
Christopher Chip Gubera
استاد آموزشی · Media Technology
University of Missouri , Columbiaمعرفی
Christopher "Chip" Gubera is an Associate Teaching Professor in the Department of Engineering and Information Technology at the University of Missouri's College of Engineering, where he has taught media technology and design for over 15 years. He is also the Director of Undergraduate Studies in the IT Program and actively engages students in real-world projects through community partnerships.
Education:
- BA, University of Missouri
- M.Ed., University of Missouri
His research and teaching focus on digital media production, including motion graphics, visual effects, 2D/3D animation, and film technology. He emphasizes hands-on learning and professional skill development, frequently involving students in projects with non-profits and local organizations using tools like Adobe AfterEffects. His courses, such as Motion Graphics and Visual Effects Design I, bridge academic theory with industry practice.
Gubera is also an accomplished independent filmmaker with over 25 years of experience. He has written, directed, or produced eight feature films and more than 30 short films, many of which have been featured in international film festivals and received awards. Notable works include Slasher.com, The Lost Treasure of Jesse James, and the family film Shakespeare’s Mummy, which he co-produced and in which he acted.
Scientific and Creative Honors:
- Mid-American Emmy nomination for Joplin, Missouri – A Tornado Story (2012)
- Twelve award-winning films at international festivals
- MU Connect Champions Award (2022) for outstanding student engagement
Gubera is a strong advocate for student success, using university systems like MU Connect to provide feedback and recognition. He mentors students interested in entertainment technology and has recruited IT students to contribute to his film projects. He continues to promote innovative teaching and community collaboration in digital media education.
He leads initiatives that integrate virtual environments and digital storytelling, including student-developed projects for the Oculus Rift Store. His work exemplifies the intersection of engineering, information technology, and creative arts.

