Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Professor Siân Bayne is a leading academic in digital education at the University of Edinburgh , where she serves as Assistant Principal for Education Futures and directs the Centre for Research in Digital Education . Her work bridges critical theory and practical innovation in higher education. Interdisciplinary research on digital education and futures studies Leadership in the Edinburgh Futures Institute and Moray House School of Education and Sport Global impact through UNESCO collaborations and UKRI GCRF projects Bayne’s research explores higher education futures , utopian theory , and digital enhancement , with a focus on: AI’s role in teaching and learning Ethical implications of educational technologies Anonymous social media in academic spaces Speculative scenarios for educational systems Global South digital education models Augmented reality applications in assessment Her 15 most recent publications span 2017-2025 , covering critical perspectives on: Generative AI and educational innovation Utopian design in universities Data governance in learning analytics Augmented reality pedagogy Digital cultural heritage Scientific recognition includes: IASH Sabbatical Fellowship (2023) Bayne leads Higher Education Futures initiatives and partners with institutions worldwide, including: UNESCO Global Education and Technology Report World Bank collaborations European university leadership programs She also drives major research centers like: Centre for Research in Digital Education UKRI GCRF Urban Disaster Risk Hub
Professor Andrew Hudson-Smith is the Director of the Bartlett Centre for Advanced Spatial Analysis (CASA) at University College London (UCL), where he holds the title of Professor of Digital Urban Systems. He leads UCL's academic and applied research in smart cities, digital twins, and urban informatics. His roles include Editor-in-Chief of the Future Internet Journal and academic lead for the Smart Queen Elizabeth Park project. He contributes to strategic initiatives such as the Greater London Authority Smart London Board and EPSRC Digital Economy Programme Advisory Board. Education: PhD (2003), MSc (1996) from UCL; BSc in Geography from the University of Plymouth (1992). Research focuses on digital urban systems, IoT applications, sustainable urban planning, and cyberphysical systems. Notable projects include urban heat island monitoring, participatory planning platforms, and metaverse-driven urban design. His work bridges technology, art, and public engagement, exemplified by initiatives like Tales of Things and the Haggle-O-Tron. Recent publications emphasize digital twins, metaverse urbanism, and IoT integration in urban environments. Awards include a Fellowship of the Royal Society of Arts. His work addresses SDGs 3 (Good Health) and 11 (Sustainable Cities), with a focus on equitable smart city development and public space innovation.
Yvonne Rogers is a Professor of Interaction Design and Director of the UCL Interaction Centre (UCLIC), with a joint appointment as Deputy Head of the Department of Computer Science at University College London. She joined UCL in 2011 after holding professorships at the Open University (2006-2011) and Indiana University (2003-2006). Her pioneering work spans ubiquitous computing, interaction design, and human-computer interaction, with a current focus on human-centered AI. She co-authored the definitive 'Interaction Design' textbook (6 editions, 300,000+ copies) and serves as CTO of LetThink.com. Research interests center on designing technologies that enhance human cognition and daily activities: Ubiquitous Computing: Augmenting learning/work activities through pervasive technologies Human-AI Interaction: Developing AI systems that enhance human decision-making Health Technologies: Creating VR therapies and ADHD support systems Community Resilience: Designing tools for environmental monitoring and sustainable practices Publication analysis reveals three dominant trends: (1) VR applications for mental health (emotion regulation, ADHD support), (2) AI systems for cognitive augmentation, and (3) community-centered tools for healthcare/environmental challenges. Recent work demonstrates strong emphasis on vulnerable populations including children with ADHD, older adults, and postoperative patients. Major scientific recognition includes: International Member, National Academy of Engineering (2024) ACM SIGCHI Lifetime Research Award (2022) Royal Society Robin Milner Medal (2022) Royal Society Fellowship (2022) Microsoft Outstanding Collaborator Award MRC Suffrage and Science Award (2020) Triple Fellow status (ACM, BCS, CHI Academy) Advises PhD students including Leon Reicherts, Sheena Visram, and Tu Duong. Secured major grants including EPSRC Dream Fellowship on ageing/computing and led the Intel Collaborative Research Institute on Sustainable Connected Cities (2012-2018). Directs UCLIC research center and previously established the Pervasive Interaction Lab at Open University.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Annouchka Bayley is an Associate Professor at the Faculty of Education, University of Cambridge, specializing in posthuman pedagogy, new materialist philosophies, and artistic research methodologies. She chairs the Arts and Creativities Research Group and previously directed the Arts, Creativities and Education MPhil programme (2021-24) and led the Doctoral Research Training Programme. PhD from University of Warwick BA Hons from SOAS MRes from University of Warwick Her research explores: Posthuman and new materialist approaches to education Decolonial epistemologies for educational development Postqualitative research practices in higher education Digital pedagogy and augmented reality applications Embodied and affective learning methodologies Recent publications examine diffractive knowledge production, digital materiality, and postpandemic educational futures. Key collaborative works include: Diffracting New Materialisms (2023, Palgrave Macmillan) Posthuman Pedagogy (2018, Parallax journal) Current teaching focuses on: Postgraduate courses in Arts, Creativities and Education Doctoral research training Advanced research methods Labs/Teams: Arts and Creativities Research Group CRiCLE Network (Creativities in Education) Diffractive Methodologies Collective
