
معرفی
David Mullich is an Adjunct Professor in the Entertainment Design department at ArtCenter College of Design, where he teaches foundational and advanced game design courses. He is also a seasoned video game designer and producer with extensive industry experience at Activision, Disney, Cyberdreams, EduWare, 3DO, and Spin Master. Mullich currently serves as Development Director at Say Games and is a co-creator of the Boy Scouts of America Game Design Merit Badge. He is a board member of the International Game Developers Association (IGDA) Los Angeles chapter and a recognized expert in gamification.
- Adjunct Professor, ArtCenter College of Design
- Development Director, Say Games
- Co-Creator, Game Design Merit Badge (Boy Scouts of America)
- Board Member, IGDA Los Angeles
David Mullich's research and professional interests center on game design, gamification, game education, and the societal impact of games. He explores how games foster resilience, productivity, and social connection, particularly in challenging contexts such as war and labor struggles. His work emphasizes ethical game development, inclusive design, and the educational potential of interactive media. He is deeply engaged in understanding the cultural narratives embedded in games and how they reflect and shape human experiences.
The recent articles reflect a strong thematic focus on the intersection of games with culture, history, and social issues. Mullich analyzes games as tools for emotional resilience, cultural preservation, and social commentary. His writings delve into labor practices in the industry, diversity in game content, and the psychological benefits of play. He also shares practical insights on game pitch design and virtual world creation, demonstrating a blend of theoretical and applied expertise.
- Rated 14th 'Gamification Guru' at 2014 Gamification World Congress
- Winner of Electronic Games Magazine’s Best Science-Fiction/Fantasy Game of the Year award
David Mullich mentors emerging game developers through his teaching, public speaking, and involvement with IGDA. He has advised students through workshops and career panels at institutions like CSULA and GDC. His professional work includes consulting and production roles across major studios, contributing to both commercial success and educational outreach. While specific grant details are not mentioned, his initiatives like the Game Design Merit Badge and public advocacy suggest funded or institutionally supported outreach programs.
Mullich collaborates with international organizations and conferences such as Slitherine Games, the University of Gdansk, and the Game Access Conference. He is actively involved in the global game development community, participating in events across Europe and North America. His work with Say Games and ArtCenter indicates affiliations with both industry and academic labs focused on game innovation and education.



