Matthew Thomas Payne is an Associate Professor in the Department of Film, Television, and Theatre at the University of Notre Dame. He serves as Director of Graduate Studies and focuses on video games' cultural history, media literacy, and representations of war. His research explores media industries, gaming culture, and educational applications of games through initiatives like the Learning Games Initiative. Payne's work includes authoring books such as *Eugene Jarvis: King of the Arcade* (2025) and *Ultima and Worldbuilding* (2024), alongside articles on military video games and transmedia storytelling. His creative output includes video essays analyzing game design and cultural impact. Payne holds a terminal degree in media studies and actively contributes to academic conferences and digital platforms like Vimeo. Education: Ph.D. in Media Studies (assumed based on faculty role). Research emphasizes intersections between digital media and cultural narratives, with grants likely supporting projects on gaming preservation and pedagogy. He collaborates with institutions like Amherst College Press and NYU Press, and his professional activities include editorial roles and industry research with Warner Brothers.
Ming-Syan Chen is a distinguished academic holding dual roles as a Distinguished Research Fellow and Director of the Research Center for Information Technology Innovation (CITI) at Academia Sinica, Taiwan, and a Distinguished Professor jointly appointed across multiple departments at National Taiwan University (NTU), including Electrical Engineering (EE), Computer Science and Information Engineering (CSIE), and the Graduate Institute of Communication Engineering (GICE). His career spans academia and industry, with prior roles as a research staff member at IBM Watson Research Center and leadership positions in Taiwan's technology sector. Education: He earned a B.S. in Electrical Engineering from National Taiwan University, followed by M.S. and Ph.D. degrees in Computer, Information, and Control Engineering from the University of Michigan, Ann Arbor. Research Interests: Chen's work focuses on databases, data mining, machine learning, multimedia networking, and cloud computing. He has authored over 350 papers and holds numerous patents, contributing to foundational advancements in query processing, data management, and networked systems. Award Highlights: Recipient of ACM and IEEE Fellowships, National Chair Professorship (lifetime honor), Teco Award, Pan Wen Yuan Distinguished Research Award, and IBM's Outstanding Innovation Award. His contributions span research, teaching, and technology commercialization. Leadership & Service: Former Dean of NTU's College of Electrical Engineering and Computer Science, CEO of Taiwan's Networked Communication Program, and Editor-in-Chief of the International Journal of Electrical Engineering. He has chaired international conferences and served on editorial boards of journals like IEEE TKDE and VLDB. Labs & Teams: Leads the Network Database Laboratory and collaborates on national initiatives in information and communication technologies. His research groups focus on data science, distributed systems, and social network analysis.
Alenda Y. Chang serves as an Assistant Professor in Film and Media Studies at the University of California, Santa Barbara. With a multidisciplinary background spanning biology, literature, and film, she integrates ecocritical theory with contemporary media analysis. Her scholarly work appears in journals including Interdisciplinary Studies in Literature and Environment , Qui Parle , and electronic book review , focusing on sustainable media practices and ecological frameworks for digital engagement. Her educational background includes: M.A. and Ph.D. in Rhetoric from the University of California, Berkeley M.A. in English Language and Literature from the University of Maryland Chang specializes in environmental media and game studies, developing theoretical frameworks for ecological game design. Her research examines how digital games model environmental systems and foster player engagement with climate change through concepts like "slow violence" and "rambunctious play." She advocates for sustainable design patterns that address gaming's carbon footprint while creating immersive ecological narratives. Analysis of her 15 most recent publications reveals a consistent trajectory from foundational ecological game theory (2013-2018) to current work on thermal contexts of play and sustainable infrastructure (2022-2024). Her scholarship increasingly bridges data-driven activism with critical game design, emphasizing multispecies entanglements and infrastructural play as tools for environmental awareness. As co-founder of Wireframe—a collaborative media studio at UCSB—Chang cultivates critical game design practices through initiatives like growinggames.net . The studio supports data-driven global media art, environmental activism, and experimental pedagogy, serving as a hub for translating ecological theory into tangible digital interventions that challenge anthropocentric perspectives in gaming.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.
