Inês Barbedo is an Assistant Professor at the School of Public Management, Communication and Tourism, Instituto Politécnico de Bragança, where she has taught since 1998. She specializes in active learning methodologies, co-creation, innovation, and game design. Her roles include coordinating Project Y and facilitating the DEMOLA Project, which involve multidisciplinary collaboration with external stakeholders. She also trains educators in co-creation processes through initiatives like the 'Training teachers and other education agents' project. Her research focuses on integrating innovative pedagogical approaches with technology, particularly in game design and gamification. Notable contributions include studies on interdisciplinary learning experiences and the impact of higher education institutions on regional development. She has published extensively on topics ranging from procedural content generation in games to co-creation’s socioeconomic value in rural areas. Inês holds a PhD in Mathematics and Applications, reflecting her academic background in quantitative disciplines. Her work bridges educational theory and practice, emphasizing collaborative and creative problem-solving.
Dr. James Francis Reardon holds dual roles as a Visiting Professor at ISM (Institute for Social Marketing?) and as the Department Chairperson and Professor of Marketing at the University of Northern Colorado. He specializes in International Marketing, Marketing Research, and Retail Management. His research explores cross-cultural consumer behavior, digital marketing strategies, and the impact of social media advocacy on brand perception. Education: PhD in Marketing, University of North Texas MBA in General Business, University of Montana BS in Decision Information Systems, University of Montana Professional Experience: Director (2012–Present) Editorial Board Member, Journal of Marketing Education (2007–Present) Board of Directors, Marketing Educators Association (2004–Present) Dr. Reardon’s research focuses on consumer decision-making , including adolescent influence on parental purchases, cultural antecedents to purchase behavior, and the role of parasocial relationships in social media advocacy. His work bridges academic and practical insights, addressing challenges in transitional economies and global marketing strategies. Awards & Grants: No specific awards or grants are listed in the provided texts. However, his extensive publications and editorial roles highlight his scholarly impact. He has advised no formally listed students but has contributed to pedagogical innovations, such as fostering creativity through arts-based education and adapting teaching methods for international students.
Tomasz Dobiszewski is an Assistant Professor at the Eugeniusz Geppert Academy of Art and Design in Wrocław, Poland, within the Faculty of Graphics and Media Art 's Media Art Department . He works across photography, video, and multimedia installations to explore perception limitations, time-space relationships, and digital-physical intersections. Education: MA from University of Arts in Poznań (2005), PhD from Eugeniusz Geppert Academy (2018) Key Research: Visual cognition, intermedia art, AI integration, and imperceptible phenomena visualization His artistic practice reveals a consistent exploration of perception paradoxes and media taming through projects like: Tracking the Sun (2022) - Using solar exposure to create negative-burned records Designations (2013) - Word-shaped lens photography based on Wittgensteinian concepts Blackout Group collaborations (2023) - 3D printing and AI experiments Scientific Awards: 2017 - Jerzy Grotowski Scholarship 2012 - Minister of Culture and National Heritage Scholarship His recent works showcase AI's artistic potential through projects like Album Primo-Avrilesque (2023) and The Sixth Obstruction (2024), while maintaining analog techniques in works such as Shadowplay (2010) and Palingenesis (2004).
Sascha Friesike is Professor of Digital Innovation Design at Berlin University of the Arts and Director of the Weizenbaum Institute for Networked Society. He also serves as program director for 'Leadership in Digital Communication/Innovation' at Berlin Career College and maintains research affiliations with the Alexander von Humboldt Institute for Internet and Society. His research examines how digitalization transforms creative and knowledge production processes across academia, industry, and society. Core themes include digital creativity, remix innovation patterns, open science infrastructures, and societal impacts of algorithmic systems. Recent work analyzes how maker communities leverage digital tools for collaborative creation and how scientific communication adapts to social media platforms. Friesike has published extensively on knowledge recombination in digital environments, developing taxonomies of remixing behaviors in 3D printing communities. Current projects investigate incentive systems for academic collaboration, AI-augmented creativity, and the governance of open knowledge ecosystems. He actively contributes to science policy debates through publications exploring tensions between openness in scientific research versus commercial innovation.
