
معرفی
Professor Dominik Wilhelm serves as Professor of Media Informatics/Applied Game Concepts/Applied Games at Harz University of Applied Sciences within the Faculty of Automation and Information. He has held this position since 2016, previously serving as Acting Professor in 2015. He is also co-founder and curator of the annual game conference 'ADD ON: Games. Developers. Network' since 2017.
- Harz University of Applied Sciences: Professor of Media Informatics/Applied Game Concepts/Applied Games (2016-present)
- Mittweida University of Applied Sciences: Lecturer in Media Informatics & Interactive Entertainment program (2012-2015)
- Grasshopper Manufacture Inc.: Lead UI Designer (2009-2012)
- Freelance Art Director & Designer (2006-present)
Wilhelm's research interests focus on the intersection of game design, media informatics, and practical application. He explores how digital games transcend entertainment to serve in simulation, training, knowledge transfer, and marketing. His work emphasizes experimental game design that questions conventions while examining the collaborative nature of game development across multiple disciplines. He has particular expertise in UI/UX design for games, visual development, and the application of game mechanics in serious contexts including sustainability education, intercultural competence, and corporate training.
His publication portfolio demonstrates a strong focus on location-based serious games for sustainability education and intercultural communication. Wilhelm has developed several applied game projects including 'Droppys Wasserlebnispfad' for environmental education and 'SumMit' for fostering intercultural cooperation. His academic work bridges theoretical frameworks with practical implementation, emphasizing how game interfaces can enhance player experience and learning outcomes.
As an educator, Wilhelm supervises numerous bachelor's and master's theses across diverse game-related topics including serious games, VR/AR applications, game UI/UX design, procedural generation, and narrative design. He has initiated multiple international collaborations, particularly with Japanese institutions like Tokyo University of Technology, and has organized events including the Global Game Jam at Harz University for multiple consecutive years. His teaching philosophy emphasizes both rapid prototyping and deep iterative development, while developing students' conceptual frameworks for critical evaluation of their work.
Wilhelm has been involved in several significant projects including 'Ghostory' (an intercultural game development project presented at Tokyo Game Show), 'NaHaKo' (a sustainability training project), and 'INTEGRATE NOW' (an EU consortium project on refugee integration). He serves on various committees including the Library Committee at Harz University and is a founding member of 'game – Verband der deutschen Games-Branche e.V.'





