Xiaohu Guo is a Professor of Computer Science at the University of Texas at Dallas specializing in computer graphics, computer vision, and geometric modeling. His research develops algorithms for 3D/4D reconstruction, virtual reality, medical imaging, and physics-based simulations. Professor Guo has received significant recognition including a Best Paper Award at SIGGRAPH (2023) and an NSF CAREER Award (2012). His current research focuses on dynamic human capture, deformable models, and medical image computation. Education: PhD, Stony Brook University MS, Stony Brook University BS, University of Science and Technology of China Research Funding: Recently secured a $500,000 NSF grant for developing open-source 4D reconstruction frameworks for real-time dynamic human capture (2021). Editorial Roles: Serves on editorial boards of Graphical Models , Computer Animation and Virtual Worlds , and IEEE Transactions on Visualization and Computer Graphics .
Dr. Frederick Li is an Associate Professor in the Department of Computer Science at Durham University, UK. He holds editorial roles as Associate Editor of Frontiers in Education (Digital Education) and Editorial Board Member of Virtual Reality & Intelligent Hardware. His research focuses on Computer Graphics, Machine Learning, Geometric Modelling, Collaborative Virtual Environments, Visual Aesthetics, and Educational Technologies. He earned his B.A. (Hons) and M.Phil. from The Hong Kong Polytechnic University and his Ph.D. in Computer Graphics from City University of Hong Kong. Prior roles include Assistant Professor at HK PolyU and project manager of a Hong Kong Government ITF-funded project. **Education**: B.A. (Computing Studies) and M.Phil. from HK PolyU; Ph.D. in Computer Graphics (CityU Hong Kong). **Research Interests**: His work spans mesh saliency detection, human-object interaction recognition, cloud modeling, face beautification, and educational technology. Recent achievements include awards for papers (e.g., Best Paper at ITiCSE 2014) and recognition such as EPSRC Peer Review College membership. He leads Durham's Undergraduate Board of Examiners and has been an external examiner at Northumbria University. **Awards**: Best Paper (ACM ITiCSE 2014), Outstanding Paper (ICALT 2013), EPSRC Peer Review College (2024), Outstanding BMVC 2024 Reviewer. **Grants & Labs**: His research is supported by grants from EPSRC and others. He collaborates with the Centre for Vision and Visual Cognition, VIViD, and AIHS group at Durham.
Changjian Li is an Assistant Professor in the School of Informatics at the University of Edinburgh. He leads the GraphViX Group (Graphics, Vision and X) and is a member of the Institute of Perception, Action and Behaviour (IPAB). His research spans computer graphics, computer vision, and human-computer interaction with a focus on 3D generation and analysis. Education: Bachelor's Degree from Shandong University (2014) Ph.D. from the University of Hong Kong (2019) under Prof. Wenping Wang Postdoc at University College London (UCL) with Prof. Niloy Mitra Starting Researcher position at Inria with Dr. Adrien Bousseau Research Interests: Changjian's research focuses on sketch-based 3D modeling, CAD modeling, point cloud processing, and medical imaging applications. He develops systems that bridge intuitive sketching with precise CAD workflows, enhances 3D animation pipelines, and applies neural methods to sparse medical data reconstruction. Scientific Recognition: Best Paper Honorable Mention Award (MICCAI 2021) CADTalk selected as Highlight (CVPR 2024 top 10%) ACM SIGGRAPH Asia 2018 cover image selection ACM SIGGRAPH Asia 2015 technical paper highlight CVPR 2019 poster highlighted in 'Computer Vision News' Advising & Collaborations: He mentors postdocs and PhD students including Duolikun Danier, Haocheng Yuan, Ankan Bhunia, and Lei Zhong. Former advisees include Salvatore Esposito (now at Edinburgh), Guangshun Wei (Shandong University), and Mingjun Yang (University of Melbourne). Collaborates with Oisin Mac Aodha, Hakan Bilen, and Niloy Mitra. Professional Service: Currently serves as Associate Editor for IEEE TVCG and participates in program committees for SIGGRAPH Asia, SIGGRAPH, EuroGraphics, and Geometry Design and Computing (GDC) conferences.