Raffaella Negretti is a Professor of Educational Psychology and Applied Linguistics at Chalmers University of Technology, within the Department of Communication and Learning in Science. Her work focuses on academic writing pedagogy, genre-based research, higher education learning, and metacognitive development. She explores how writing practices enhance cognitive skills like critical thinking and creativity, particularly in multidisciplinary and international academic contexts. Her research interests include intercultural group work dynamics, science communication practices, and the integration of generative AI literacy in doctoral education. She serves as Associate Editor for the Journal of Second Language Writing and actively contributes to professional associations like EARLI (SIG Writing and SIG Metacognition), AAAL, and AERA. Recent publications emphasize innovative writing pedagogies for doctoral students, interdisciplinary collaboration in engineering education, and the transformative role of multi-genre tasks. She leads projects such as 'Designing a Micro-Curriculum on Critical GAI Literacy' and 'Doctoral Education at the Intersection of Academia and Professions.' Her work bridges disciplinary boundaries, addressing challenges in global academic collaboration, AI ethics in writing, and fostering metacognitive strategies across STEM and humanities disciplines.
Beatriz Borges is a Researcher at the Natural Language Processing Laboratory (NLP) within the School of Computer and Communication Sciences (IINFCOM) at EPFL. Her work focuses on advancing AI and NLP, particularly in educational technology and language model development. She holds a dual status as an assistant-doctorante (PhD candidate/researcher) and doctoral student in the Computer Science and Communications Program. Her research explores topics such as AI's impact on education, feedback mechanisms for language models, and narrative generation. Borges' contributions include studies on humor detection, persona-based storytelling, and evaluating AI systems' capabilities in academic contexts. Her current affiliations include the Laboratoire de traitement du langage naturel (NLP Lab), where she contributes to cutting-edge NLP research. Her work bridges theoretical advancements in machine learning with practical applications in education and creative writing. She has published influential papers on AI ethics, language model training, and computational linguistics.
Kai Guo is an academic affiliated with the School of Computer Science and Information Engineering at Hefei University of Technology, China. His research spans interdisciplinary areas including artificial intelligence, robotics, and educational technology. He has collaborated with institutions globally on projects involving AI applications in education, industrial process optimization, and computer vision. Key research interests include AI-driven educational tools, robotics systems, and data-driven industrial analysis. Notable contributions include developing prediction models for blast furnace operations, AI-enhanced language learning platforms, and visual perception techniques in virtual reality. His work often bridges theoretical computer science with practical applications in manufacturing, education, and healthcare. Publications from 2025 focus on advanced machine learning techniques such as graph-based retrieval systems, diffusion models for anomaly detection, and VR visualization methods. Collaborations with Samuel Kai-Wah Chu and David James Woo highlight his engagement in educational technology innovation. Guo has no listed scientific awards but maintains an active research agenda with over 185 publications. His work emphasizes cross-disciplinary approaches to solving complex technical and pedagogical challenges.
Borami Kang is a Graduate Teaching Associate and MFA Candidate in Design Research and Development at The Ohio State University. She holds a Bachelor's degree in Graphic Design from the University of Illinois at Urbana-Champaign (2007). Her professional experience includes 15+ years as an independent designer, project manager at a design firm, and design team leader at a Korean tech startup. She focuses on advancing design education and AI integration in brand design. Education: BFA in Graphic Design, University of Illinois at Urbana-Champaign, 2007 MFA Candidate in Design Research and Development, The Ohio State University Research Interests: Brand strategy, UX/UI design, design education innovation, and the application of AI in creative processes. She explores design fiction and generative design thinking to address contemporary challenges in brand development. Awards: Red Dot Design Award (2013) - LG Cosmetic Brand Identity Good Design Award (2012) - Incheon Port Brand Identity Society of Publication Designers Merit Winner (2007) Leadership & Community: Treasurer Leader at KSEA YG Group, Special Teacher at Columbus Korean School, and volunteer designer for nonprofits. She mentors emerging designers and advocates for ethical design practices.
Stavroula Kalogeras is an Assistant Professor at Heriot-Watt University's School of Social Sciences, Senior Fellow of the Higher Education Academy (SFHEA), and a pioneer in transmedia education pedagogy. With 22+ years in higher education across multiple cultures, she bridges research-practice gaps through design thinking, narrative instruction, and neuroscience. Bachelor of Arts (BA), Communications (Mass Media), SUNY Plattsburgh Master of Business Administration (MBA), Telecommunications, University of La Verne Postgraduate Certificate in Research, University of Hull PhD, Transmedia Storytelling Framework, University of Hull Her research focuses on transmedia storytelling , AI in education , and purpose-driven brands , aiming to enhance student engagement and organizational behavior. Recent work explores generative AI ethics, social media influencer dynamics, and AI-augmented creativity. Publications include two books on pedagogical enhancement and 16 research outputs (2013-2025), with 15 most recent articles spanning transmedia psychology , neuroeducation , and digital brand ethics . Awards include dual digital marketing certification, LEGO Serious Play methodology training, and global leadership nominations. Certified Digital Marketing Professional (DMI & AMA) International Conference Best Paper Award LEGO Serious Play Certification SFHEA (Senior Fellow of Higher Education Academy) Female Factor Global Leadership Nomination She leads the Heriot-Watt University Organizational Research in the UAE lab and contributes to Oxford University’s AI in Education initiatives, emphasizing evidence-based practices for transformative learning.