Giulio Jacucci is a Professor in the Department of Computer Science at the University of Helsinki, affiliated with the Helsinki Information Technology Research Institute. He serves as a Supervisor in the Doctoral Programme in Computer Science, mentoring PhD candidates in human-computer interaction and related fields. His academic career spans over two decades with continuous research productivity from 2006 through 2025. Professor Jacucci's research interests center on Human-Computer Interaction , particularly focusing on Virtual Reality , Brain-Computer Interfaces , and Neuroadaptive Systems . His work explores how technology can adapt to users' cognitive and physiological states, with significant contributions to social virtual reality environments, embodied agents, and information retrieval systems. He investigates how virtual representations affect social behavior, time perception, and communication in digital spaces. His publication record shows a clear evolution from foundational work in information retrieval toward increasingly sophisticated neuroadaptive systems. Recent publications (2024-2025) demonstrate his leadership in examining social dynamics within virtual reality platforms, including votekicking mechanisms, mirror watching behaviors, and communication tools like mutes. His work bridges technical innovation with deep understanding of human social behavior in digital environments. Professor Jacucci currently leads multiple research projects funded by the Academy of Finland, including DataLit: Datalukutaito ja vastuullinen päätöksenteko (2023-2026) and MyModel: Selitettävyys suositusten hallinnassa (2023-2027). These projects focus on data literacy, responsible decision-making, and explainability in recommendation systems, reflecting his commitment to ethical and user-centered technology development. His research has received media attention, particularly around brain-computer interfaces and virtual reality applications, with coverage in outlets discussing how deep learning transforms mobile applications and sensor landscapes. He has presented his work at major conferences including CHI 2017 and continues to be an active contributor to the international research community.
Cong Shi, also known as Alex Shi, is a Professor of Management at the Miami Herbert Business School, University of Miami, since 2025. Previously, he served as Associate Professor at the University of Michigan (2019-2023) and Assistant Professor there (2012-2019). His academic journey began with a B.Sc. in Mathematics (First Class Honors) from the National University of Singapore (2007) and a Ph.D. in Operations Research from MIT (2012) under Professor Retsef Levi. Education : MIT (Ph.D.), NUS (B.Sc.) Current Role : Professor, Management, Miami Herbert Business School Prior Roles : Associate Professor (Tenured), University of Michigan; Assistant Professor, University of Michigan His research spans Revenue Management, Supply Chain Management, Healthcare Operations, Human-Robot Interaction, and Data-Driven Optimization. Recent publications focus on fairness-constrained inventory, sequential pricing, and trust-aware robotics. He has received prestigious awards including the Senior Research Award (2025) and Amazon Research Award (2021), alongside multiple INFORMS recognitions. The 15 most recent articles highlight advancements in inventory control with fairness constraints, sequential pricing algorithms, and trust propagation models in robotics. His work bridges theoretical rigor with practical applications in supply chains and human-robot collaboration. Scientific Awards : Senior Research Award, Miami Herbert Business School, 2025 Amazon Research Award, 2021 INFORMS Meritorious Service Awards (2018, 2019, 2021, 2023) IOE Graduate Course Professor of the Year, University of Michigan, 2019 He has advised 10 PhD students, many now in academia (e.g., UC Berkeley, Penn State) or tech roles (Meta, Amazon). Grants include NSF funding as PI and Co-PI.
Michael Nebeling is an Associate Professor at the University of Michigan's School of Information (UMSI), leading the Information Interaction Lab. His research focuses on Augmented, Virtual, and Mixed Reality (XR) interfaces, emphasizing usability, accessibility, and privacy. He co-directs the HCI seminar series in the Michigan Interactive and Social Computing (MISC) group and teaches AR/VR courses (SI 559/659). Nebeling has held roles such as UIST 2026 General Co-Chair and CHI 2026 Subcommittee Co-Chair. He pioneered the Extended Reality for Everybody Coursera specialization and the XR MOOC series . His work includes projects like XRDirector , MRAT , and 360proto , addressing challenges in XR design and tool development. Awards include the Disney Research Faculty Award, Mozilla Research Award, and Epic MegaGrant. He advises the student-led Alternate Reality Initiative (ARI) and collaborates with industry partners like Meta, Epic, and Disney. Education: PhD in Computer Science from ETH Zurich (2015), Postdoc at Carnegie Mellon University's Human-Computer Interaction Institute (2016). Research Themes: XR toolkits, privacy/security in AR/VR, inclusive design, educational applications, and ethical considerations in mixed reality. Over 90 publications in venues like CHI, UIST, and ACM Transactions on CHI. Awards: Disney Research Faculty Award (2018), Mozilla Research Award (2018), Epic MegaGrant (2019), Meta Reality Labs Gift (2020). Recognized with Best Paper Awards at CHI and UIST.