Markus Vincze is an Associate Professor at the Institute of Automation and Control Engineering (ACIN) at Vienna University of Technology (TU Wien). He founded the Vision for Robotics (V4R) group in 1996 to advance robotic perception, particularly in real-world environments and homes. His work focuses on cognitive computer vision techniques for robotics. Education: Diplom in Mechanical Engineering (1988) and PhD (1993) from TU Wien; M.Sc. (1990) from Rensselaer Polytechnic Institute. V4R coordinates EU projects like ActIPret, robots@home, HOBBIT, and national initiatives like vision@home. Markus has edited a book on Robust Vision with Gregory Hager and authored 62 peer-reviewed journal articles and over 400 reviewed publications. His recent research explores zero-shot 6D pose estimation, sim-to-real transfer, and transparent object detection. Markus has served as program chair for ICRA 2013 and organized HRI 2017 in Vienna. He has advised numerous students and secured grants from the Austrian Academy of Sciences for work at HelpMate Robotics and Yale's Vision Laboratory. The V4R group leads innovations in robotic vision, including frameworks for synthetic data generation (Unrealgensyn), depth completion (CAGT), and educational robotics applications for sustainability. Their work spans household robotics (RH3), agricultural robotics (EdgeSoil), and human-robot collaboration.
Aravind Rajeswaran is a Research Scientist at Meta AI (FAIR) and Visiting PostDoc/Collaborator at Berkeley AI Research Lab (BAIR) at UC Berkeley's College of Engineering, Department of Electrical Engineering and Computer Sciences. He completed his PhD in Computer Science at the University of Washington under Profs. Sham Kakade and Emo Todorov, with additional collaborations with Sergey Levine and Chelsea Finn, and previously earned his bachelor's degree with the best undergraduate thesis award from IIT Madras working with Balaraman Ravindran. His research focuses on building generalist AI agents that operate in open worlds, combining reinforcement learning, representation learning, and world models. Key projects include Locate 3D for real-world object localization, OpenEQA for embodied question answering with foundation models, VC-1 as an artificial visual cortex for embodied intelligence, and R3M as a universal visual representation for robot manipulation. His work demonstrates how pre-trained visual representations can significantly enhance robotic capabilities with minimal supervision. Rajeswaran's publication record shows consistent high-impact contributions across premier AI conferences including NeurIPS, ICML, CVPR, and RSS from 2018 through 2025, with research spanning reinforcement learning, representation learning, robotics, and computer vision. His work on Decision Transformer demonstrated how sequence modeling frameworks can effectively train reinforcement learning policies. Best Paper Award, Scaling Robot Learning Workshop at ICRA 2022 best undergraduate thesis award from IIT Madras As an educator and mentor, Rajeswaran has guided numerous PhD students who have gone on to positions at Stanford, MIT, CMU, Berkeley, and top AI companies including Meta, DeepMind, and Anthropic. He designed and co-taught the Deep Reinforcement Learning course (CSE599G) at UW in 2018, with materials adopted by courses at MIT and CMU, and served as lead TA for Machine Learning for Big Data (CSE547). His research has been supported through his role as Principal Investigator for the Cortex Team at FAIR.
Iro Laina is a Departmental Lecturer in Computer Vision at the University of Oxford's Visual Geometry Group. She holds a PhD (Dr. rer. nat.) from the Technical University of Munich (TUM), where her dissertation earned the ECVA PhD Award. Her research focuses on unsupervised and language-supervised learning for 3D scene understanding, image/video perception systems, and geometric reconstruction. Education: PhD in Computer Science (TUM), MSc in Biomedical Computing (TUM), Diploma in Electrical & Computer Engineering (NTUA). Research Interests: 3D Reconstruction and Generation Unsupervised Learning Multi-View and Video Analysis Generative Diffusion Models Geometry-Aware Networks Her recent work emphasizes scalable 3D scene synthesis, training-free methods, and cross-modal fusion with LLMs. Over 15+ publications since 2021 reflect her leadership in geometric deep learning. Awards: ECVA PhD Award (2020), Recognized in multiple international conferences. Advising: Mentors DPhil students in creative AI applications (e.g., gameplay design). Active in Oxford's Robotics and Biomedical Engineering networks. Labs/Tech: Core member of the Visual Geometry Group, collaborating on projects like IMAD2025 with the ZERO Institute.
Diogo Carbonera Luvizon is a Researcher at the Max-Planck-Institut für Informatik (MPI-INF) in Saarbrücken, Germany, and a member of the Visual Computing and Artificial Intelligence (VIA) Research Center. He holds a PhD in Computer Vision and Machine Learning from CY Cergy Paris University (2019), and Bachelor's and Master's degrees in Engineering and Applied Computing from UTFPR, Brazil. His research focuses on solving complex problems in Computer Vision, Computer Graphics, and Deep Learning, particularly in human modeling and real-time systems. Education: PhD (2019) - CY Cergy Paris University; M.Sc. (2015) - UTFPR; B.Sc. (2011) - UTFPR. Research interests include 3D human pose estimation, action recognition, multitask learning, and novel view synthesis. He has contributed to patents on multiplane image generation (Samsung) and vehicle speed measurement systems. His work has been recognized with awards like the Best Paper Honorable Mention at GCPR-VMV 2022 and Best Presentation Award at ETIS Lab (2018). He has developed open-source tools, including the deephar repository for human action recognition and pose estimation. His current affiliations include MPI-INF and the VIA Research Center, a partnership between MPI-INF and Google.
