معرفی
Carl Therrien is a Full Professor at the Université de Montréal in the Faculté des arts et des sciences, Department of Art History, Cinema, and Audiovisual Media. His work focuses on immersion in fictional universes, video game historiography, and intermedial approaches combining semiotics, cognitive science, and emotion psychology. He completed postdoctoral research at Stanford University’s libraries, exploring challenges in documenting rapidly evolving digital media histories.
Key research initiatives include leading projects like 1967-2020: Over 50 years of video game history in Quebec (2024–2030) and co-directing interdisciplinary teams such as the Centre de recherche interuniversitaire sur les humanités numériques (CRIHN). He has supervised over 10 master’s and doctoral students, focusing on topics like queer narratives in visual novels, interface design, and video game preservation.
Therrien’s publications span theoretical frameworks for game studies, platform historiography, and cultural analysis of gaming communities. He co-founded the LUDICINÉ research portal at UdeM, bridging cinema, gaming, and interactive media studies. His work addresses methodological challenges in documenting digital cultural heritage and promoting hands-on research practices.
- Grants: Over 15 major grants from CRSH and FQRSC, including funding for international gaming history visualization and Quebec’s gaming cultural legacy.
- Lab: Director of UdeM’s gaming research lab, emphasizing preservation and innovative pedagogy through the minor in video game studies.