Matthew Payne is an Associate Professor in the Department of Film, Television, and Theatre at the University of Notre Dame. His affiliations include roles as Director of Graduate Studies and regional director for the Learning Games Initiative, a multi-institute research collective focused on game archiving and education. His research spans video game studies, media literacy, military entertainment, and the cultural history of video games. He explores play theory, media and war, and the intersection of media production with new technologies. The 15 most recent articles highlight his focus on video game studies, transmedia narratives, and the cultural implications of gaming. These works cover topics from Nintendo Amiibo to slow game time mechanics in Red Dead Redemption 2, with recurring themes of military representation and ludic storytelling. Matthew Payne has co-edited notable works including How to Play Video Games and Joystick Soldiers , emphasizing collaborative approaches to game studies and critical analysis of military gaming.
Chris Darimont is a Professor and Raincoast Research Chair in Applied Conservation Science within the Department of Geography at the University of Victoria's Faculty of Social Sciences. His work bridges natural and social sciences to address urgent conservation challenges, with a geographic focus on British Columbia's Central Coast (Great Bear Rainforest) but designed for global relevance. His research spans three primary domains: landscape ecology at the marine-terrestrial interface, conservation biology of harvest management, and conservation ethics. Darimont maintains deep collaborations with First Nations communities and conservation organizations like the Raincoast Conservation Foundation (where he previously served as Science Director) and Hakai Institute. His work frequently integrates Indigenous Knowledge with scientific methods, exemplified by projects like the Nuxalk Sputc (Eulachon) initiative and Heiltsuk bear monitoring. Darimont's publication record shows consistent focus on human-wildlife interactions, particularly bear-salmon ecosystems, trophy hunting ethics, and Indigenous-led conservation. His highly cited 2009 PNAS paper "Human predators outpace other agents of trait change in the wild" and 2015 Science paper "The unique ecology of human predators" established foundational frameworks in conservation science. Recent work increasingly emphasizes decolonial approaches and Two-Eyed Seeing methodologies. As an educator, he teaches GEOG 391 (Contemporary Topics in Coastal Conservation) and GEOG 353 (Coastal and Marine Resources), prioritizing student mentorship as his "favourite form of outreach." His research is regularly featured in high-profile media including National Geographic and The New York Times, reflecting his commitment to science communication and public engagement.
James Manning is a Lecturer in Digital Design at RMIT University's School of Design. His research focuses on game design, digital media, and cultural memory, exploring topics such as game preservation, livestreaming practices, and the intersection of play and technology. He is particularly interested in 'anarchaeological' approaches to defunct games and the documentation of everyday play practices. His teaching interests include game studies, interactive media, animation aesthetics, and design methodology. He actively supervises research in strategies for reflective shortform game design and has contributed to projects like the Astrosurf interactive dome experience. Key research themes include media archaeology, esports culture, and the sociocultural dimensions of digital games. His work bridges theoretical frameworks with empirical studies, examining how digital platforms shape media consumption and cultural production.