Maciej Zięba is an academic researcher affiliated with the Faculty of Information and Communication Technology at Wrocław University of Science and Technology, specifically within the Department of Artificial Intelligence . His work spans machine learning, deep learning, and computer vision, with a focus on hyperspectral imaging, autonomous systems, and 3D modeling. Recent research includes uncertainty-aware sensor deployment for autonomous vehicles, low-light image enhancement algorithms, and probabilistic regression frameworks for tabular data. He has co-authored publications on flow-based models, hypernetworks, and neural radiance fields (NeRF) applied to 3D face rendering. Contact: maciej.zieba@pwr.edu.pl
Dr. Oscar Meruvia-Pastor is a faculty member in the Department of Computer Science at Memorial University of Newfoundland, within the Faculty of Science. He holds a B.Sc. from ITESM-Monterrey, Mexico, an M.Sc. from the University of Alberta, and a Ph.D. from Otto-von-Guericke Universität Magdeburg, Germany. His research focuses on interactive 3D graphics, non-photorealistic rendering, and biomedical visualization, with applications in telepresence systems, augmented reality (AR), and virtual reality (VR). He has developed tools like OMARC for respiratory condition training and GeNET for gene co-expression network analysis. Dr. Meruvia-Pastor has supervised numerous graduate students and contributed to over 50 publications. His work includes evaluating stereo correspondence methods in AR, robot arm manipulation via depth sensors, and smartphone integration in immersive VR. He has been recognized with awards such as the Best HCI Poster at Graphics Interface 2014 and a semi-finalist poster at SIGGRAPH 2015. He teaches courses in computer science, including computer graphics, multimedia development, and introductory science modules. His research lab focuses on 3D telepresence, medical visualization, and human-centered VR/AR solutions. His academic contributions span software tools for medical imaging analysis, interactive visualization systems, and educational technologies. He actively collaborates with health professionals to advance telemedicine and remote procedural training through AR platforms. His work bridges computer graphics with real-world applications in healthcare, education, and environmental advocacy.
Philip Dutré is a full professor at the Department of Computer Science , Faculty of Engineering Science , KU Leuven. He leads the Computer Graphics Research Group and chairs the Human-Computer Interaction division . His teaching portfolio includes courses on algorithms, data structures, and computer graphics fundamentals. Research Focus : Rendering algorithms, photo-realistic and image-based rendering, perceptual-based rendering, material models, and intuitive controls for computer animation. He explores deep learning applications in global illumination and uses quantum field theory for efficient light transport in participating media. Publications : Recent work includes advancements in temporal coherence for light transport (2017–2023), functional integrals for scattering models (2025), and optimization of spatial data structures (2019). Teaching Innovations : Advocate for ungrading (feedback-only assignments), flipped classroom techniques, and interactive learning. His approach emphasizes conceptual understanding over rote memorization, with structured, self-contained lessons and active student engagement. Leadership : Serves on multiple academic councils and committees including the Commission on Research Integrity and Student Services Council .
Julian Adamek is a computational cosmologist and lead developer of gevolution , a general-relativistic N-body code for cosmological simulations. His work focuses on modeling relativistic effects in cosmic structure formation to better understand gravity’s role on large scales and dark energy. Research Interests: Computational Cosmology, Theoretical Cosmology, Large-scale structure of the Universe, Relativistic N-body simulations. Technical Leadership: Lead developer of gevolution , a public cosmological simulation code available via GitHub. Recent publications span diverse applications of deep learning in geospatial analytics, environmental monitoring, and computer vision, including phenology modeling, biomass mapping, conflict assessment, and 3D reconstruction from point clouds. Key Trends: Integration of AI/ML for environmental tasks, cross-domain applications (cosmology, ecology, forestry), and satellite data processing. Technical Focus: Transformer networks, diffusion models, super-resolution imaging, and ensemble learning for uncertainty quantification. Julian collaborates with researchers in cosmology and geospatial science, though specific students or awards are not mentioned in the provided texts.
