial off-the-shelf games while developing mixed-methods techniques for analyzing social media interactions in educational contexts.
As doctoral program co-coordinator, Schrader shapes graduate education through curriculum development and mentorship. His editorial leadership as Specialty Chief Editor for Digital Learning Innovations in Frontiers in Digital Humanities demonstrates scholarly influence, while his Gear-Up project role translates research into practical STEM assessment tools for underserved student populations. These interconnected roles position him at the critical nexus of educational theory, technological innovation, and real-world implementation.