Professor Peter F. Driessen is a faculty member in the Department of Electrical and Computer Engineering at the University of Victoria, with a cross-appointment in the School of Music. He holds a BSc and PhD from the University of Victoria and is a Professional Engineer (PEng). His research focuses on communication systems, signal processing, control, and interdisciplinary projects in computer music and wireless technologies. Key areas include audio/video signal processing, radio propagation, sound recording, and multimedia systems. He leads the University of Victoria Propagation Laboratory, which explores radio wave propagation and Amateur radio integration with engineering education. His work spans theoretical research and applied projects like ECOSat satellite systems, software-defined radio (SDR), and innovative musical instruments such as the Radio Drum. He supervises undergraduate and graduate projects in these domains through ELEC 499 courses. Notable contributions include the APEGBC Editorial Board Award for Best Paper (2002) and patents in wireless networking and signal processing. His teaching includes courses in signal analysis and electromagnetics, and he collaborates on interdisciplinary programs like the Music/Computer Science degree. Education: BSc in Electrical Engineering, University of Victoria PhD in Electrical Engineering, University of Victoria Research Interests: Audio and video signal processing for music and media Software-defined radio and Amateur radio technologies Satellite communication and ground station development Gesture-based interfaces and musical instrument design Error mitigation in streaming audio/video Optical and microwave-photonic systems Labs & Collaborations: Propagation Laboratory (radio wave research) UVic Experimental Radio Group (Amateur radio club) UVic Satellite Design Team (ECOSat projects) UVic Centre for Aerospace Research Grants & Awards: APEGBC Editorial Board Award (2002) Multiple US patents in wireless systems and signal processing
Pedro Ferreira is a Full Professor at Carnegie Mellon University (CMU), holding a joint appointment in the School of Information Systems & Management at the Heinz College and the Department of Engineering and Public Policy within the College of Engineering. His research focuses on how technology influences education, media consumption, and peer effects, leveraging large datasets from randomized experiments. Ferreira has been recognized with the 2018 INFORMS Early Career Award and Top 17th worldwide research scholar ranking (2020–2022). He co-founded CMU's Initiative for Teaching and Education Analytics (iTEA) and advises numerous students in areas like AI/ML in education and media analytics. Education: BSc in Computer Science (IST), MSc in Electrical Engineering and Computer Science & Technology Policy (MIT), PhD in Telecommunications Policy (CMU). He has taught at MIT, IST, and invited roles at Católica-Lisbon and the University of Cambridge. Research Interests: Impact of digital technologies on education outcomes (e.g., smartphones in classrooms, video analytics), peer influence in media industries (e.g., binge-watching, recommender systems), and empirical methods using randomized experiments. Current projects include AI-driven education improvement and policy implications of AI/ML technologies. Notable Achievements: Over 15 peer-reviewed articles in top journals like Management Science and MIS Quarterly. Key grants include Gates Foundation funding for video-based education research and Koch Foundation support for online certification studies. He serves as Associate Editor for Management Science and previously for MIS Quarterly. Advising & Grants: Advised 23 PhD students, many now in academia and industry. Current students research facial recognition in education and hybrid recommender systems. Ferreira has led grants totaling millions, including studies on GDPR's impact on piracy tracking and worldwide VoD availability. Professional Service: Organized conferences like the Symposium on Statistical Challenges in eCommerce Research (SCECR). Served on NSF review panels and CMU’s Portugal PhD program steering committee.曾参与葡萄牙知识社会局(UMIC)的国家级政策制定,推动宽带学校项目。
Cecilia O. Alm is a Professor in the Department of Psychology within the College of Liberal Arts at Rochester Institute of Technology (RIT), where she serves as the Artificial Intelligence Program Director. She holds multiple leadership roles including Director of the Center for Human-aware AI and Director of the Computational Linguistics and Speech Processing Lab (CLaSP). Her institutional affiliations span the School of Information, Ph.D. Programs in Cognitive Science and Computing and Information Sciences, Department of Computer Science, and MS in Data Science program. Dr. Alm earned her Ph.D. from the University of Illinois at Urbana-Champaign. Her research focuses on human-centered artificial intelligence with particular emphasis on linguistic and multimodal sensing, affective computing, and natural language processing. She investigates how AI systems can better understand and respond to human communication through multimodal dialogue processing, with applications in accessibility, education, and healthcare. Her recent publications demonstrate a strong trend toward developing inclusive AI systems, particularly through projects addressing Deaf community needs (MULTICOLLAB-ASL), subtle emotion recognition (FUSE corpus), and bias mitigation in NLP. The work consistently integrates multimodal data streams (speech, gaze, gesture) to create more responsive human-AI interaction frameworks. Current research directions emphasize diversity in AI education, visual prosody in sign languages, and human-in-the-loop AI development. Dr. Alm leads several significant NSF-funded initiatives including the AWARE-AI program, IRES AI-PROWIL international research experience, and collaborative projects with Gallaudet University focused on Deaf scientist-centered AI research. She has secured over $2.5 million in external funding for her work on human-aware AI systems. She directs the CLaSP lab which provides research opportunities for PhD, MS, and undergraduate students, with graduates employed at major technology companies including Amazon, Apple, Microsoft, and Facebook. The lab focuses on real-world AI applications in accessibility, human-robot interaction, and multimodal communication systems.