Professor Hans Gellersen is a faculty member at the Department of Computer Science, Aarhus University. His research focuses on human-computer interaction, virtual/augmented reality, eye tracking, and multimodal interaction. He leads projects exploring gaze-based interfaces, natural input techniques, and XR applications. Key interests include improving interaction efficiency in 3D environments and addressing accessibility challenges in extended reality systems. Recent work emphasizes dynamic eye dominance analysis for foveated rendering, multimodal input cascades (hand-head-eye), and gaze-assisted 3D object manipulation. He investigates user performance in VR/AR systems, calibration methods for eye tracking, and collaborative mixed reality tools. Notable contributions include frameworks for spatial interfaces, gesture fusion, and accessibility adaptations for users with movement disorders. His publications span top venues like CHI, IEEE VR, and ACM Transactions on Computer-Human Interaction. Research themes include gaze-hand coordination, implicit calibration systems, and reconfigurable collaboration spaces. Current projects explore seamless interaction techniques that combine gaze with physical movements and environmental cues.
Tim Weyrich is Professor of Visual Computing (part-time) at University College London and Professor of Digital Reality at Friedrich-Alexander University Erlangen-Nürnberg. He leads the Digital Reality Lab and has affiliations with the Virtual Environments and Computer Graphics group at UCL, Eurographics, and the EPSRC Doctoral Training Centre (SEAHA). Previously, he held a Postdoctoral Teaching Fellowship at Princeton University. Research Interests: Content creation and computational photography Appearance modeling and fabrication Point-based graphics and cultural heritage analysis Digital humanities and 3D printing Article Trends: Recent work focuses on neural radiance fields (FruitNeRF++), 3D Gaussian splatting, mmWave radar inverse rendering, and texture anomaly detection. Applications span autonomous systems, cultural heritage, and medical imaging. Scientific Awards: Best Paper Honourable Mention (BMVC 2022) Best Student Paper Award (EG Workshop on GCH 2014) Honorable Mention (Eurographics 2011) Best Student Paper Honourable Mention (BMVC 2018) ACM SIGCHI Best Paper Honourable Mention (CHI 2013)
Sergey Tulyakov is the Director of Research at Snap Inc. , leading the Creative Vision team. His work focuses on enhancing creator capabilities through computer vision , machine learning , and generative AI , with applications in 2D/3D/4D video generation, editing, and personalization. He pioneered video generation frameworks like MoCoGAN and First Order Motion Model , and has been recognized for BEST IN SHOW AWARD at SIGGRAPH Real-Time Live! 2020. PhD (2012-2017): University of Trento, Italy MSc (2010): Belorusian State University of Informatics and Radioelectronics B.Eng (2009): Belorusian State University of Informatics and Radioelectronics His research interests span computer vision , generative models , 3D reconstruction , and personalization , with a focus on making large models efficient and mobile-compatible . Recent publications highlight advancements in 4D video generation , text-guided 3D composition , and lightweight architectures . Key scientific awards include the SIGGRAPH Real-Time Live! 2020 Best in Show for Interactive Video Stylization. He has also served on technical program committees for top-tier conferences like CVPR, ICCV, SIGGRAPH, and NeurIPS since 2022. His team organizes tutorials and keynotes, including courses on Deep Generative Models and Efficient Neural Networks . While no direct student names are listed, his collaborative work spans 60+ top-tier publications.
Prof. Jian Zhang is a Professor in the School of Electrical and Data Engineering at the University of Technology Sydney (UTS), specializing in computer vision, pattern recognition, and multimedia signal processing. He leads the Multimedia Data Analytics Lab at the Global Big Data Technologies Centre, focusing on agri-food sector applications such as livestock monitoring and AI-driven solutions for agricultural efficiency. Education : PhD, School of Information Technology and Electrical Engineering, University of New South Wales, 1999 MSc, The Flinders University of South Australia, 1994 BSc, East China Normal University, 1982 Research Interests : His work spans 2D/3D computer vision, large-scale image/video analytics, and cross-disciplinary projects in agriculture and remote sensing. He has pioneered AI systems for livestock counting, poultry welfare monitoring, and fish quality assessment, funded by organizations like Meat & Livestock Australia and Australian Eggs. Grants & Projects : Current projects include AI-based hen health monitoring ($5M+ funding since 2011) Collaborations with industry partners like Sydney Fish Market and Fremantle Port Students & Academic Leadership : Supervised 19 PhD graduates and 5 research fellows Recruiting new PhD candidates in computer vision and data analytics Labs & Teams : Director of the Multimedia Data Analytics Lab, collaborating with global experts through UTS's Distinguished Visiting Scholars program.