Azadeh SAVOLI is an Associate Professor of Artificial Intelligence at SKEMA Business School (France) and previously held academic positions at IÉSEG School of Management (2014-2024). She earned her PhD in Information Technology from HEC Montréal (2014). Her research focuses on AI's impact on work practices, health IT systems, and human-computer interaction, with particular emphasis on patient self-management and IT affordances. She serves on editorial boards for key information systems journals and conferences, including the American Conference on Information Systems and the International Conference on Information Systems. Her work has been published in leading journals like MIS Quarterly and Systèmes d'Information et Management. Her research explores how technology influences user emotions and behaviors in healthcare contexts, emphasizing patient-centric systems' design. She has pioneered frameworks linking IT features to organizational outcomes through affordance networks. Recent work examines AI's role in workplace performance and the psychological dimensions of health IT adoption. She co-chaired the DIGIT workshop at ICIS 2024 and participates in the Special Interest Group on Adoption and Diffusion of Information Technology (SIG ADIT).
Nina Boulus-Rødje is an Associate Professor in the Department of People and Technology at Roskilde University, Denmark, specializing in sustainable digitalization, socio-technical systems, and ethnographic research across welfare, healthcare, and conflict zones. Her work investigates technology design and implementation through interdisciplinary lenses including Science and Technology Studies (STS) and Human-Computer Interaction (HCI), with emphasis on practical fieldwork in diverse global contexts. Her educational background includes: PhD in Communication, Simon Fraser University (2010) M.Sc. in Informatics (Information Systems), University of Oslo (2004) B.Sc. in Computer Science, Norwegian University of Technology and Science (2001) Research focuses on sustainable digitalization (green IT, energy monitoring), conflict-area innovation (Palestinian tech entrepreneurship), and welfare/healthcare technologies (e-voting systems, Electronic Health Records). Methodologically, she pioneers co-creative ethnography and interventionist research , blending Actor-Network Theory with participatory design to address UN Sustainable Development Goals related to sustainable communities and responsible consumption. Her approach emphasizes reflexive fieldwork in complex settings, from Danish households to occupied Palestine. Recent publications (2022-2025) reveal three dominant trends: (1) Sustainable digitalization through gaming interventions for household energy practices; (2) Hybrid work transformation addressing inherent asymmetries in synchronous collaboration; and (3) Ethnographic explorations of crisis-fieldwork dynamics. These intersect with her long-standing focus on welfare technologies and healthcare systems, demonstrating consistent methodological rigor across domains. Dr. Boulus-Rødje leads and contributes to major research initiatives including the active Green IT-procurement (2024-2028) and Game For Green (2023-2026) projects. She serves on PhD evaluation committees and institutional review boards for Norwegian University of Science and Technology and Stockholm University, while organizing international events like the 2022 EUSSET Summer School on CSCW. Her collaborative network spans 9 research projects with partners across Europe and Canada. She actively shapes research communities through 27 documented activities including conference organization, peer review, and committee memberships, reflecting deep engagement with Computer-Supported Cooperative Work (CSCW) and Information Systems scholarship. Current work explores GenAI's impact on workplace practices and sustainable technology adoption through ongoing projects.
Tucker Marion is an Associate Professor jointly appointed in the Entrepreneurship and Innovation Group and the Department of Mechanical and Industrial Engineering at Northeastern University. He holds a PhD from Pennsylvania State University (2007). His research focuses on new product development processes, lean innovation methodologies, AI-driven design tools, and cost engineering strategies. His work bridges digital technologies with human-centered innovation, emphasizing the integration of generative AI, collaborative platforms, and modular product architectures. Key research contributions include advancing generative adversarial networks (GANs) for design concept generation, evaluating AI's role in trust and innovation governance, and analyzing the impact of synchronous collaboration tools on CAD outcomes. Marion has led interdisciplinary projects like the Dialogue of Civilizations in Milan, exploring heritage, design, and innovation linkages, and co-hosted the Siemens podcast series Pioneers: Startups From Dreams to Reality . Education: PhD in Mechanical Engineering, Pennsylvania State University, 2007. Awards: FY13 TIER 1 Interdisciplinary Research Seed Grant. Grants: Collaborative IT tool research funded via Northeastern's Center for Research Innovation. Marion's work emphasizes transforming organizational innovation practices through digital tools and collaborative cultures. He has published widely on topics such as modular architectures, lean processes, and AI's role in product lifecycle management. His research often intersects technology, human factors, and business strategy to address global innovation challenges.