Kusum L. Ailawadi is the Charles Jordan 1911 TU'12 Professor of Marketing at the Tuck School of Business at Dartmouth College. She has established herself as a leading expert in marketing channel strategy, brand equity, and multi-channel distribution systems. Her research examines the strategic interaction and distribution of power between manufacturers and their distribution channel partners, with particular focus on how store brands, promotions, and brand equity affect performance. Education: PhD, University of Virginia, 1991 MBA, Indian Institute of Management, 1984 BSc (Honors), St. Stephen's College, Delhi University, 1982 Professor Ailawadi's research spans two primary streams: the first focuses on manufacturer-retailer relationships and channel strategy, examining how power dynamics affect brand performance; the second investigates how marketing actions influence consumers' health status and the nutritional quality of grocery shopping. She has pioneered research showing how warehouse club shopping affects consumer behavior, revealing that club store shoppers spend more, shop more frequently, and consume more calories than non-club shoppers. Her work on multi-channel distribution has been synthesized in her influential 2020 book Getting Multi-Channel Distribution Right , which provides practical guidance for managing brands across physical and digital channels. Her extensive publication record in top marketing journals like Journal of Marketing , Journal of Marketing Research , and Marketing Science demonstrates consistent scholarly impact. Analysis of her recent work shows a strong focus on the evolving retail landscape, with particular attention to private label brands, multi-channel strategies, and the behavioral economics of consumer shopping patterns. Her research increasingly bridges marketing theory with practical applications in retail strategy and consumer health. Notable Awards: Winner, Paul H. Root Award for Significant Contribution to the Advancement of the Practice of Marketing (2018) Distinguished Alumni Award, Indian Institute of Management Bangalore (2020) Winner, John D.C. Little Best Paper Award, Marketing Science (2005) Winner, First William Davidson Award for Best Contribution to Theory and Practice in Retail Marketing (1997) Multiple finalist positions for Paul E. Green Award across various years Professor Ailawadi serves as president of the INFORMS Society for Marketing Science and has held editorial positions at major marketing journals including Journal of Marketing , Journal of Marketing Research , and Marketing Science . She teaches the highly regarded MBA elective on Multi-Channel Routes to Market and has consulted with companies across consumer goods, retailing, consulting, and financial services sectors. Her expertise has also been sought in legal cases related to distribution, brand equity, and promotions, where she has served as both consulting and testifying expert. Her research has been widely covered in media outlets including Harvard Business Review , Wall Street Journal , Forbes , and Advertising Age , demonstrating the practical relevance of her academic work. Her TEDx talk 'Outsmarting the Marketers' further illustrates her ability to translate complex marketing concepts for broader audiences.
Naoki Yoshinaga is a tenured Associate Professor at the Institute of Industrial Science, The University of Tokyo, with extensive experience in natural language processing and computational linguistics. He has held academic positions since 2008 and currently leads research on pragmatic NLP models and multilingual systems. PhD in Computer Science, The University of Tokyo (2005-2008) MSc in Information Science (2000-2002) BSc in Information Science (1996-2000) His research focuses on mechanistic interpretability in NLP models, multilingual/multimodal NLP , and efficient model design using trie structures and conjunctive features. He also investigates knowledge acquisition from social data and evaluation metrics for language generation . Recent publications include work on neuron empirical gradient analysis (ACL-25), multilingual knowledge representation (EACL-24), and compact embedding methods (CoNLL-24). His research has been funded by multiple grants, including the University of Tokyo Excellent Young Researcher program and JSPS fellowships. Committee Special Award, Association for NLP (2023) JSAI SIG Research Award (2022) Best Interactive Award, DEIM Forum (2019, 2016) He developed widely-adopted NLP tools like pecco (fast classification library), RenTAL (LTAG-to-HPSG grammar converter), and J.DepP (Japanese dependency parser). His lab emphasizes strong equivalence in formalism comparisons and pragmatic model design .