Professor Mark Wilson is a Professor in Psychology at the University of Exeter, specializing in cognitive and emotional processes underpinning skill acquisition and performance under pressure. He holds leadership roles, including Head of Department for Public Health and Sport Sciences (since 2020) and previously served as Director of Research (2018–2020) and Head of Department (2020–2022) in Sport and Health Sciences. He joined the University of Exeter in 2006, progressing from Lecturer to Professor by 2017. Education: M.Eng (1st), Engineering Manufacture and Management, University of Manchester (1991–1995) PGCE, Manchester Metropolitan University (2003–2005) PhD, Manchester Metropolitan University (2001–2006) M.Sc. (Distinction), Sport and Exercise Science (Psychology Pathway), Manchester Metropolitan University (2000–2001) Research Interests: Focuses on applied and theoretical aspects of skill acquisition, performance under pressure, and interdisciplinary applications in elite sport, public health, and immersive technologies. Active in collaborative networks such as the NIHR Exeter Biomedical Research Centre and Exeter Immersive Health Technologies. Grants and Funding: Secured funding from UKRI, industry partners, and charities, with expertise in virtual immersive training (VITAL) and eye-tracking solutions. Supervised 20 PhD students to completion. Labs & Teams: Leads the Virtual Immersive Training And Learning (VITAL) group and collaborates with Exeter Brain Health Analytics and Exeter Defence, Security and Resilience networks.
Professor Anil Seth is a leading cognitive and computational neuroscientist at the University of Sussex, where he holds a professorship in the School of Engineering and Informatics. He is Director of the Sussex Centre for Consciousness Science and Co-Director of the CIFAR Program on Brain, Mind, and Consciousness and the Leverhulme Doctoral Scholarship Programme. His research bridges neuroscience, psychology, philosophy, and AI to investigate the biological basis of consciousness and selfhood. His research interests include: Predictive processing approaches to perception Virtual and augmented reality in self-experience studies Mathematical modeling of perception and emergence Machine learning applications in subjective perception modeling Interoception and selfhood Neural mechanisms of conscious experience The recent publications reflect a strong focus on consciousness, neural dynamics, predictive models, and interdisciplinary approaches. Trends include the use of computational modeling, neurophenomenology, causal analysis, and the ethical implications of emerging neurotechnologies. His work increasingly integrates large language models and data-driven methods for analyzing subjective experience. His scientific awards include: Segerfalk Award Perspectives Award Highly Cited Researcher (Web of Science, 2019–2022) Royal Society Michael Faraday Prize (2023) Seth has secured substantial research funding from the European Research Council (ERC), EPSRC, Wellcome Trust, CIFAR, and the Sackler Foundation. He has supervised numerous research projects and doctoral students through interdisciplinary programs. He leads the Dreamachine project and has been an Engagement Fellow with the Wellcome Trust. He serves on editorial boards including Philosophical Transactions of the Royal Society B and is Editor-in-Chief of Neuroscience of Consciousness . He leads a multidisciplinary research group at the Sackler Centre, bringing together psychologists, mathematicians, neuroscientists, computer scientists, and philosophers. His team conducts innovative research using virtual reality, neuroimaging, and computational modeling to explore the nature of consciousness and self.
Stephen Marshall is Professor of Urban Morphology and Urban Design at The Bartlett School of Planning, University College London. He also served as Visiting Professor at the Department of Architecture and Urban Studies, Politecnico di Milano, Italy from 2019 to 2021. With over twenty-five years of experience in the built environment fields, initially in consultancy and subsequently in academia, Professor Marshall has established himself as a leading expert in urban morphology and design. His educational background includes a Doctor of Philosophy from University College London (2001), a Postgraduate Diploma from Edinburgh College of Art (1995), a Master of Science from the University of Leeds (1989), and a Bachelor of Engineering from the University of Glasgow (1988). Professor Marshall's principal research focuses on urban morphology and street layout, examining their relationships with urban formative processes including urban design, coding and planning. His work bridges urban design theory with practical applications, exploring how cities evolve through complex interactions of physical form, social processes, and planning interventions. He has written or edited several influential books including 'Streets and Patterns' (2005), 'Cities, Design and Evolution' (2009), and 'Urban Coding and Planning' (2011). His recent publications reveal a growing interest in applying complexity science to urban morphology, with particular attention to biological analogies for understanding self-organizing cities. He has pioneered research on digital participation methods in urban planning, exploring how online platforms can enhance public engagement in urban space design. His work consistently bridges theoretical urban morphology with practical applications for contemporary urban challenges like pandemic adaptation and sustainable transport. Professor Marshall has served as Chair of the Editorial Board of Urban Design and Planning from its launch to 2012, and is now co-editor of Built Environment journal. His editorial work has significantly shaped scholarly discourse in urban planning and design. He leads several significant research initiatives including the Incubators of Public Spaces project, which explores digital platforms for co-creating urban spaces, and the Self-Organising Built Environment project, which investigates biological analogies in urbanism. These projects reflect his interdisciplinary approach to understanding and shaping urban environments, connecting with Sustainable Development Goal 11 (Sustainable Cities and Communities).
