
معرفی
Andrei Isakov is an active lecturer at the Faculty of Media Arts at the Academy of Fine Arts in Warsaw, where he teaches courses in 3D graphics, modeling, animation, and virtual reality. His academic career is deeply intertwined with digital art and game design, reflecting his professional background and artistic practice.
Dr. Isakov's educational background includes:
- Graduation from the Belarusian Academy of Arts named after AK Glebov (2011) as an artist-teacher
- Studies at Nicolaus Copernicus University in Toruń, Faculty of Fine Arts (2011-2012)
- Media Art studies at the Academy of Fine Arts in Warsaw (2012-2016), where he earned both bachelor's and master's degrees
Isakov's research and artistic practice focuses on the intersection of technology and art, particularly in the realms of game design and digital media. His work explores how contemporary technologies like machine learning and virtual reality can be integrated into artistic expression. His recent exhibition "Beta Tales" featured "Oracle," a gaming experience in DOS aesthetics that functions as a contemporary oracle using Large Language Models, demonstrating his interest in the relationship between traditional divination methods and modern AI technologies. His artistic approach often combines technical expertise with conceptual depth, examining how digital tools reshape our understanding of creativity and human-computer interaction.
Among his professional achievements, Isakov received the Rector's Award for his bachelor's computer game project "Origami" during his studies at the Academy of Fine Arts in Warsaw.
As an educator, Isakov has founded and led the "Animagica" student group and has extensive experience teaching 3D modeling, rendering, and animation. His industry experience includes completing a course at Game Dev School in Warsaw and working as a 3D and 2D artist in game development teams.
Isakov maintains an active artistic practice alongside his academic work, with recent exhibitions including "Beta Tales" at the Academy Salon Gallery in 2024, where he presented innovative works that merge gaming technology with conceptual art.
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