معرفی
Daniel Kopta is an Assistant Professor and Lecturer in the School of Computing at the University of Utah. His research focuses on computer graphics, GPU architecture, energy-efficient computing, and parallel processing, with a strong emphasis on hardware-accelerated ray tracing and memory subsystem optimization. Prior to his academic role, he worked as a Senior OptiX Engineer at NVIDIA, contributing to advanced graphics and computing technologies.
He earned his PhD in Computer Science from the University of Utah under Dr. Erik Brunvand, specializing in ray-traced computer graphics and GPU architecture. His work bridges theoretical computer science with practical hardware design, addressing challenges in rendering performance, energy consumption, and scalable computing systems.
Key research themes include optimizing memory hierarchies for graphics pipelines, analyzing DRAM behavior in rendering contexts, and developing energy-efficient architectures for real-time applications. His publications span topics like dual-split trees, motion blur algorithms, and multi-core systems simulation (SimTRaX).
No scientific awards are explicitly mentioned in the provided information. His advising and grant activities remain unspecified, though his academic role suggests active mentorship in computer graphics and architecture research.