Professor Joanna Bullard is a leading academic in Physical Geography at Loughborough University, specializing in aeolian processes, climate-landscape interactions, and dust dynamics. She holds adjunct roles at Griffith University, Australia, and has served in key leadership positions including Associate Dean (Teaching) and President of the International Society for Aeolian Research. Her work integrates field observations, remote sensing, and experimental methods to study dust emissions, microplastic transport, and environmental change in polar and arid regions. Bullard has received prestigious awards such as the EGU Ralph Alger Bagnold Medal (2021) and the Philip Leverhulme Prize (2004). Education: PhD from University of Sheffield Her research focuses on Arctic ecosystems, high-latitude dust pathways, and the geomorphic impacts of climate change. Recent work explores microplastic degradation via wind abrasion and the biogeochemical role of dust in Greenland’s lakes. Bullard’s teaching innovations include augmented reality tools for geomorphology education and crowd-sourced meteorological data projects. Awards: EGU Bagnold Medal, British Society for Geomorphology Fellowship, HEA Principal Fellowship Publications emphasize dust-climate feedbacks, aeolian sediment dynamics, and interdisciplinary methodologies. She leads international collaborations on dust cycle modeling and Arctic environmental monitoring.
Rhonda Hadi is an Associate Professor of Marketing at the Saïd Business School, University of Oxford. She is also a Fellow of Green Templeton College and an Associate Editor at the Journal of Consumer Psychology , serving on editorial review boards for Journal of Consumer Research , Journal of Marketing Research , and Journal of the Academy of Marketing Science . Her research focuses on emerging technologies reshaping consumer experiences, including augmented reality, AI, and wearable/mobile computing. She explores crossmodal perception, cultural influences on consumer behavior, and sensory-driven decision-making. Rhonda teaches the Core Marketing course for the MBA programme and contributes to Executive MBA, Diploma in AI for Business, and executive education courses. Her engagements span industry collaborations with Fortune 500 firms, startups, and non-profits, emphasizing practical applications of her research. She is a key member of the Oxford Future of Marketing Initiative , fostering academic-industry partnerships for thought leadership. Her research interests prominently feature technology-augmented consumer behavior , particularly in multisensory interactions (e.g., haptics, temperature, scent) and how cultural contexts modulate these responses. She has pioneered studies on anthropomorphic products, chatbot ethics, and the psychological impact of digital tools like AR and the Metaverse. Rhonda received the John Elliot Teaching Award and regularly engages with media outlets like the BBC to disseminate her findings. She has delivered over 50 invited talks globally, addressing North America, Asia, Africa, and Europe. In advising and grants, she mentors students across MBA and executive programmes and secures funding via Oxford’s initiatives. Her work intersects with the Major Programme Management and Private Equity Institute , though direct grant references are not explicitly detailed. She actively participates in interdisciplinary teams at Oxford Saïd, such as the Oxford Future of Finance and Technology Initiative and the Social Thermoregulation Project , integrating insights from psychology, technology, and business strategy.
Jun Hwa (Jacky) Cheah is an Associate Professor in Marketing at the Norwich Business School, University of East Anglia (UEA), a position he has held since February 2023. Before joining UEA, he served as a Senior Lecturer at Universiti Putra Malaysia and Universiti Teknologi Malaysia in Malaysia. He holds a PhD in Business Economics and an MBA in International Business from Universiti Putra Malaysia, along with a Bachelor of Management in Marketing from Universiti Malaysia Terengganu. His research focuses on digital marketing, technology marketing, consumer behavior, data analytics, and statistical modeling. He has published extensively in top journals such as the Journal of Business Research , European Journal of Marketing , and Psychology & Marketing . He currently serves as a Guest Editor, Associate Editor, and Editorial Board member for multiple academic journals. Dr. Cheah has received several accolades, including the Emerald Young Researcher Award (2021) and a Young Researcher Award from his former university. He has supervised PhD students, one of whom successfully completed their doctoral program. He is actively engaged in PhD supervision and collaborative research, with a strong emphasis on advancing quantitative methodologies and addressing contemporary marketing challenges.
