
معرفی
Dr. Feng Zhu is a Senior Lecturer in Digital Games and Culture at King’s College London, leading the Digital Humanities Game Lab within the Faculty of Arts and Humanities. His research explores how gameplay shapes subjectivity, particularly through aesthetic practices influenced by neoliberal frameworks and Foucaultian theories of the self. He holds a PhD in Sociology from the University of Manchester, an MA in Art History from The Courtauld Institute, and a BA in Philosophy and Art History from University College London.
- Education: PhD (Sociology, Manchester), MA (Art History, Courtauld), BA (Philosophy/Art History, UCL)
Zhu’s work bridges game studies, critical theory, and digital humanities. He investigates gameplay as an aesthetic practice fostering self-reflexivity and habit formation, with a focus on RPGs, card games like Magic: The Gathering Arena, and narrative-driven titles like The Stanley Parable. His publications analyze gaming’s role in cultivating neoliberal subjectivity and ethical frameworks.
He organizes events such as Critical Gaming Nights and panels on game studies, emphasizing interdisciplinary dialogue. Notable talks include keynote addresses on ‘ethico-aesthetic practices’ in gameplay (University of Jyväskylä, 2024) and invited lectures on ‘playstyle reflexivity’ (KCL, 2023). Zhu actively supervises PhD students in game studies, aesthetics, and socio-cultural gaming impacts.
Zhu leads the Digital Humanities Game Lab, fostering research on digital culture, game aesthetics, and critical gaming practices. His work intersects with labs like the Centre for Digital Culture at King’s, promoting debates on technology’s cultural implications.





