
معرفی
Dr Ali Rashidi is a Research Fellow at Monash University's Future Building Initiative, a collaborative program between the Faculty of Engineering and Monash Art Design and Architecture. He coordinates Digital Project Management at the Building 4.0 Cooperative Research Centre (CRC) and serves as an adjunct lecturer in Construction Engineering and Management at Monash University Malaysia. His research focuses on integrating immersive technologies (VR/AR/MR), Serious Game applications, and digital twin systems into construction education and safety. He holds a PhD in Integrated Design Studies from Universiti Putra Malaysia, with expertise in gamification for low-skilled workforce training and BIM implementation.
Education:
- PhD in Integrated Design Studies (2015), Universiti Putra Malaysia
- MEng in Civil Engineering (2010)
- BEng in Civil Engineering
Research Interests: Construction Informatics, Extended Reality in AEC Education, Industrialized Construction, and Machine Learning for construction industrialization. His work emphasizes cross-disciplinary collaboration, particularly in digital technologies for project lifecycle management and vocational training innovation.
Notable Contributions: Invented six Intellectual Properties, including THE IBS FOREMAN (2016 Silver Medal, Malaysia Technology Expo). Designed Light-Gauge Steel Framing training programs with BlueScope Ltd. Active in curriculum development for Industry 4.0 and gamified instructional systems.
Awards:
- School of Engineering Award for Excellence in Education (2019)
- Civil Engineering Teaching Fellow (2021, 2022)
- Silver Medal for THE IBS FOREMAN (2016)
Grants & Projects: Led initiatives like VR/AR in Vocational Education (2021) and Industry 4.0 for Prefab Construction (2021-2022). Supervises PhD students in Construction Engineering and Management. Engaged in editorial roles for Smart and Sustainable Built Environment and peer-review activities for multiple journals.
Labs/Teams: Future Building Initiative, Building 4.0 CRC, Monash Malaysia Educational Gamification & Immersive Experience (MEGILE) initiative.