Professor Yi-Ping Hung is a distinguished faculty member in the Department of Computer Science and Information Engineering at National Taiwan University's College of Electrical Engineering and Computer Science. With a prolific publication record spanning over three decades from 1988 to 2025, Professor Hung leads research at the intersection of virtual reality, human-computer interaction, and computer vision. Their work bridges theoretical innovation with practical applications in health monitoring, biomechanics, and immersive technologies. Professor Hung's research interests focus on creating novel interaction paradigms for virtual and augmented reality environments, with particular emphasis on multisensory feedback systems. Their lab has pioneered approaches for haptic feedback, gaze-based interaction, and physiological response integration in immersive environments. Recent work explores breathing-integrated relaxation techniques, wind simulation for VR, and personalized biofeedback systems that demonstrate the translational impact of their research. Analysis of publication trends reveals a consistent focus on making virtual experiences more natural and embodied, with increasing integration of machine learning techniques in recent years. Professor Hung's team has developed innovative systems for Tai Chi training, archaeological simulation, and mental wellness applications that showcase practical implementations of their research. Professor Hung has mentored numerous graduate students who have become first authors on significant publications, including Ping-Hsuan Han, Yang-Sheng Chen, and Kuan-Wei Tseng. The research group maintains strong collaborations across disciplines and has secured funding for projects spanning VR hardware development, health monitoring systems, and cultural heritage applications. Current research directions include blockchain applications for environmental stewardship, advanced avatar creation techniques using generative models, and sophisticated sensor fusion approaches for precise indoor localization. The lab continues to push boundaries in creating more immersive, natural, and beneficial human-computer interaction experiences.
Dr. Andy Simionato is a Lecturer in the School of Design at RMIT University, specializing in computational art, design, and experimental publishing. Collaborating with Karen ann Donnachie since the 1990s, their work explores human and nonhuman collaborative systems, focusing on language, books, and technology. They are art editors for Art+australia , the longest-running art journal in Australia, and have won the Tokyo TDC Award three times and the Tokyo Type Directors Club Grand Prize (2024). Their research interests include human-nonhuman collaborative practices enabled by AI/ML, autonomous-art-systems, robotic drawing, and electronic literature. Teaching areas include electronic literature, the future of the book, machinic drawing, and speculative design. Their artworks and designs are exhibited internationally, with notable collections at the German Museum of Books and Reading (Leipzig) and the National Library of Germany. Simionato is open to supervising Masters and PhD research in these areas. Awards: Tokyo TDC Award (3×), Tokyo Type Directors Club Grand Prize (2024) Key Projects: Art+australia editorial role, autonomous-art-systems research, exhibitions in solo/group shows globally. Research focuses on intersections of technology, art, and publishing, emphasizing experimental methodologies and cross-disciplinary collaboration.
Dr. Jay Daniel Thompson is a Senior Lecturer and Discipline Lead (Digital Communication) at RMIT University's School of Media & Communication. His research focuses on intersections of journalism, disinformation, digital hostility, and media ethics. He has co-authored two books: Content Production for Digital Media (2022) and Fake News in Digital Cultures (2022), and is completing a monograph on journalistic reporting of conspiracy movements for Routledge. Thompson has received funding from the Australian Research Council and ANU. He is a Core Member of RMIT's Communication and Change Co-Lab. His industry experience includes freelance journalism since 1998, with works published in ABC Religion & Ethics, Antic Magazine, and others. He frequently speaks on media topics for outlets like The Guardian and Triple J. Research Interests Cultural Studies Communication and Media Studies Journalism and Professional Writing Performing Arts and Creative Writing Historical Studies Film, Television, and Digital Media Grants & Collaborations Australian Research Council competitive funding Australian National University grants Labs/Teams Core Member of RMIT's Communication and Change Co-Lab , focusing on interdisciplinary digital communication research.