Anthony Steed is a Professor in the Department of Computer Science at University College London, where he leads the Virtual Environments and Computer Graphics group and serves as deputy head of department. His work focuses on real-time interactive virtual environments and related technologies. His research interests include: Virtual Reality and Augmented Reality Real-time Graphics and Interactive Virtual Environments Networking for Tightly Synchronous Telecollaboration 3D User Interfaces and Novel Forms of Interaction Perceptual and Cognitive Issues in Mixed Reality Haptics and Telepresence Professor Steed has made significant contributions to the field through his co-authored books "Networked Graphics" (2010) and "Computer Graphics and Virtual Environments: From Realism to Real-Time". He has also contributed to puzzle design, co-authoring "The Gentle Art of Filling Space" with Michael Dowle. His notable recognition includes the IEEE VGTC Technical Achievement Award (2016). Professor Steed supervises several doctoral students and post-doctoral fellows, and teaches courses including Research Methods, Virtual Environments, and Perception and Interfaces at both undergraduate and MSc levels.
Christos Gatzidis serves as Executive Dean of Bournemouth University's Faculty of Science and Technology since October 2023, overseeing six departments including Computing and Informatics, Creative Technology, and Psychology. Previously Deputy Dean (2021-2023) and Head of Creative Technology Department (2016-2021), he was appointed Professor in Creative Technology in November 2019. The Faculty leads five REF Units of Assessment and secures funding from AHRC, NIHR, and Innovate UK for research spanning digital healthcare, gaming technologies, and cultural heritage applications. His educational qualifications include: PhD in Information Science, City University London (2010) PG Cert in Research Degree Supervision, Bournemouth University (2010) MA in Computer Animation, Teesside University (2003) BSc (Hons) in Computer Studies (Visualisation), University of Derby (2002) Professor Gatzidis specializes in computer graphics with research spanning virtual reality, serious games, and digital healthcare applications. His work bridges technical innovation and practical implementation, particularly in mindfulness prototypes for healthcare and stroke rehabilitation systems. Current projects focus on the multidisciplinary application of gaming technologies in medical contexts, emphasizing user experience and therapeutic outcomes through collaborations with industry partners. His publication record (2014-2025) demonstrates evolving expertise from foundational computer graphics research in terrain generation and deformation to applied work in healthcare, cultural heritage, and music education. Key trends include virtual reality for therapeutic mindfulness, usability studies in mobile gaming, and digital cultural presentation techniques, reflecting a trajectory toward socially impactful technological solutions with strong industry translation. No scientific awards are documented in the provided information. He has supervised PhD students and secured competitive research funding, including two Innovate UK Knowledge Transfer Partnerships. His principal investigator role in a virtual reality mindfulness prototype project exemplifies his approach to translating academic research into practical industry solutions, with current focus on expanding knowledge exchange activities to support the University's civic engagement mission. As Executive Dean, he leads faculty-wide research strategy across six departments, fostering interdisciplinary collaborations particularly in digital healthcare and cultural heritage. His personal research integrates computer graphics expertise with clinical applications through partnerships with healthcare providers and technology companies, driving innovation in therapeutic VR systems and educational gaming platforms.
Dr. Frederick Li is an Associate Professor in the Department of Computer Science at Durham University, UK. He holds editorial roles as Associate Editor of Frontiers in Education (Digital Education) and Editorial Board Member of Virtual Reality & Intelligent Hardware. His research focuses on Computer Graphics, Machine Learning, Geometric Modelling, Collaborative Virtual Environments, Visual Aesthetics, and Educational Technologies. He earned his B.A. (Hons) and M.Phil. from The Hong Kong Polytechnic University and his Ph.D. in Computer Graphics from City University of Hong Kong. Prior roles include Assistant Professor at HK PolyU and project manager of a Hong Kong Government ITF-funded project. **Education**: B.A. (Computing Studies) and M.Phil. from HK PolyU; Ph.D. in Computer Graphics (CityU Hong Kong). **Research Interests**: His work spans mesh saliency detection, human-object interaction recognition, cloud modeling, face beautification, and educational technology. Recent achievements include awards for papers (e.g., Best Paper at ITiCSE 2014) and recognition such as EPSRC Peer Review College membership. He leads Durham's Undergraduate Board of Examiners and has been an external examiner at Northumbria University. **Awards**: Best Paper (ACM ITiCSE 2014), Outstanding Paper (ICALT 2013), EPSRC Peer Review College (2024), Outstanding BMVC 2024 Reviewer. **Grants & Labs**: His research is supported by grants from EPSRC and others. He collaborates with the Centre for Vision and Visual Cognition, VIViD, and AIHS group at Durham.